Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas
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Facebook, Twitter, Pinterest, Instagram – How Big Is Social Media Around The World?

Facebook, Twitter, Pinterest, Instagram – How Big Is Social Media Around The World? | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

Facebook, Twitter, Pinterest, Instagram – How Big Is Social Media Around The World?


Via myriam, ABroaderView, donhornsby, juandoming, Terheck, Jimun Gimm, Francisco Lavrador Pires
Dr. Doris Molero's insight:

mmm.. I just was saying.... connect to he world..a million friends are possible... Roberto Carlos

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Angela Watkins's comment, February 8, 2013 10:47 AM
By the click of a mouse .. around the world
Angela Watkins's comment, February 8, 2013 10:47 AM
By the click of a mouse .. around the world
Angela Watkins's curator insight, February 8, 2013 10:49 AM

By the click of the mouse .. you can go around the world.

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SLMOOC16: SLMOOC16 Starts on April 2nd, 2016: Come join us!

SLMOOC16: SLMOOC16 Starts on April 2nd, 2016: Come join us! | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
The SLMOOC16 Starts with the Opening Ceremonies on WizIQ at 11am Eastern Daylight Time on WizIQ and is followed by a Dance in Second Life in the Chilbo Education Village Welcome Area behind the SLMOOC16 Headquarters Building. Don't miss it!
Dr. Doris Molero's insight:
The SLMOOC16 Starts with the Opening Ceremonies on WizIQ at 11am Eastern Daylight Time on WizIQ (https://www.wiziq.com/class/info.aspx?5mA7G8fKaxkLD5XuOZBw41%2f261MaC24YtNIW050H5TZKwzLU4dQisoPEAB2Wb5RnV%2boc0%2bN%2b4tGKMeWsHvSDVTAuSZ1tnj9tP9B2SaPIlSulNyPNakHNey3tVSx7U3AN) and is followed by a Dance in Second Life in the Chilbo Education Village Welcome Area behind the SLMOOC16 Headquarters Building. Don't miss it! 

Here's the YouTube Playlist of introductions and information that are already available for you to look over (with links to the Facebook page, Twitter, and other resources are in the Video descriptions) on Course Organizer Dr. Nellie Deutsch's YouTube Page: https://www.youtube.com/playlist?list=PL8JUcjyABKxmmlov_CYLmSvX1XgpMsMAU&jct=ecVoBk-SAlAtfdPakPmXo6mTG8JW8g ;

Here's a link to a great Haiku Presentation by SLMOOC Course Organizer Dr. Doris Molero where information on the course is available as well: https://www.haikudeck.com/slmooc16-education-presentation-d0b6eed21a ;

Don't forget to add your profile, put up a photo, and write a brief description of yourself in your profile so we can go know each other quickly! See you soon in SLMOOC16 on Moodle for Teachers (M4T)! 

Nan Zingrone (aka Maggie Larimore in Second Life)
Doris Molero (aka Pionia Destiny)
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Producing Infopics

Learning in Hand Show #30 is about making infopics. An infopic is a photo with text layered on top that is designed to communicate a message. Watch th
Dr. Doris Molero's insight:
Learning in Hand Show #30 is about making infopics. An infopic is a photo with text layered on top that is designed to communicate a message. Watch the video to see examples and to learn about tools and techniques for making your own.
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Cool stuff! Thanks to Dr. Doris Molero. 

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5 "Old Fashioned" Instructional Design Tools You Will Never Throw Away - eLearning Industry

5 "Old Fashioned" Instructional Design Tools You Will Never Throw Away - eLearning Industry | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
ou know the saying: "if it ain't broke, don't fix it." The simple truth is that there are some Instructional Design tools that may be considered "old fashioned", but they still have a wide range of uses in modern eLearning design and development.
Dr. Doris Molero's insight:
These devices and eLearning platforms should still have a prominent place in your Instructional Design toolbox. 

1.  A pen and paper. 
These "antiquated" tools gives you the power to put your thoughts onto the page and brainstorm ideas in a more tactile way. you can just focus on the task at hand. It may even be a good idea to create your storyboard and e-Learning course outline with these "old fashioned" tools.

2. Books/Newspapers.
books still have a place in an e-Learning professional’s tool box. In fact, it may be wise to collect a few titles that cover the basics of Instructional Design, such as titles that delve into Instructional Design models and theories, as well as basic e-Learning terms and psychology, particularly those that cover learning behaviors and cognitive processes.

3. Planner/Agenda.
having your own printed agenda on-hand gives you the opportunity to keep track of your personal assignments and due dates without having to hop online or use your mobile device. Some people actually prefer planners because it allows them to quickly jot down important dates or reminders. To get the most out of your printed planner or agenda you should opt for one that offers the ideal layout and features.

4. Face-to-face networks. 
Social networks are big these days, but face-to-face networks are still a valuable asset that you should utilize on a regular basis. In-person networking injects a more personal and human element into your conversations. It may not be possible to do this for every meeting or conversation, but you should seize the opportunity whenever you get the chance.

