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Junko Yokota at #TOCBologna: "Making Learning Fun: Best Practice for Making Kids' Digital Content Fun and Educational."

On Sunday, March 24, 2013 Junko Yokota spoke at TOCBologna. Her presentation was titled "Making Learning Fun: Best Practice for Making Kids' Digital Content ...
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Le numérique en tête des nouveaux programmes scolaires - Rue89

Le numérique en tête des nouveaux programmes scolaires - Rue89 | Must Read articles: Apps and eBooks for kids | Scoop.it

Le numérique "davantage une évolution anthropologique que technologique" pour le Conseil supérieur des programmes.

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Education tech funding

Education tech funding | Must Read articles: Apps and eBooks for kids | Scoop.it
schools have to budget for the quality content that goes with the newer devices
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C'est un livre ! Décision de l'Union... - CotCotCot-apps.com | Facebook

UN LIVRE EST UN LIVRE 

 

Décision de l'Union Européenne incompréhensible ce matin : L'UE dit non à la TVA réduite pour le livre numérique >> http://trib.al/DLDwhlh

 

▶ Ici, on défend tous les ‪#‎livres‬

• que le livre soit papier ou numérique 
• que le lecteur soit belge, français, européen

 

▶ Ici, on est en faveur d'une TVA unique

quelque soit le format du livre ou la nationalité du lecteur, oups, du consommateur !

A quoi, ou plutôt à qui servent tous ces colloques sur le marché unique du numérique ou ce détricotage systématique du droit d'auteur ???!! 
Et on ose nous parler de discrimination lorsqu'un internaute ne peut pas accéder à tout le contenu de la BBC lorsqu'il ne se trouve pas sur la belle île d'Albion ^^. 

 

Pour reprendre les mots d'Andrus Ansip, NO MORE BARRIERS IN DIGITAL EUROPE!!! 

A suivre et à soutenir : la campagne du Syndicat National des Editeurs français - http://unlivreestunlivre.eu - Professeur Livro

---------------------
‪#‎CeciNEstPasUnLivre‬ ‪#‎ThatIsNotABook‬ 
‪#‎DigitalSingleMarket‬  ‪#‎digitalagenda‬ 
‪#‎copyright‬

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The cheat sheet to choosing effective education apps - Daily Genius

The cheat sheet to choosing effective education apps - Daily Genius | Must Read articles: Apps and eBooks for kids | Scoop.it
Since there’s such a push to bring apps into the classroom, it’s time to figure out which ones are right for you. I threw together this cheat sheet to choosing education apps that will hopefully help you quickly choose what works (and what doesn’t).

So what are some of the best education apps for active learning? What are the top ways to get students actively engaged and interacting with one another? There are some seriously amazing iPad apps that are terrific for project-based learning, active engagement, and even flipped classrooms.

This cheat sheet will help – but first let’s run through the questions you see in the visual.

Via John Evans
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SMARTERTEACHER's curator insight, March 3, 4:26 PM

Nice graphic outlining steps to streamline app adoption for iPads in the classroom.

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MELI-MELO de livres...: Bleu de toi

MELI-MELO de livres...: Bleu de toi | Must Read articles: Apps and eBooks for kids | Scoop.it
Pour célébrer la Saint-Valentin, voici une application Bleu de toi pleine de tendresse et de poésie...Du bleu, des cœurs, des mots dits, murmurés, choisis, comme un chant d'amour d'un père à son enfant. 
Les tableaux se succèdent et rien ne semble impossible pour l'immensité de cet amour-là.
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❤︎❤︎❤︎❤︎❤︎

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Roughly Half Of Users Are Finding Apps Via App Store Search, Says Study

Roughly Half Of Users Are Finding Apps Via App Store Search, Says Study | Must Read articles: Apps and eBooks for kids | Scoop.it
The battleground for app discovery in the leading mobile app stores, iTunes and Google Play, has more to do with where an app ranks in the search results,..
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JRC Publications Repository: Young Children (0-8) and digital technology: A qualitative exploratory study across seven countries

