Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas
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Facebook, Twitter, Pinterest, Instagram – How Big Is Social Media Around The World?

Facebook, Twitter, Pinterest, Instagram – How Big Is Social Media Around The World? | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

Facebook, Twitter, Pinterest, Instagram – How Big Is Social Media Around The World?


Via myriam, ABroaderView, donhornsby, juandoming, Terheck, Jimun Gimm, Francisco Lavrador Pires
Dr. Doris Molero's insight:

mmm.. I just was saying.... connect to he world..a million friends are possible... Roberto Carlos

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Angela Watkins's comment, February 8, 2013 10:47 AM
By the click of a mouse .. around the world
Angela Watkins's comment, February 8, 2013 10:47 AM
By the click of a mouse .. around the world
Angela Watkins's curator insight, February 8, 2013 10:49 AM

By the click of the mouse .. you can go around the world.

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SLMOOC16: SLMOOC16 Starts on April 2nd, 2016: Come join us!

SLMOOC16: SLMOOC16 Starts on April 2nd, 2016: Come join us! | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
The SLMOOC16 Starts with the Opening Ceremonies on WizIQ at 11am Eastern Daylight Time on WizIQ and is followed by a Dance in Second Life in the Chilbo Education Village Welcome Area behind the SLMOOC16 Headquarters Building. Don't miss it!
Dr. Doris Molero's insight:
The SLMOOC16 Starts with the Opening Ceremonies on WizIQ at 11am Eastern Daylight Time on WizIQ (https://www.wiziq.com/class/info.aspx?5mA7G8fKaxkLD5XuOZBw41%2f261MaC24YtNIW050H5TZKwzLU4dQisoPEAB2Wb5RnV%2boc0%2bN%2b4tGKMeWsHvSDVTAuSZ1tnj9tP9B2SaPIlSulNyPNakHNey3tVSx7U3AN) and is followed by a Dance in Second Life in the Chilbo Education Village Welcome Area behind the SLMOOC16 Headquarters Building. Don't miss it! 

Here's the YouTube Playlist of introductions and information that are already available for you to look over (with links to the Facebook page, Twitter, and other resources are in the Video descriptions) on Course Organizer Dr. Nellie Deutsch's YouTube Page: https://www.youtube.com/playlist?list=PL8JUcjyABKxmmlov_CYLmSvX1XgpMsMAU&jct=ecVoBk-SAlAtfdPakPmXo6mTG8JW8g ;

Here's a link to a great Haiku Presentation by SLMOOC Course Organizer Dr. Doris Molero where information on the course is available as well: https://www.haikudeck.com/slmooc16-education-presentation-d0b6eed21a ;

Don't forget to add your profile, put up a photo, and write a brief description of yourself in your profile so we can go know each other quickly! See you soon in SLMOOC16 on Moodle for Teachers (M4T)! 

Nan Zingrone (aka Maggie Larimore in Second Life)
Doris Molero (aka Pionia Destiny)
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Educational Frontiers: Learning in a Virtual World

Educational Frontiers: Learning in a Virtual World | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity. A virtual world class differs from a traditional course management system, such as Blackboard or Moodle, due to the three-dimensional (3D) graphical setting, the use of avatars to represent the class participants, and the sense of presence that puts the learner within the scene.
Dr. Doris Molero's insight:
Great virtual world learning experiences blend the following features in a mix that is appropriate for the course content and for the achievement of the desired course competencies. Not all classes include projects or creation of 3D content, and this list favors activity-based learning and social networks: 

Self: Customizing the avatar 
Exploration: Moving around the world 
Communication: Sharing information with others 
Navigation: Looking at 3D content 
Interaction: Using 3D objects 
Creation: Designing a class project 
Delivery: Giving the projects to the instructor 
Assessment: Evaluating Second Life projects 
Feedback: Compiling progress and performance reports
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Have your Cake and Eat it Too: Foreign Language Learning with a Crowdsourced Video Captioning System

Have your Cake and Eat it Too: Foreign Language Learning with a Crowdsourced Video Captioning System | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