5. Instructional Design Models. 
This may not be a tangible tool, per se, but Instructional Design models, theories, and principles can offer real value when you are creating eLearning courses. They give you a better understanding of how the mind works, how online learners absorb and retain knowledge, and how you can deliver information more effectively.

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Instructional Design Models and Theories - eLearning Industry

Instructional Design Models and Theories - eLearning Industry | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
The Instructional Design Models and Theories Journey
Our journey starts from the beginning of the 20th century, and includes, inter alia, the famous Pavlovian Conditioning and Skinner’s Operant Conditional Theory, continues through the mid 50s and the first time computers were used in learning environments, the influential Problem-Based Learning inspired by Howard Barrows in the 60s, David Merrill’s Component Display Theory, the Cognitive Flexibility Theory in the late 1980s that aims to develop the learner’s ability to comprehend multidimensional situations, the introduction of multimedia and CD-ROMs in educational environments in the 90s, to the development of WebQuest in 1995, and the launch of the Authentic Learning Model in the late 2000s by Marilyn Lombardi.
Dr. Doris Molero's insight:
This is a very thoughtful and instructive series of articles, with numerous examples from a variety of Instructional Design Models and Theories. Well worth reading. The instructional Design Models and Theories  were carefully researched and evaluated for its value and influence in the instructional design field. Also, you can read about the dominant personalities that profoundly changed education. 
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elearn Magazine: Immersive Learning for Teacher Professional Development

elearn Magazine: Immersive Learning for Teacher Professional Development | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

One of the most emergent and rapidly mutating forms of online and computer-based learning is "immersive environments."

Dr. Doris Molero's insight:
As its name suggests, an immersive environment allows learners to be totally "immersed" in a self-contained artificial or simulated environment while experiencing it as real. Immersive environments can offer learners rich and complex content-based learning while also helping learners hone their technical, creative, and problem-solving skills. Because immersive environments are so rich and visual, users tend to be highly engaged.

Immersive environments include virtual worlds, virtual reality programs, Web-based games, multi-user virtual environments (MUVEs) and massively multiplayer online games.


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Fantasy Faire Quest 2016: The Tale of the Exiles

Fantasy Faire 2016 is coming ... and with it a spectacular new Quest (we're calling it a quest because it combines a Hunt with amazing prizes with more info here: https://fantasyfairesl.wordpress.com/the-fairelands-quest-the-tale-of-exiles/# ;

Dr. Doris Molero's insight:
The blessed realm of Belfience was once an idyllic home to a multitude of peoples: Elves, Dwarves, Humans, Mer, and Dragons. All shared the beauty and bounty of the land, prospering together in peace and harmony. But the Unweaver saw their joy, and hated it, and set about to destroy it utterly. Through sly deceits and trickeries, the Unweaver’s minions sowed doubts in the minds of Bellefience’s rulers, and their wisdom abandoned them. The steady drip of poison spread slowly, then faster and faster, hardening the hearts of each people against the others, until cruel war blazed and consumed the realm. Facing certain death, many fled in haste with few possessions, forsaking their homes and a land now sick and blasted, its beauty ruined. Those who remained – wary and grim, huddled into separate enclaves yet determined to hold onto hope – renamed the realm Malfience, for the evil that had been done there. The former Belfience is far distant from the Bard Queen’s realms, and their peoples have known little contact; none in recent memory. And so the Bard Queen was astonished and alarmed to see a flood of desperate, grieving exiles wash up on her shores – people for whom nothing will ever again be the same. Resolving to help, she draws together those realms hosting the exiles into the Circle of the Fairelands, and sends forth her emissary to speak with the exiles and learn of the ill fate that befell them. It becomes clear that this quest is as difficult and dangerous as can be imagined. To repair the evil wrought by the Unweaver, the emissary must find a way not only to brave the deadly perils of Malfience, but also to heal the hearts of peoples torn asunder by war.

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Learn IT Town

Shelwyn Corrigan, Laura Jeffcoat, Ana Gema Gallego Garcia Welcome to Learn It Town http://maps.secondlife.com/secondlife/Learn%20It%20Town/194/133/197
Dr. Doris Molero's insight:
Welcome to Learn It Town http://maps.secondlife.com/secondl…/Learn%20It%20Town/…/1971 this is the recording of the session https://www.youtube.com/watch?v=AL8En2ksNAs&feature=youtu.be Learn English live with qualified, experienced teachers. Learn In a virtual environment, face to face and through a learning management system. Check out these resources: https://www.usfca.edu/faculty/shelwyn-corrigan http://learnittown.com/ · 
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What is a Game?: Crash Course Games #1

Welcome to Crash Course Games! In this series our host Andre Meadows is going to discuss the history and science of games. We’re going to talk about vide
Dr. Doris Molero's insight:
Really cool way to explain what games are.. 