JRC Publications Repository: Young Children (0-8) and digital technology: A qualitative exploratory study across seven countries | Must Read articles: Apps and eBooks for kids | Scoop.it

Despite the growing number of very young children who go online and who are using a wide range of technologies, little is known about children’s interactions with those technologies. This report presents a pilot qualitative study designed and implemented in collaboration with a selected group of academic partners in different European countries that aims at pioneering in Europe the exploration of young children and their families` experiences with new technologies. It presents its results and discuss the findings at cross-national level on how children between zero and eight engage with digital technologies such as smartphones, tablets, computers and games; how far parents mediate this engagement and their awareness on the risks-opportunities balance. The report concludes on recommendations to parents, industries and policymakers.

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No, research does not say that ‘iPads and smartphones may damage toddlers’ brains’ | Pete Etchells

No, research does not say that ‘iPads and smartphones may damage toddlers’ brains’ | Pete Etchells | Must Read articles: Apps and eBooks for kids | Scoop.it
So clearly, “more research is needed”
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Kids, Families and E-Reading: Growth and Trust

Kids, Families and E-Reading: Growth and Trust | Must Read articles: Apps and eBooks for kids | Scoop.it

eReading devices continue to become increasingly accessible and affordable. Tablets continue to reign as the most common digital reading platform for children, but ownership of these devices seems to have, at least temporarily, plateaued. In both 2014 and 2015, 82% of eReading families reported that their children used a tablet to eRead, at least part of the time. Ownership rates for eReaders have similarly remained stagnant at 64% from 2014 to 2015. Since many families have both eReaders and tablets, it is important to track all devices on which children read more than once a week; last year eReaders had caught up with tablets, but now tablets once again pulled ahead (82% vs. 76%).

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10 children's app trends for 2015

10 children's app trends for 2015 | Must Read articles: Apps and eBooks for kids | Scoop.it
1. Digital storytelling finds its identities2. Children are storytellers too3. Responsible use of in-app purchases4. Parents as part of the process5. Kids’ coding apps continue to evolve6. Rise of the robots and 3D printing7. YouTube filters and other video apps8. Next moves for Minecraft9. Making a noise through musical apps10. More apps for Android kids
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Ma mamie...

Ma mamie... | Must Read articles: Apps and eBooks for kids | Scoop.it
Notre prochain projet de livre numérique
en compagnie de François David !
http://www.minisites-charte.fr/sites/francois-david/
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Kids Exercising More Autonomy in Digital Content | Digital Book World

Kids Exercising More Autonomy in Digital Content | Digital Book World | Must Read articles: Apps and eBooks for kids | Scoop.it

 parents appear more willing to let their kids determine what and how they read on digital platforms. PlayCollective found parents are becoming more comfortable paying more for children’s ebooks–especially parents of younger kids; the expected price point has nearly doubled in two years.parents appear more willing to let their kids determine what and how they read on digital platforms. PlayCollective found parents are becoming more comfortable paying more for children’s ebooks–especially parents of younger kids; the expected price point has nearly doubled in two years.

@CotCotCotApps's insight:

seems to consider ebooks and not book apps... 

 

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Welcome to the future of reading

Welcome to the future of reading | Must Read articles: Apps and eBooks for kids | Scoop.it
A new multimedia novel is instilling a love of reading by tapping into students’ love of technology and film

 

(...)

“The advances in technology are changing the ways kids read, so the way we teach needs to change,” said Willey. Inanimate Alice, with its impressive audiovisual effects, appears no different from a video game. But its driving force is the pithy narration and clever use of literary devices. “With this program, the walls between the written text and the multimedia world are broken down, and kids who are reluctant to read tend to be drawn in,” said Berzolla. They have seen encouraging results: Reluctant readers are discovering a passion for literature, including print, and those who were already reading are being inspired to write their own stories.

