Must Read articles: Apps and eBooks for kids
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Apps and ebooks for kids market
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“Young E-Book Consumers Three Times More Likely to Use Social Media for Book Discovery” | LJ INFOdocket

“Young E-Book Consumers Three Times More Likely to Use Social Media for Book Discovery” | LJ INFOdocket | Must Read articles: Apps and eBooks for kids | Scoop.it

In a survey conducted of over 1200 US e-reading consumers in late 2012, NextMarket Insights discovered 64% of those who use an Amazon e-reader (non-tablet) as their primary e-reading device use e-book store rankings and reviews as a way to discover new e-books, 17% more than those who use iPads.

According to the survey findings, e-book reading consumers aged 18-29 are two times more likely to use social media for book discovery than those aged 45-60, and over three times more likely as those aged over 60.

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Understanding the Children's Book Consumer in the Digital Age - TOC Bologna Children's Book Fair - Kristen McLean, Bowker

Understanding the Children's Book Consumer in the Digital Age - TOC Bologna Children's Book Fair -  Kristen McLean, Bowker | Must Read articles: Apps and eBooks for kids | Scoop.it
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Focus on Mobile Gaming Apps

Focus on Mobile Gaming Apps | Must Read articles: Apps and eBooks for kids | Scoop.it

As consumers spend more time on digital devices, publishers are mining the e-world for licenses that might translate into book formats.

 

(...) Mobile apps present unusual challenges to publishers. One is that, unlike most entertainment properties, most offer very little content to adapt for book publishing, aside from the graphic look, basic character traits, and a premise.

“In most cases you have a great game, but the backstory is not fully fleshed out like a traditional licensed property,” says Bob Traub, president of Established Brands Licensing. He represents Cut the Rope, which has 35 licensees and is about to sign a coloring and activity publisher.

“A lot of times these are people who haven’t done [publishing] before,” adds David Hedgecock, CEO of Ape Entertainment, which publishes digital and print comics tied to Pocket God, Temple Run, Squids, and Cut the Rope, and will debut Fruit Ninja in April. “These are indie studios that created characters that took off. They’re either not set up for licensing or are working out the kinks. But their enthusiasm more than makes up for that. These are creative people who are intimately invested with the process.”

John Leonhardt, president of Dimensional Branding Group, Temple Run’s licensing agent, says app developers can be surprised by the complexity of the book publishing process, even as publishers can be challenged by how little there is to work with.

@CotCotCotApps's comment, February 14, 4:18 AM
Content, content of digital licensing... about the complexities of turning a mobile app into a print book