Welcome to Crash Course Games! In this series our host Andre Meadows is going to discuss the history and science of games. We’re going to talk about video games of course, but also board games, role playing games, card games, even sports! But before we get ahead of ourselves we are going to look at what a game actually is, who is playing these games, and what they are doing to us. It turns out these answers aren’t as obvious as they would seem, but one thing is definitely clear: games make up a huge portion of most peoples’ lives, and we think that can be a great thing! *** Crash Course is on Patreon! You can support us directly by signing up at http://www.patreon.com/crashcourse
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SLMOOC16 April 14th Martha Lino and James Abraham on Virtual Worlds for Language Teaching

Marta Eugenia Lino Acosta also known as Eugenia Calderón and her business partner James T. Abraham aka Calisto Encinal in Second Life and El Professor in DigiWorldZ gave their presentation "Virtual Worlds as a Tool for Spanish Teaching" on Thursday, April 14th from the Escape sim in DigiWorldZ.

Dr. Doris Molero's insight:
Eugenia Calderón also owns "Spanish with Eugenia" in Second Life, a teaching facility in the Chilbo Community on the mainland. She is a Spanish teacher with six years experience in real life and six years in Second Life. She teaches classes in basic, intermediate and advanced Spanish. In addition to writing her own textbooks, incorporating "field trips" to Spanish-language sites and sims in Second Life, she also coordinates plays and presentations, sometimes written by her students, and also portrayed by her students as an exercise in using Spanish. More recently she has joined to Dr. Abraham's educational project “Spanish Language Learning at Escape”, a playground in the virtual world, DigiWorldZ. James T. Abraham, Ph.D., El Profesor, has been living in virtual worlds since 2006. He has taught in Second Life as Calisto Encinal since 2007. In the spring of 2009, he completed a sabbatical in which he created an interactive, immersive Mexican village in Second Life. Recently, he has authored content for a language learning game for McGraw-Hill and served on their Technology Advisory Board. His current pedagogical interests include the use and creation of virtual worlds for education, serious gaming and innovation in the classroom. Escape is his latest and most ambitious project. For more information on Eugenia see: Eugenia's Facebook pages: https://www.facebook.com/martha.e.lino https://www.facebook.com/spanishwithe... https://www.facebook.com/events/10881... https://www.facebook.com/spanishlangu... Eugenia Calderon on Google+: https://plus.google.com/u/0/+EugeniaC... Eugenia Calderón's YouTube Channel: https://www.youtube.com/user/eugeniac... Eugenia Calderon´s blog: http://spanishwitheugenia.blogspot.mx/ For more information on Dr. James T. Abraham and his virtual world alter-egos see: James's academy page: http://web.gccaz.edu/~jamtc53471/ James's blog: http://jtabraham.org/escape/ James's Facebook page: https://www.facebook.com/spanishlangu... James's DigiWorldz sim: http://digiworldz.com/ Login.digiworldz.com:8002:escape James's Second Life sim: http://maps.secondlife.com/secondlife... The presentation was part of the SLMOOC16 organized by Dr. Doris Molero (Argentina), Dr. Nancy L. Zingrone (USA), and Dr. Nellie Deutsch (Canada), and is the third in the series. Offered annually in April, the 2016 edition started on April 2nd, and ends on April 30th. f you're not a member of the SLMOOC16 class on Moodle, here's the link: https://moodle4teachers.org/course/vi... And the recordings of all the sessions will be on the SLMOOC16 Playlist on Nellie Deutsch's YouTube Channel here: https://www.youtube.com/playlist?list... And don't forget to sign up for the SLMOOC group in-world. Here's the YouTube tutorial to show you how: https://youtu.be/GMc0g8fCI_g To visit the SLMOOC Headquarters in the Chilbo Education Village in the Madhupak sim on the mainland, go to: http://maps.secondlife.com/secondlife...
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Mapa sobre las tendencias en Innovación Educativa

Seminario “Tendencias en Innovación Educativa”. Francisco José García. Universidad de Salamanca. Vídeo producido por el Gabinete de Tele-Educación de la Universidad Politécnica de Madrid 


CONGRESO INTERNACIONAL SOBRE APRENDIZAJE, INNOVACIÓN Y COMPETITIVIDAD. LA SOCIEDAD DEL APRENDIZAJE.


Lejos está la época en la que las aulas eran los únicos lugares donde se realizaba formación y aprendizaje. Actualmente se encuentra en todos los lugares, surge en todo momento y se necesita de forma continua. Es cierto que nos encontramos en la sociedad del conocimiento, pero el conocimiento moriría pronto si lasociedad no aprendiera continuamente. Por tanto, es necesario potenciar la Sociedad del Aprendizaje. La innovación educativa siempre ha perseguido la mejora en la formación tradicional, la formación académica. Pero desde hace unos años también busca la construcción de bases para consolidar e impulsar la sociedad del aprendizaje. Esto se consigue integrando la formación formal con la informal, el conocimiento académico con el social, los canales tradicionales con las redes sociales. La construcción de la sociedad del aprendizaje no es sencilla. Por este motivo, los avances científicos y su inclusión en los procesos de aprendizaje cobran especial relevancia. 