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Screen Time That’s Valuable For Young Kids

Screen Time That’s Valuable For Young Kids | Must Read articles: Apps and eBooks for kids | Scoop.it
Most people agree that implementing game-based learning makes sense for older students, but what about really young kids?
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Des pratiques numériques des jeunes aux enjeux pour l'école @michelguillou #connexions #picardie

Diaporama appuyant la conférence que j'ai donnée à Amiens le 17 avril 2015 dans le cadre des Connexions éducatives

Via Tuic numerique - Canopé Beauvais
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M. Fagot-Karcher's curator insight, April 20, 5:07 AM

thanks a lot

Vincent Lahondère's curator insight, April 24, 10:23 AM

La place du numérique à l'école, chez les enseignants et les jeunes. Passionnant !

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[à partager] Méli-Mélo de livres... numériques ! | Numérique Jeunesse

[à partager] Méli-Mélo de livres... numériques !  | Numérique Jeunesse | Must Read articles: Apps and eBooks for kids | Scoop.it
Je ne suis pas journaliste, pas vraiment blogueuse non plus… mais lorsque Pépita a annoncé qu’elle allait désormais chroniquer des livres numériques, j’ai eu envie de lui poser quelques questions sur sa pratique et son retour d’usages en bibliothèque. En effet, à la lecture de son billet “Du nouveau sur Méli-Mélo : rubrique numérique !”, je me suis…
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[à suivre] Premiers résultats d'une étude pilote sur les jeunes enfants (0-8 ans) et les technologies numériques en Europe | Le numérique jeunesse

[à suivre] Premiers résultats d'une étude pilote sur les jeunes enfants (0-8 ans) et les technologies numériques en Europe | Le numérique jeunesse | Must Read articles: Apps and eBooks for kids | Scoop.it
Les premiers résultats de l’étude pilote Young Children and Digital Technology sont disponibles depuis peu. En voilà un bref résumé pour les pressés et les non-anglophones. On y lira quelques enseignements très très intéressants qui viennent confirmer ce qu’on a pu observer depuis maintenant un peu plus de trois ans. • les enfants grandissent dans des…
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All my Love (for You) - our book app in BestAppsForKids.com' Valentine's Apps for Kids 2015 selection

All my Love (for You) - our book app in BestAppsForKids.com' Valentine's Apps for Kids 2015 selection | Must Read articles: Apps and eBooks for kids | Scoop.it
We are delighted by Best Apps For Kids' team's decision to include our book app for kids "All my Love (for You)" in their 2015 selection of Valentine's Apps for Kids 2015!!! Back in 2013, Stacy Zei...
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❤︎❤︎❤︎❤︎❤︎

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YouTube for kids edges closer as Google buys apps firm Launchpad Toys

YouTube for kids edges closer as Google buys apps firm Launchpad Toys | Must Read articles: Apps and eBooks for kids | Scoop.it
Children’s app developer’s TeleStory helps kids make their own TV shows to share online, and could fuel rumoured standalone video service
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Horizon Report Europe - 2014 Schools Edition - JRC Science Hub - European Commission

Horizon Report Europe - 2014 Schools Edition - JRC Science Hub - European Commission | Must Read articles: Apps and eBooks for kids | Scoop.it

The NMC Horizon Report Europe: 2014 Schools Edition, examines six key trends, six significant challenges and six important developments in educational technology that are very likely to impact educational change processes in European schools over the next five years (2014-2018).


The analysis reveals that a systemic approach is needed for integrating new technologies in European schools and impacting educational change over the next five years.

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Façonner l'imaginaire : de la création numérique 3D aux mondes virtuels animés

Façonner l'imaginaire : de la création numérique 3D aux mondes virtuels animés | Must Read articles: Apps and eBooks for kids | Scoop.it

De la création numérique 3D aux mondes virtuels animés - La Chaire d'Informatique et Sciences numériques du Collège de France est attribuée à Marie-Paule Cani pour l'année 2015. La leçon inaugurale sera donnée le 12 février 2015.