ABSTRACT

Learning from captioned foreign language videos is highlyeffective, but the availability of such videos is limited. Byusing speech-to-text technology to generate partially correcttranscripts as a starting point, we see an opportunity for learn-ers to build accurate foreign language captions while learn-ing at the same time. We present a system where learnerscorrect captions using automatic transcription and machine-generated suggested alternative words for scaffolding. Ina lab study of 49 participants, we found that compared towatching the video with accurate caption, learning and qual-ity of experience were not significantly impaired by the sec-ondary caption correction task using interface designs ei-ther with or without scaffolding from speech-to-text gener-ated alternative words. Nevertheless, aggregating correctionsreduced word error rate from 19% to 5.5% without scaf-folding from suggested-alternatives, and 1.8% with scaffold-ing. Feedback from participants suggest that emphasizing thelearning community contribution aspect is important for mo-tivating learners and reducing frustration.

Dr. Doris Molero's insight:
CONCLUSIONIn this work, we presented a system to enable foreign language learners to learn while correcting video captions that could then be used by a wider learning community. Our find-ings suggest that although learners’ comprehension was reduced by the editing task, it did not influence learning or engagement with the video. Comments from our usability indicated that contributing to building captions was motivating for some learners. Given this combination of findings, we envision a system where learners motivated by social contribution and learners motivated primarily by their own learning could both learn and contribute by collaborating on generating captions. Where previously learners would need to rely on external sources to generate captions for learning videos, we see this work as the first step in building tools to allow foreign language learning communities to become self-sufficient. 

Have your Cake and Eat it Too: Foreign Language Learning with a Crowdsourced Video Captioning System (PDF Download Available). Available from: https://www.researchgate.net/publication/313736499_Have_your_Cake_and_Eat_it_Too_Foreign_Language_Learning_with_a_Crowdsourced_Video_Captioning_System [accessed Mar 25, 2017].
 
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At a Glance

At a Glance | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
The VWBPE Conference is a completely virtual conference that is conducted using simulated environments. Participants experience the conference through a virtual reality type setting including conference rooms, theatres, exposition halls, meeting spaces, and other types of venues similar to a brick and mortar type conference.
The conference is free to attend. The cost of the conference is covered by sponsorship and donations.
* Play * Explore * Engage * Immerse * Learn *
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Playful Constructivism: Making Sense of Digital Games for Learning and Creativity Through Play, Design, and Participation | Marone | Journal For Virtual Worlds Research

Playful Constructivism: Making Sense of Digital Games for Learning and Creativity Through Play, Design, and Participation | Marone | Journal For Virtual Worlds Research | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

Playful Constructivism: Making Sense of Digital Games for Learning and Creativity Through Play, Design, and Participation


By Vittorio Marone The University of Texas at San Antonio, USA

 
Dr. Doris Molero's insight:
Abstract 
The goal of this article is to provide a conceptual framework to better understand digital games in learning and creative contexts through the dimensions of play, design, and participation. This framework can be used as a guiding tool for the selection, implementation, and evaluation of gamebased approaches in formal and informal educational settings, as well as a blueprint for making sense of playful learning and creativity in virtual worlds and technology-mediated environments. In essence, this article seeks to answer the question “What are digital games and how can we make sense of them for learning and creativity?” The proposed visual model and conceptual framework, here defined as Playful Constructivism, is grounded on the learning theories of Situated Cognition, Social Constructivism, and Constructionism, and draws from play and game studies, design-based learning, and affinity spaces research. This framework is not intended as the “ultimate” conceptualization of game-based learning, but rather as an agile tool that can guide scholars, practitioners, and students through the affordances, challenges, and opportunities of implementing and using digital games in learning and creative contexts.
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Great Idea: Dictogloss | EAL Nexus

Great Idea: Dictogloss | EAL Nexus | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Dictogloss is a type of supported dictation that integrates the four skills of language learning. It can be used in a subject learning context at all levels from 8-11 to 16-18. Dictogloss is easy for the teacher to prepare and set up and is a very effective language learning tool as it requires learners to listen, talk, collaborate, take notes, redraft and present orally.
Dr. Doris Molero's insight:
Example Learners discuss the sea. The teacher then explains the task, and reads a short text on the sea to the class, who just listen. The teacher reads the text again, and the learners take notes. In groups, the learners then reconstruct the text.
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Flash Fiction Center [Kitely Virtual World]

Flash Fiction Center [Kitely Virtual World] | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

Flash Fiction Center will be online at Kitely until the end of March 2017 as part of an initiative to create awareness about the potential of OpenSim Archives and Sim-on-a-Stick to promote free Creative Learning experiences.
For more information about this project, please visit this website.

http://flashfictioncenter.blogspot.com/

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Dr. Doris Molero's insight:
About Flash Fiction Center 

Flash Fiction Center was developed by CMElias / Camie Rembrandt back in 2013, using SoaS (Sim-on-a-Stick), and then saved as OpenSim Archive (OAR file).