CINAIC 2015 quiere contribuir al desarrollo de la innovación educativa, a la divulgación de los últimos avances científicos y a la presentación de las buenas prácticas. Pero también quiere constituir un punto de encuentro para todas aquellas personas que están construyendo ya la Sociedad del aprendizaje. Video producido por el Gabinete de Tele-Educación de la Universidad Politécnica de Madrid

Dr. Doris Molero's insight:
Siguiendo con el tema de innovación educativa el Dr. D. Francisco José García Peñalvo del Grupo de investigación en Interacción y eLearning (GRIAL) del Instituto de Ciencias de la Educación del Departamento de Informática y Automática de la Universidad de Salamanca, nos presenta un mapa sobre las tendencias en Innovación Educativa. Acá encuentras el video de la presentación https://www.youtube.com/watch?v=HUAJVSRK4Ik&feature=youtu.be

“Innovation is connecting broadly while rethinking creatively to live anew” Dominic Randolph Head of School, Riverdale Country School

Garcia, presenta una Ontología de indicadores para la innovación docente a partir de: Actividades, tecnologia, metodos y tecnicas, asi mismo cmolos resultados de estas practicas innovativas.

En cuanto a la actividad docente:
 • Actividades dedivulgación • Clase Magistral • Clases prácticas delaboratorio • Colaboración deprofesionales externos • Colaboración entre profesorado • Creación y evaluación de materiales • Desarrollo deherramientas software • Dinámica general dela asignatura • Dinámica general dela titulación • Gestión deinformación general • Herramientas de escritura cooperativa • Implantación desistemas deinformación para la mejora dela coordinación,seguimiento y garantía decalidad • Microtrabajo • Prácticas de campo • Prácticas externas • Prácticas virtuales • Pruebas de evaluación • Relación con empresas u otros organismos (profesionales,prácticas,etc.) • Resolución deproblemas, casos, seminarios,talleres, etc. • Toma dedecisiones • Trabajos docentes (trabajos deasignatura,demódulo, etc.) • Tutorización, mentoring y coaching

Uso de la tecnología:
• Análisis de datos • Bases de datos • CAD/CAM/CAE • Dispositivos audiovisuales • Dispositivos hardware • Dispositivos móviles • Ecosistemas tecnológicos • Entornos de trabajo colaborativo • Herramientas de escritura colaborativa online (blog, wiki, Google drive, etc.) • LMS (Learning Management System) • Mundos virtuales • Objetos de aprendizaje • Otro software específico • Pizarras digitales • PLE (Personal Learning Environments) • Redes Sociales y Comunidades de práctica • Repositorios • Simuladores • Sin tecnología • Software de gestión de proyectos • Software de mapas conceptuales • Software de presentaciones • Software geográfico • Software libre • Software matemático • Software para cuestionarios y encuestas

Metodos y tecnicas
• Análisis de textos, trabajos y proyectos. • Analítica académica y de aprendizaje • Aprendizaje a través de juegos(juegosde rol, serious games, etc.) • Aprendizaje autónomo • Aprendizaje basado en casos • Aprendizaje basado en problemas o proyectos • Aprendizaje cooperativo y colaborativo • Aprendizaje Organizativo • Aprendizaje Servicio • Autoevaluación • Contrato de aprendizaje • Debate y grupos de discusión • Estudio del Caso • Evaluación de competencias • Evaluación diagnóstica • Evaluación formativa • Exposición oral • Gamificación • Método del marco lógico • Metodologías online • Métodos adaptativos • Métodos de obtención de datos • Participación activa del estudiante en el proceso de evaluación • Participación del estudiante en docencia • Porfolio docente • Role playing • Rúbricas de evaluación.

Resultados
• Acercamiento a la realidad profesional • Ajuste de la carga de trabajo del estudiante • Aumento de motivación del estudiante • Interdisciplinariedad y multiculturalidad • Mejora autonomía del estudiante • Mejora de competencias del profesorado • Mejora de competencias específicas • Mejora de competencias genéricas o transversales • Mejora de la captación de estudiantes • Mejora de la coordinación entre el profesorado • Mejora de la eficacia(tasas de éxito y rendimiento) • Mejora del proceso de aprendizaje • Mejora del proceso de evaluación • Mejora del sistema de garantía de calidad • Mejora del sistema de gestión de la innovación • Participación activa del estudiante en la docencia • Penetración y aceptación tecnológica • Reconocimiento del aprendizaje informal.

Esta presentación refleja un análisis profundo y bien documentado de las tendencias educativas en las que debemos estar trabajando para llevar experiencias acordes con los tiempos que vivimos.
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CPD - Another ELT Acronym!