Créée en 2009 par le Collège de France et Inria, cette Chaire "Informatique et sciences numériques" a pour ambition de promouvoir l'informatique et les mathématiques appliquées.

Marie-Paule Cani donnera sa leçon inaugurale le jeudi 12 février 2015 à 18h , suivie d'un cycle d'enseignement qui portera sur le thème « Façonner l'imaginaire : de la création numérique 3D aux mondes virtuels animés ».

Les cours auront lieu le vendredi à 10h30 à partir du 27 février, pendant 8 semaines . Chaque cours sera suivi à 11h30 d'un séminaire animé par un conférencier invité par Marie-Paule Cani, en lien avec la thématique du cours.

Les cours présenteront les avancées récentes en informatique graphique vers une création fluide des contenus 3D. Grâce à elles, l'utilisateur peut littéralement façonner les formes et les mouvements qu'il imagine tout en s'appuyant sur l'outil numérique pour compléter les détails et/ou maintenir les contraintes nécessaires en termes de réalisme. Les principes de conception des méthodes seront approfondis, montrant l'importance des connaissances incorporées dans les modèles géométriques, mécaniques ou procéduraux utilisés, ainsi que l'alchimie créée par le couplage de ces modèles avec des métaphores d'interaction inspirées du monde réel, comme le dessin ou la sculpture. Les séminaires complèteront chaque cours en abordant un problème complémentaire, ou en donnant un éclairage sur une famille de solutions.

Ces cours seront accessibles librement, sans inscription préalable.

Par ailleurs, tous les enseignements seront filmés et accessibles gratuitement sur le site du Collège de France dans les 48 heures qui suivent le cours. Les vidéos seront également disponibles en langue anglaise.

 

Source :

http://www.newspress.fr/Communique_FR_285687_1015.aspx


Via gawlab
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gawlab's curator insight, January 27, 2:10 PM

Pour ceux qui seront à Paris ce jour là, 

Leçon inaugurale le 12 février 2015 à 18:00
Amphithéâtre Marguerite de Navarre - Marcelin Berthelot
Collège de France.

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Regardez Un Livre 2.0 : « Les Amis de papier » - #EcoleNumerique

Regardez Un Livre 2.0 : « Les Amis de papier » - #EcoleNumerique | Must Read articles: Apps and eBooks for kids | Scoop.it
Vidéo : Bruno Vergnes présente les enjeux du numérique à l'école à travers son expérience d'enseignant
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Expérience d'écriture numérique en classe de troisième. 

 

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Children’s reading shows simultaneous rise and decline. How can that add up?

Children’s reading shows simultaneous rise and decline. How can that add up? | Must Read articles: Apps and eBooks for kids | Scoop.it

The paradox remains. One day we’re warned about a sharp decline in children’s reading for pleasure. Four days later it’s reported that a 9% rise in sales of children’s books is the one bright light in a dismal year for publishing. Admittedly the reading for pleasure report comes from the US, but it mirrors years of jeremiads on this side of the Atlantic.

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Do apps have to be free to bring in the money?

Do apps have to be free to bring in the money? | Must Read articles: Apps and eBooks for kids | Scoop.it

When most people think about mobile apps and games, they tend to think they have to be given away for free to be a success, with in-app payments used to bring in revenue. What we found with our study was that this couldn’t be further from the truth when designing apps for young children.

Read more: http://kidscreen.com/2015/01/15/do-apps-have-to-be-free-to-be-a-success/#ixzz3OyVaCVdU

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La scénarisation pédagogique en 5 étapes clés

La scénarisation pédagogique en 5 étapes clés | Must Read articles: Apps and eBooks for kids | Scoop.it

La scénarisation pédagogique d'une formation nécessite de suivre un processus en plusieurs étapes :

1ère partie - définir l'objectif

2ème partie - le séquençage

3ème partie - le développement du scénario

4ème partie - l'implémentation

5ème partie - l'évaluation




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