Using Sim-on-a-Stick (SoaS) educators and students can work offline on their projects in a completely safe single user virtual environment, creating and saving as many islands/sims as they wish in OAR format.

Using OAR files educators and students can create, save, and share as many islands/sims as they want.

 
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Public Speaking Speech Topics and Ideas • My Speech Class

Public Speaking Speech Topics and Ideas • My Speech Class | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Everyone has the need to express themselves in some form or another, whether artistically, verbally or through writing. However, while there are various ways of communicating thoughts and ideas, the most important method is most definitely through verbal communication. The problem is that many people find verbal communication, especially when it comes to speeches, very disconcerting. This is even more true when it comes to a persuasive speech. Giving a speech is difficult enough, but combine that with a speech that hinges on convincing an audience to see a certain point of view or to be more receptive to a specific idea and it’s easy to understand why the thought of making a speech is terrifying to some people.
Dr. Doris Molero's insight:
This site is designed to help you with making a public speech: from selecting a topic, to writing and delivering – feel free to browse to find great ideas and tips. 

 620 Informative Speech Topics 
 538 Persuasive Speech Topics 
 282 Argumentative Speech Topics
 37 Funny Speech Topics
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Drama Games

Drama Games | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Drama Games for breaking the ice, physical warm-ups, group dynamics and encouraging creativity. These activities are drawn from a wide range of sources, including traditional games, as well as exercises developed by directors, actors and teachers
Dr. Doris Molero's insight:
Wonderful ideas to design more creative fun lessons
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10 Things You Can Do With Game Pieces

10 Things You Can Do With Game Pieces | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Wait! What are you doing? Do not throw those random pieces of board games away. You can repurpose them for your ESL class with almost no work. Here are some ideas to get that junk out of you
Dr. Doris Molero's insight:
Here are some ideas to use in your classroom for some fun and creativity.
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TESOL Summit 2017 Reimagining English Competence Recorded Sessions

TESOL Summit 2017 Reimagining English Competence Recorded Sessions | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
English competence has been traditionally defined in reference to a native or ideal speaker norm and in terms of the grammar of the language. This definition has been challenged.
How can we overcome the native speaker as the standard and address the changing realities of English language use around the world, both with regard to students’ needs for English and to teachers’ needs for proficiency in English?

What new research​-based models and goals for English competence can be developed to guide policy and practice?

How can the multiple Englishes that arise in different contexts be incorporated in frameworks, standards, large-scale tests, and rubrics?
Dr. Doris Molero's insight:
Watch recordings of three 15-minute presentations on the theme of Reimagining English Competence by Anne Katz (Inquiry), Giselle Lundy-Ponce (Equity), and Ahmar Mahboob (Professionalism).
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Bandicam - Game Recording Software, Screen Recorder

Bandicam - Game Recording Software, Screen Recorder | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Bandicam is the most advanced game recorder and screen recorder on the planet. Try our game recording software to capture your awesome gameplay!
Dr. Doris Molero's insight:
Nice tooll.. give it a try for short videos ..
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La gamificación: mecánicas y dinámicas para mejorar la motivación en el proceso de aprendizaje [MoodleMoot. Bogotá 2013]

La gamificación: mecánicas y dinámicas para mejorar la motivación en el proceso de aprendizaje [MoodleMoot. Bogotá 2013] | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Conferencia realizada el 30 de agosto de 2013 en Cámara de Comercio de Bogotá, en el evento de MoodleMoot Bogotá 2013, realizado por ACIS. Tema: Gamificación o
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A New Role for Avatars: Learning Languages

A New Role for Avatars: Learning Languages | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Most experts agree that the best way to learn a language is by immersing yourself in it. Now, with  more sophisticated technology, another theory around language learning is being tested: the use of avatars to practice speaking.
Dr. Doris Molero's insight:
Companies like Second Life and Middlebury Interactive Languages both offer digital avatar programs to give language learners a chance to practice their skills in virtual environments.