CPD - Another ELT Acronym! | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
http://iatefl.britishcouncil.org
Dr. Doris Molero's insight:
The field of ELT is filled with acronyms. One acronym is CPD.  
Continuing Professional Development (CPD) is defined by Harding (2009) as: 
 1. continuous – professionals should always be looking for ways to deal with new challenges and improve performance 
 2. the responsibility of the individual teacher – who identifies his or her own needs and how to meet those needs 
 3. evaluative rather than descriptive – so that the teacher understands the impact of the activity 
 4. an essential component of professional life, not an extra

In this article, Patrice Palmer suggest some ways to CPD on your own:

"1. Download an article or blog post. Read it, share it and more importantly, provide a comment if there is space to do so. 
 2. Write your own blog posts (either on your own blog or as a guest poster on a blog you read regularly). 
 3. Write an article for an ELT magazine or post on social media (there are many ELT teachers on twitter for example). 
 4. Submit a proposal to present at a TESL conference. Think about applying for one of the many scholarships available from IATEFL for the 2017 conference. 
 5. Join a Facebook group or start one of your own. For example, I started a group just for new English teachers https://www.facebook.com/groups/1046966768696998 ;
 6. Learn a new language. This helps monolingual teachers (like me) to understand the complexities of language learning."

She also suggests some nice resources:
1. Visit the British Council CPD center  http://englishagenda.britishcouncil.org/continuing-professional-development/cpd-teacher-resources  Where you can Download the Continuing professional development handbook for teachers - http://englishagenda.britishcouncil.org/sites/ec/files/B413%20CPD%20for%20Teachers_v2_0.pdf

This handbook is an excellent resource to help you get started. It offers guidelines and resources to help educators at different levels. Check it out and asses yourself to find out how you can keep on CPDing.. ;)

"There are many types of CPD, which can help teachers at every stage of their career, and suit their own interests and availability of time. The main areas of activity are: 
■ developing a reflective approach to your work 
■ expanding your skills and knowledge through working with resources 
■ sharing and learning with other teachers 
■ participating in training workshops and courses."

This handbook offers where to find:
Conferences 
Groups 
Magazines 
Materials 
Membership 
Mentoring 
Observation 
Publishers 
Reflection 
Research 
Specialization 
Training 
Workshops

As Palmer finishes her post: What will you do this year as part of your own CPD?


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Public Domain Collections: Free to Share & Reuse

Public Domain Collections: Free to Share & Reuse | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Did you know that more than 180,000 of the items in our Digital Collections are in the public domain? That means everyone has the freedom to enjoy and reuse these materials in almost limitless ways.
Dr. Doris Molero's insight:
We are proud to announce that out-of-copyright materials in NYPL Digital Collections are now available as high-resolution downloads. No permission required, no hoops to jump through: just go forth and reuse!
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The Drax Files: World Makers [Episode 35: Project Bento]

"Our users create content all the time: this world is not bounded, it is not finite!" says Coyot Linden, describing the reason for the sustained success o
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"Our users create content all the time: this world is not bounded, it is not finite!" says Coyot Linden, describing the reason for the sustained success of Second Life amongst digital creatives: in this universe you have the freedom to be and do whatever you want! And precisely that open world concept is a daily challenge for Linden Lab engineers who have to operate on a "live patient" when trying to optimize performance or implement new features. 

Project Bento which added over 100 new joints/bones to the standard SL skeleton was such an endeavor, spanning months of intense collaboration between Lindens, residents and the ever busy SL content making contractors - the Moles. 

Now live on the SL test grid Aditi, Project Bento is bound to give the diverse culture in Second Life an even more expressive edge: complex facial animations for humans and fantasy creatures alike are now possible, hands have fully flexible fingers, multiple tails, wings, ears and even two heads are now thinkable: only one's imagination would be the barrier for identity exploration through colorful avatars. 

And all that new activity will be adding little load on Second Life servers, as animations would be running on local machines rather than SL servers. More information on Project Bento can be found at http://wiki.secondlife.com/wiki/Bento... And the discussion is ongoing on the forums at https://community.secondlife.com/t5/B... ;

Thanks to Cathy Foil, Siddean Munro and Matrice Laville for their work on Bento and thanks to the fabulous content creators who showed up to film with their brand new avatars: Aki Shichiroji, Mahadma, Medhue Simoni, Onyx LeShelle, Asra Orfan, Teager, Flea Bussy, Toady Nakamura. 

Thanks to Kennylex Luckless, Kris Spade, Jeet Kling, Inara Pey, Flufee, Shaman Linden and Simon Linden for being part of this film as well. Many moles showed up while filming = Bat, Ancient, Sylvan, Millie, Quartz and Frost. RL footage was shot by Siddean Munro and a global team of Lindens including Aura, Coyot, Oz, Pete, Troy, Vir and Xiola. 

Animations were made by Abramelin Wolfe and Silent Mole. Set design by Marianne McCann. Mystic Bastion by Death Row Designs. Mole Lair set, Flying Pig, Angry Imp and Bento Supers by Pico Mole. Super special thanks to Torley for helping to shoot the in-world footage: it was just wonderful to collaborate on this piece! 

