The traditional classroom is like a blackjack table. You must visit the facility in order to participate. Sessions start when the leader says so. There are relatively complex rules in order to participate. The session proceeds in a manner that is not individually tailored to your preferences. And sticking with it requires a focus on the long-term goal (i.e., earning a degree, or winning back your money).
Enter digital technology. As in gambling, technology is important in higher education not in and of itself, but because it enables three developments that will make learning much more effective, and perhaps addictive.
This Concept Map, created with IHMC CmapTools, has information related to: Learning Theory, zone of proximal development The area of capabilities that learners can exhibit with support from a teacher., Montessori constructivism, Lave & Wenger...
Respect, responsibility, and a community-based learning atmosphere promote success at Mount Desert Elementary School, a K-8 public school in Northeast Harbor, Maine.
Jesse Soininen's insight:
Students who felt a sense of belonging were more highly motivated, engaged in learning, more committed to school, had higher academic performance, and experienced a better quality of student learning (Osterman, 2000)
A truly amazing Apple App for learning maths. Download the host or client app to your Apple device and set maths quizzes to complete in real time together in class. The apps communicate through a wireless network or Bluetooth and the host device tracks and keeps all the data for each quiz so you can see where your class need to improve. To set questions you just turn the sections on or off and the app chooses questions from these at random. http://ictmagic.wikispaces.com/Maths
Schoox is an Academy for Self-Learners where members can teach, learn and certify their knowledge online. Users can create private or public online courses by using files or web resources incredibly easy and in seconds.