 
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Why 3D Virtual Worlds Are Better Than Video Chat For Online Collaboration

Why 3D Virtual Worlds Are Better Than Video Chat For Online Collaboration | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Here at Edorble, we think 3D virtual worlds are more personal, playful, and powerful than video chat for a number of reasons.
Dr. Doris Molero's insight:
Sense of Shared Space:  3D virtual world actually provides a shared space that participants exist in as avatars, together. People can be in the same "room"...and it looks like a room! You can look around and see your peers and teacher, in the same space, moving about and talking - together.
More People, Less Bandwidth:  virtual worlds are far less bandwidth intensive than video chat.
Playfulness + Pajamas: being able to wear pajamas while you collaborate with others online is an icing on the cake that we find pretty irresistible.

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Tick Tock, Tick Tock – VWBPE Countdown!

Tick Tock, Tick Tock – VWBPE Countdown! | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
The Virtual Worlds Best Practices in Education Conference is quickly approaching. The conference isn’t just 4 days, however. There are lots of things to see and do both before and after the main events. To see everything we start by opening the regions early so you can see all the exhibits starting Tuesday March 21.
Dr. Doris Molero's insight:
We have Immersive Experiences happening throughout the week. Check out Chemistry Labs on the 21st, Spanish Language Learning on the 24th, and Lizards of ARS on the 26th.
 
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Game-like language learning in 3-D virtual environments

Game-like language learning in 3-D virtual environments | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Abstract
This paper presents our recent experiences with the design of game-like applications in 3-D virtual environments as well as its impact on student motivation and learning. Therefore our paper starts with a brief analysis of the motivational aspects of videogames and virtual worlds (VWs). We then go on to explore the possible benefits of both in the area of foreign language learning. For our research study we have designed a VW-platform, called VirtUAM. This permits us to store and record data related to users' behaviour within the VW. Furthermore the platform has been employed to build several islands (virtual spaces), which implement different game levels. The virtual spaces themselves are used to give students a basic training in different language skills related to the German language. In order to obtain data regarding the game's impact on student learning and motivation, we designed several tests, which were completed both before and after the student participants played the game. Additionally we gave them a general questionnaire, which was only filled out after the game and which aimed at getting personal feedback from the learners. Quantitative and qualitative results shown in this work are part of a larger project which intends to study the impact of game-like applications within virtual environments and with regard to teaching and learning processes in general.
Dr. Doris Molero's insight:
VWs are 3-D environments where users’ graphical representations, called avatars can interact with other avatars as well as objects within the environment. Additionally, users are allowed to create new objects. What particularly makes VWs highly attractive for many users is its similarity to the real world’s appearance, coupled with its varied possibilities of interaction.Interaction is here seen as a multidirectional process in which students cooperate with instructors as well as other learners in real time activities, getting furthermore the opportunity to perform tasks in a collaborative way. The fact that a huge number of real-life activities can be reproduced or simulated makes VWs a highly immersive environment (Helmer, 20 07; Melchor Couto, 2010; Molka-Danielsen, 2009).While VWs have already been recognized by many educational institutions (universities, high schools, language academies, etc.) for having great potential for teaching and learning purposes (Consortium, 2007; Nardi, Ly, & Harris, 2007), Game-like language learning in 3-D virtual environments (PDF Download Available). Available from: https://www.researchgate.net/publication/234000674_Game-like_language_learning_in_3-D_virtual_environments [accessed Mar 24, 2017].
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Basic French – Learn French Online | ALISON

Basic French – Learn French Online   | ALISON | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Learn French online with ALISON by taking Basic French Language for Everyday Life. Learn the French language before your next vacation to France.
Dr. Doris Molero's insight:
COURSE DESCRIPTION French is spoken by millions of people in many countries around the world and is a very popular second language to learn. ALISON's free online course is a series of engaging video lessons for beginners that introduces the learner to various aspects of the French language including basic French vocabulary and grammar. By studying this French course you will quickly pick up conversational French that will help you deal with everyday situations you may find yourself in when you visit a French speaking country.
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5 virtual worlds for engaged learning