 ++++++++++ Blogs about this episode: 
 ++++++++++ If you want to see the Metal Mole video = here it is unlisted https://www.youtube.com/watch?v=Wz7B7...
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Virtlantis - Second Life

Virtlantis - Second Life VIRTLANTIS is a free resource and open community of practice for language learners and teachers in Second Life. We offer fre
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The Free eBook: How to become an eLearning Professional

The Free eBook: How to become an eLearning Professional | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
The free How to Become an eLearning Professional eBook is filled with the knowledge, wisdom, experience and inspiration of carefully selected eLearning professionals. This free eLearning eBook contains hot eLearning tips, secret concepts, specific steps and insider information that will help you become a top-notch eLearning professional. Enjoy reading this and our subsequent free eLearning eBook series and feel free to contact our team of professionals.
Dr. Doris Molero's insight:
Very thoughtful and instructive on line book, with  knowledge, wisdom, experience and inspiration of successful e Learning professionals. Well worth reading.
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David W. Deeds's curator insight, April 30, 6:41 PM

Thanks to Yashy Tohsaku. 

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The Top eLearning Statistics and Facts For 2015 You Need To Know - eLearning Industry

The Top eLearning Statistics and Facts For 2015 You Need To Know - eLearning Industry | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Check the important eLearning statistics and facts for 2015! Check also the The Top eLearning Statistics and Facts For 2015 You Need To Know Infographic!
Dr. Doris Molero's insight:
If these important eLearning statistics and facts for 2015 are any indication, the future of the eLearning industry is paved with exponential growth and immense potential for profit. Now, more than ever, learners and companies are turning to eLearning courses and online training events achieve their personal and professional goals. And 2015 holds the promise of even more learners expanding their educational horizons. What does 2015 have in store for your eLearning career?
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Technology in the eLearning space: 4 evolving eLearning trends

Technology in the eLearning space: 4 evolving eLearning trends | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
In the 21st century, information is available everywhere; constantly evolving and adapting to the changes in this digital-driven world. With the introduction of technology into all aspects of life, including learning, the best way to access the most current information is eLearning. eLearning is the easiest way to communicate information, old and new, to large groups of people. Here are 4 of the most popular eLearning trends for this year.

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Stewart-Marshall's curator insight, April 29, 10:03 AM
Mobility and connectivity, Big Data, gamification, and video-based training are just 4 of the most popular eLearning trends for 2016. This article takes an analytical look at each one of them.
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SLMOOC16 April 22nd Elli Pinion and Donati Fire on Teaching and Learning in a VW of Higher ED

Becky Adams (also known as Elli Pinion in Second Life) and Shannon Roberson Wilderstein (also known as Donati Fire) presented "Teaching and Learning in Virtual World Higher Ed" at the University of New Mexico campus in Second Life on April 22nd, 2016 for SLMOOC16.

To visit the campus in Second Life, here is the SLURL: http://maps.secondlife.com/secondlife...
Dr. Doris Molero's insight:
Becky Adams aka Elli Pinion in Second Life has experience as an online student, course designer and online instructor, holds a PhD in Education specializing in Instructional Technologies. She has taught online for over eight years for two universities. Her combination of educational and technical background, as we University of New Mexico, where she is the Director for Extended Learning Faculty Services & Online Course Development. 
She is a Quality Matters Master Reviewer, her online course, Theory and Practice of eLearning is Quality Matters Certified and she received a Director's Choice Blackboard Catalyst Exemplary Course Award in 2012. She has been introducing her UNM students to the possibilities of Virtual Worlds and education since 2008 and has been teaching in Second Life for three years. She has been honored to work with the Virtual Worlds Best Practices in Education (VWBPE) Conference as the Volunteer Chair for the past two years. 

Shannon Roberson Wildenstein aka Donati Fire in Second Life has close to two decades of educating and training adults in various fields and settings. Learning her jobs through trial by fire, Shannon realized she loved working with adults as they learned the necessary knowledge to complete their jobs efficiently and effectively and apply new knowledge to their personal lives. 
In 2014, Shannon returned to the University of New Mexico to receive her Master’s Degree in Organization, Information and Learning Sciences. Shannon fell in love with online learning and learning in a virtual world setting. She has worked for the University at Extended Learning, where she assisted designers with designing and administering classes online, as well as a Teaching Assistant for Undergraduate courses for her department. 

If you're viewing this before April 30th, 2016 and you would like to join the SLMOOC16 class on Moodle, here's the link: https://moodle4teachers.org/course/vi...
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The Drax Files: World Makers [Episode 37: Non Profit Commons]

"The barrier to entry in Second Life is very low and for people in the non-profit sector who want to reach a global audience we can make it even simpler!" says Rhiannon Chatnoir aka Joyce Bettencourt in RL, community manager at Nonprofit Commons.

