Building the Ideal Skill Set for 21st Century Employment - So what exactly are the essential skills for success in the 21st Century? I have compiled the following list from a wide variety of sources such as the ATC21S list of skills, Charles Reigeluth’s book Reinventing Schools, and my own experience as an adult educator and 21st Century cyber worker. Here is a checklist of the key competencies and definitions of each.
It's Time to Embrace the Post-Textbook Era in #HigherEd - We already live in a post-PC world with serious implications for education, what will the death of the textbook industry mean for educators and students, and how can higher education professionals and students embrace this trend and what will benefits will it yield?
DIY MOOCs - Turing Massive into Micro - OnlineUniversities.com - This post will redefine the mOOC (micro Open Online Course), present some paths that can be taken to create your own mOOC and suggest some innovative ways of making your mOOC the kind of interactive experience that will set it above all others.
Why Games Will Be More Successful in Education than Radio, TV, or MOOCs - In stark contrast to all of the other educational innovations mentioned, games have been a natural part of learning since the dawn of time and, as such, provide a far greater potential for sustained impact on education than other technological advancements. Here is a critical examination of all of these advances and an explanation of why games are the best positioned to have the greatest sustained effect on education.
Priming Your Brain for Academic Success - In Malcolm Gladwell’s 2007 book, Blink he discusses the influence of expectations and our environment on learning. He examines the difference in GRE results for African American students when they are asked to racially identify at the outset of the test and when they are not. The results lead to an essential understanding of the subconscious effects that outside influences can have on students’ thinking, learning, and academic performance.
Does 3D Printing Have a Place in Your Higher Education? - With consumer grade 3D printers becoming more widely available, within a few years, anyone should be able to fabricate almost anything they can envision and design in a 3D modeling program. 3D printing gives students not only the potential to gain hands-on experiences with the physical objects relevant to their studies, it also has the potential to allow them to express their learning in new and exciting ways.
No one is a bigger advocate for technology than yours truly. I live a tech-centered life. I teach about technology, write about technology, communicate through technology, and train my children to use technology. While digital technology is often lauded as the greatest invention of all time for its ability to make our lives better, more connected, and more convenient, there is also a dark side to it that should be of concern to college students in particular. Increasing reports of students with Internet, social media, and technology addictions are troubling and may be hurting them, higher education in general, and their chances of getting jobs after graduation.
Dr. Justin Marquis's insight:
This post is in no way a diatribe against technology and its use by students. In pieces such as "Taking Advantage of ‘Disruptive Technology’ in the Classroom" and "Using Ed-Tech Instead of Adderall to Survive in College," I have argued that strong technology use by college students can be extremely beneficial to their academic and personal success. But, as with all things, there needs to be a balance between the right amount of use, and addictive tendencies that can be detrimental. The first step in overcoming any addiction, or avoiding a problem, is knowing that it exists and what it. To that end, here are the five ways in which technology can undermine an individual’s higher education and what to do about it.
Wouldn’t students be better served by having realistic reflections of their effort and achievement? One solution to the grade inflation epidemic is for students to stop feeling entitled to an "A." If student expectations can be curbed, then the entire problem would be solved and students, the faculty teaching them, and society as a whole would benefit. Here’s how.
Finding a Balance Between Gamification and Education - Gamification and traditional education have the same objectives – to provide students with the skills and knowledge necessary to become productive, contributing members of society. Unfortunately, both camps too often think that there is a diametrical opposition between the approaches.
Make Your Screencasts Hits: given the prevalence of the screencast as an educational content delivery medium, this is a perfect time to fall back on my years as a video and media producer and instructional technology professional to provide some high-impact tips for making your screencasts the most engaging, enlightening, and valuable to your audience. That said, here are my top three Education Unbound tips for achieving the maximum impact for your educational screencasts.
What Will the Common Core's Dilution of Literature Mean for Higher Education? - As a lover of literature, former English major, and licensed high school English teacher, I find these changes disturbing. In particular, I see this as part of the continuing degradation of American intellectualism, and a development that will adversely affect higher education and the future of American society.
Using Technology to Balance Your Education and Life - For those considering a return to college or even high school seniors on the fence about committing to pursuing a degree, one thing to consider is how you are going to balance that commitment with everything else you need to do in your life.
5 Easy Steps to #Gamifying #HighereEd - Choose one or two of these simple steps at first and allow them to bring out your innate creativity. You will find that your teaching gets a refreshing update that makes it more enjoyable for you and more effective for your students. If you like it, stick with it, add some additional elements, or even gamify all of your classes.
Balancing Loan Repayment with Pursuing Your Passion - How can you, as a college student, balance your passion for what you would love to do with a realistic ability to repay your loans? This post will help guide you through the process.
Education Unbound Presents Randy Kulman and James Daley from Learning Works for Kids - What do you get when you combine 25 years of experience as a clinical child psychologist with a passion for video games and learning? Learning Works for Kids – a unique company in the GBL world that seeks to help parents find the best games to teach their children the specific skills that they need to be successful in the fast-paced, hyper-connected, 21st Century.
Education Unbound Google+ Hangout with Charlotte Flynn - Charlotte Flynn, graduate student at Syracuse University in the School of Information Studies (iSchool), first came to the attention of Education Unbound because of her April, 2013 article, "The iSchool’s First MOOC: Lessons Learned," which described her experience as a graduate teaching assistant for the iSchool’s first foray into the world of the MOOC.
The Secret to Success in Higher Ed is Finding a Mentor - Mentoring is one of the least discussed, but most critical pieces of higher education for both undergraduates and graduate students. It is not, however something that happens for every student, even at the graduate level. Given its importance to success in higher education and beyond, the search for a concerned and engaged mentor should be near the top of every student’s priority list the moment they arrive on a college campus.
Bookboon – Small Family Business Goes Global for the Right Reasons - Bookboon is now the fastest growing publisher of free e-texts for education in the world, with more than 1,000 free texts in seven different languages, and 42 million annual downloads around the world. How do they support this effort? How much more can they grow? Are free e-texts the future of higher education? And how can you, as a student or educator use their books to further your own educational undertakings?
Using Game Design to Further Your Education and Career - Desktop game design software and gaming engines are increasingly prevalent.Designing and developing games represents one way in which students can explore rich educational content, develop research and technology skills, demonstrate their understanding of subject material, and get a jump on a post-graduation career. Here is how you, as a student, can take advantage of this medium to wow your professors and jumpstart your job search.
How Games Help Students Embrace Failure - Games depend on failure to teach. They push players to the edge of their ability and knowledge; then change or adapt when a level is reached to push players further. These disappointments teach students to persevere and foster creativity and adaptability – invaluable skills in our hyper-connected, fast-paced, global economy. Here is a look at some of the ways failure helps students and how games support this valuable learning opportunity.
Why Students Should Fear Grade Inflation - When I was an undergraduate, I struggled for the first couple of years of my education to pull my GPA over 3.0 (that’s a "B") . That seemed fairly average 20 years ago, but I had to work hard for that grade. Times have changed quite a bit since then. In a July, 2011 article for the New York Times, Catherine Rampell references a study by Rojstaczer and Healy that chronicles the dramatic rise in "As" since the 1940s and the precipitous decline in "Cs."
This post, which focuses on research skills, and the next one, "Applying Hyper-Connected Critical Thinking in Higher Education" present a few things that you can do during your college career to make sure that you develop the kind of critical thinking ability that will make you an innovator and leader in the hyper-connected 21st Century, global economy.
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