Maybe you’ve heard of Minecraft. Or World of Warcraft, or Second Life. Maybe you’ve even heard that there are a few brave educators who are using them in their classrooms, with — gasp! — students. These educators know that 3D virtual learning environments are far more than mere games and that their potential to engage students, personalize curricula and develop higher-order thinking skills is worth the fight against fears of time wasting, questionable online influences and doubts about educational value.
Dr. Doris Molero's insight:
So what is a virtual environment, really? Is it a game? Well, sometimes. But not always. Games are fun, and most have rules. Virtual environments can contain games for diversion or amusement, but since the VEs that weren’t created for those purposes don’t have rules per se, they are not, in and of themselves, games. They are whole worlds.
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CNN Student News

CNN Student News | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
CNN Student News is a ten-minute, commercial-free, daily news program designed for middle and high school classes.
Dr. Doris Molero's insight:
Anchor Carl Azuz is the anchor of CNN 10, a 10-minute digital news show that explains global news to a global audience.

Students can watch these 10-minute videos and read the subtitles.
Also teachers can design classes using video, audio and the transcript

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How to Write an Informative Speech

How to Write an Informative Speech. An informative speech explains something you're interested in or describes how to do something. Here are a few guidelines on how to write an informative speech. Write a list of general subject area
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Storytelling and drama

Storytelling and drama | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
In this extract from 500 Activities for the Primary Classroom, Carol Read tells us how to incorporate story-based lessons and drama activities into the English-language classroom.
Dr. Doris Molero's insight:
Storytelling and drama share a number of features which make it natural to integrate them during lessons. Both build on children’s innate capacity for fantasy and imaginative play, and even very young children can differentiate between the conventions of a story or drama and real life. Through stories and drama, children develop understanding of themselves and the world around them. The distance afforded by characters and events which are not real also helps children to explore significant issues which are relevant to their daily lives, in a way that is safe and enjoyable.
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Role-play

Role-play | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
A selection of lesson plans that focus on role-play activities. Scenarios include an office social event, a wedding party and a New York blackout.
Dr. Doris Molero's insight:
Great lesson plans to help you set escenarios and have students speaking
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Edu bits Responsabilidad Social

Edu bits Responsabilidad Social | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Hasta hace poco tiempo, se tenía una idea muy acotada del concepto de la responsabilidad social empresarial (RSE); se percibía como una práctica enfocada en dos ámbitos de acción: el cuidado medioambiental y el desarrollo de energías renovables, y el apoyo social de carácter primordialmente filantrópico. Fue a partir del año 2000 cuando la ONU, con la firma del Pacto Mundial se hizo un parteaguas al establecer que la responsabilidad social debe ser considerada como una obligación organizacional. 
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4 Pics 1 Word - Aplicaciones de Android en Google Play

Four words that have 1 in common.. what is it?

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La gamificación: las mecánicas del juego en los procesos de aprendizaje (Parte 1)

La gamificación: las mecánicas del juego en los procesos de aprendizaje (Parte 1) | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

Este autor define la gamificación como la aplicación de metáforas de juego para tareas de la vida real que influyen en el comportamiento y mejora la motivación y el compromiso de las personas que se implcian en estos procesos gamificados (en inglés está también el término gamify).

Dr. Doris Molero's insight:
Los elementos de un juego 

Para empezar a trabajar en las mecánicas de los juegos debemos reconocer los elementos de un juego que lo hacen reconocible. Si has jugado a diferentes tipos de juegos vemos elementos en común. Algunos de estos elementos son:

Generar avatares: representar a los jugadores con un perfil. 

Puntos de los distintos jugadores: un seguimiento individual y también de puesta en común de la puntuación. 

Los tableros: en ellos visualizamos y reconocemos nuestra posición y el estado de la situación. Se ven también los ganadores. Los desafíos o misiones: un elemento que hace posible encontrar alicientes al juego y comprometer a sus usuarios. Generar niveles de participación: en el se van indicando los retos logrados y en el nivel que se encuentra el jugador. Las insignias o badges: va distinguiendo a los jugadores y se trata como de recompensas que se les atribuye a los jugadores. A esto se le puede unir la implementación de premios. Creación de una gráfica social: esto fomenta la competencia social al compartir en común los resultados de todos los jugadores.
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