Dr. Doris Molero's insight:
Over 60 international non-profit organizations with causes ranging from environmental awareness to LGBTQ activism, AIDS education and Parkinson's support, groups that fight to end homelessness or promote emotional healing with the help of horses, are gathered in the virtual world of Second Life to do everything from training to fundraising. 
 For over 10 years this global community has been successfully showcasing the powerful force of SL to facilitate social good: at NPC in SL office space is given away free, agency over identity through avatars is a powerful facilitator and ideas for outreach and networking can easily be implemented in the digital realm before committing to them in physical reality. 
 Joyce adds that despite lack of media coverage "virtual worlds are very much alive because they let people connect and feel immersed in a way that is not available anywhere else, even with current virtual reality technologies. VR at this point is very solitary and frankly not very sophisticated in terms of empowering regular people on a small budget!" 
 Susan Tenby, founder of NPC in SL and Director of Social Community & Strategic Partnerships at Caravan Studios,, which sponsors NPC, agrees: "We have an ongoing community and that is key: technology in and of itself is not the answer and the reason why Second Life is so successful is because it brings people together. It just works!" 
 For more information on Nonprofit Commons go to http://nonprofitcommons.org/ NPC organizations & other SL sims seen in this episode in order of appearance: 
 - 1920s Berlin http://secondlife.com/destination/1828 - Strawberryland by Cica Ghost http://secondlife.com/destinations ;
- Transgender American Veterans Association http://transveteran.org/ ;
- Bridges for Women http://bridgesforwomen.ca/ ;
- The G.I.R.L.S. Project http://thegirlproject.com/ ;
- Protect Yourself 1 http://www.protectyourself1.org/ ;
- Preferred Family Healthcare https://pfh.org/ ;
 - Peninsula College http://www.pencol.edu/
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Bridging Real World Awareness with Second Life Experiences

SLMOOC16 (http://moodle4teachers.org) presentation by G Ronnie Kraegel aka Namaara MacMoragh on Second Life on Bridging Real World Awareness With Second Life Experiences

Sustainable living is more than recycling and Second Life is more than a gaming platform. Etopia is Second Life’s premier Sustainability Community showcasing real world examples of sustainable living, renewable energy, urban agriculture, cooperative business, and a deep sense of community. Residents use the best knowledge in sustainable design, energy efficient building, green infrastructure, and cooperative concepts in the ongoing development of Etopia. Educators incorporate this Second Life simulation for instruction on water remediation, community development, earth science, alternative energy solutions, and more.
This presentation will introduce Etopia as an educational experience and resource for educators.
LOCATION – Etopia Sustainability Community
Dr. Doris Molero's insight:
#slmooc16 On Saturday April 23rd at Noon SLT, G. Ronnie Kraegel (Namaara MacMoragh in SL) will give her presentation 
"Bridging Real World Awareness with Second Life Experiences" on the Etopia Sustainable Community sim in Second Life: http://maps.secondlife.com/secondlife/Etopia%20Island/82/162/23

Sustainable living is more than recycling and Second Life is more than a gaming platform. Etopia is Second Life’s premier Sustainability Community showcasing real world examples of sustainable living, renewable energy, urban agriculture, cooperative business, and a deep sense of community.
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Music Tools & Apps

Music Tools & Apps | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Teaching with Music and Songs. 20+ Activities and Resources for Teaching Language Through Song Lyrics. American TESOL Webinar. Teaching with Holiday Music. 1.
Dr. Doris Molero's insight:
Excellent resources as usual.. Shelly is the queen.. of  ELT!
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SLMOOC16 April 16th Zinnia Zauber Authentic Avatars: Superheroes w/o Secret Identities

Renne Emiko Brock-Richmond also known as Zinnia Zauber her presentation "Authentic Avatars: Superheroes without Secret Identifies" on April 16th. We met in the SLMOOC16 Headquarters in the Integrating Technology building in Madhupak, just south of Route 9, part of the Chilbo Community and then took a trip to Zinnia Zauber's "Hue are You?" installation in the Brauni region of Second Life where we walked among and over the presentation slides. To visit this wonderful installation go to http://maps.secondlife.com/secondlife/Brauni/181/1/22 ;

Dr. Doris Molero's insight:
Renne Emiko Brock-Richmond is an artist, instructor, and superhero empowering people to be their best virtual and tangible self by advancing excellence, exceptional pursuits, and individualism through creative expression and encouraging instruction with inspired results. Renne has actively taught college level fine art and digital media for over twenty-two years, and her company, unique as you, specializes in color perception, intention, and utilization to create motivating, engaging experiences with innovative identity development, marketing, social media, events, and immersive environments for businesses, nonprofits, educational institutions, organizations, and communities. Renne creates art, apparel, and virtual goods embracing the power of brilliant hues, uniqueness, and acceptance. Focused on the evolution of intelligence, role models, and superheroes, Renne earned her Bachelors of Science in Art at Lewis & Clark College and her Masters of Fine Art in Visual Art at Vermont College at Norwich University. In 2009, she graduated from the first pioneering class of the University of Washington Certificate in Virtual Worlds Program. She is an award winning artist, educator, nonprofit establisher, board member, and Arts advocate who only uses her superpowers for good. She has been teaching virtual world use since 2008 with University of Washington, Peninsula College, Federal Consortium for Virtual Worlds Conference at the National Defense University, Virtual Worlds Best Practices in Education Conferences. New Media Consortium, TechSoup Global, Nonprofit Commons, Virtual Ability, Rockcliffe University Consortium, Second Life Community Conferences, GeekGirlCon, and Arizona State University. Renne is the Chair of the Nonprofit Commons Mentors and applies virtual networking, fundraising, exhibition and education creation as a board member of several nonprofits. If you are reading this before the end of April, 2016 you can still join this free course on teaching in virtual worlds by going to this link: https://moodle4teachers.org/course/vi... ;

The course, the third in a series, was organized by Dr. Doris Molero (Venezuela-Argentina), Dr. Nancy L. Zingrone (USA), and Dr. Nellie Deutsch (Canada), and takes place on Moodle4Teachers.org, WizIQ.com and in Second Life. 

Make sure you visit the SLMOOC16 Headquarters in the Chilbo Education Village in the Madhupak sim on the mainland of Second Life: http://maps.secondlife.com/secondlife... And if you'd like to receive notices of future versions of this course, don't hesitate to sign up for the SLMOOC on WizIQ group in Second Life. Here's a tutorial that tells you how to do that: And don't forget to sign up for the SLMOOC group in-world. Here's the YouTube tutorial to show you how: https://youtu.be/GMc0g8fCI_g
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8 Tendencias Educativas que No Debes Perder de Vista - ExamTime

8 Tendencias Educativas que No Debes Perder de Vista - ExamTime | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Hemos reunido 8 tendencias educativas que, según nuestra opinión, son las más prometedoras en el momento actual. Incórporalas y añade valor a tu métodología
Dr. Doris Molero's insight:
En este artículo, Diego Santos ha reunido 8 tendencias educativas  destacadas y prometedoras en el momento actual, además  ofrece una breve explicación de las mismas. 

#1 El Aula Invertida (The Flipped Classroom) 
#2 Aprendizaje Basado en Problemas 
#3 Deeper Learning 
#4 Gamificación 
#5 Mobile Learning 
#6 BYOD (Bring your Own Device) 
#7 MOOCs (Curso en línea masivo y abierto)
#8 Blended Learning (Aprendizaje Semipresencial)

Estas coinciden con los temas del 3er congreso Internacional de innovacion educativa que se ofrece del 12 al 14 de diciembre del 2016, en el Tecnológico de Monterrey, Campus Ciudad de México. http://ciie.itesm.mx/es/bienvenida/.

Este congreso cuenta entre las tendencias educativas y la Tecnologías para la Educación a los siguientes:

Tendencias educativas 
Espacios innovadores para el aprendizaje 
Aula invertida 
Gamification 
Aprendizaje basado en competencias 
Aprendizaje híbrido 
Aprendizaje flexible y personalizado 
Aprendizaje vivencial 
Aprendizaje activo 
Aprendizaje basado en retos 
Conectivismo y Aprendizaje social 
Evaluación constructiva del aprendizaje 
El nuevo currículum 
Acceso abierto (prácticas, recursos, repositorios) 
Aprendizaje móvil 
Multidisciplinariedad 
Movimiento “makers” 

Tecnologías para la Educación
Aprendizaje adaptativo 
Aprendizaje ubicuo 
Realidad virtual 
Realidad aumentada 
MOOC 
Analíticas de aprendizaje 
Tecnologías vestibles 
Tecnologías emergentes 
Redes sociales de colaboración 
Aprendizaje móvil 
BYOD

mmmm.. Ahora bien, nos preguntamos...¿cómo nos encontramos con respecto a estas tendencias?

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edMondo, Italian education becomes digital

edMondo, Italian education becomes digital | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
With edMondo, virtual world created and managed by Indire, Italian teachers and stutends are testing forms of digital didactics.
Dr. Doris Molero's insight:
Slowly even Italian school innovate and makes room for digital educational experiences. Set up since 2009 as pilot project, edMondo, virtual world creatd and managed by Indire (Istituto nazionale di documentazione, innovazione e ricerca educativa) on an Opensim platform, attemps to overcome the disadvantages that tipically concerned all major online virtual 3D platforms when it comes with employing them in the didactics
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American TESOL Webinar - Get Your Game On! Gamifying Learners

Implement #Gamification in classroom training, and discover how it creates a passionate attitude towards education and learning. #TeachingEnglish #TESOL #TEFL http://dlvr.it/96Zp1x
Dr. Doris Molero's insight:
Implement #Gamification in classroom training, and discover how it creates a passionate attitude towards education and learning. #TeachingEnglish #TESOL #TEFL http://dlvr.it/96Zp1x
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Camilo Herrera's curator insight, April 27, 12:21 AM
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The Drax Files: World Makers [Episode 32: Jayjay Zifanwe]

"The backbone of the our university's presence in the virtual world is the art and the film. It keeps things alive at all times!" says Jayjay Zifanwe fro
Dr. Doris Molero's insight:
Great episode..
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