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SLMOOC 2014

SLMOOC 2014 | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

Hola, a todos! La invitación es para que participen en SLmooc 2014. Un mooc en Second Life. Es en Inglés y en Español. El tema central es aprender y conectarse en línea para aprender y enseñar en mundos virtuales. En especial en Second Life.

Educadores de diferentes partes del mundo estarán compartiendo sus experiencias en mundos virtuales Y cómo podemos utilizarlos en situaciones de enseñanza mixta (blended learning) Donde combinamos los elementos en línea con la experiencia cara a cara en el salón de clase tradicional.

Se contará con la ayuda de todos y se ofrecerán tutoriales, clases y tours a los principiantes. La idea es conectarse y funcionar como comunidad de práctica. Las sesiones ocurrirán de manera asincrónica (moodle) y sincrónica en (WizIQ & Second Life) con grabaciones, ademas de Google Drive, YouTube, Vimeo,pinterest, Facebook y Twitter.

 

Tenemos tres areas de mayor interaccion: El area de curso en WizIQ, Nuestro centro en Second Life, y Moodle for Teachers (M4T)Moodle website. En el curso en WIzIQ tendremos sesiones en vivo y grabadas, así como también los tutoriales (courseware) las discusiones diarias en (coursefeed).

 

A diferencia de los cursos tradicionales basados en el dictado de cursos de contenidos, el SLmooc se basa en el aprendizaje reflexivo, activo de compartir, conectarse y colaborar. El logro para el participante es el de aprender  a través de conexiones significativas en la interacción social.

Para recibir su certificado, se requiere que el participante lleve un record de su participación en un wiki o blog o sitio web u otro ambiente que sea de su agrado. 

 

Aca tienen las diferentes areas y herramientas que tenemos para conectarnos y aprender de manera activa y significativa.

 

Twitter Hashtag:  #SLMOOC2014

List of Presentations | WizIQ SL Area | Moodle Course Area | YouTube Playlist | Second Life Area | Group on Facebook

 

Que no les de miedo el inglés. tenemos muchos participantes y organizadores que hablan español. Asi, como presentaciones en español. De todas maneras, ustedes pueden utilizar google translate y sonreir.

Un abrazo a todos y les esperamos. Cualquier duda, pueden contactar a las Drs. Nellie Deutsch, Doris Molero, and Nancy Zingrone

 
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The role of gamification and game-based learning in authentic assessment within virtual environments

Dr. Doris Molero's insight:
Gamification is the application of game-based elements to non-game systems.  #gamification #slmooc #vwbpe
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PEDAGOGICAL USES OF MACHINIMA.docx

PEDAGOGICAL USES OF MACHINIMA.docx | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

Via Jens Kjaer Olsen
Dr. Doris Molero's insight:

This is a wonderful resource for educators thinking on integrating the use of machinimas in their classes.  #VWBPE #MachinEVO #Secondlife #SLMooc2014

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BBC World Service | Learning English | How To

BBC World Service | Learning English | How To | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Programmes on functional english
Dr. Doris Molero's insight:

Listen and learn new vocabulary...

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Courage to Encourage – Origin Story Lessons

Every student superhero has a catalyst that changes their lives and is the incentive to improve themselves and the world around them. Discover students' orig...
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The Difference Between Gamification And Game-Based Learning | TeachThought

The Difference Between Gamification And Game-Based Learning | TeachThought | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
The Difference Between Gamification And Game-Based Learning

 

Gamification and game-based learning are each buzzwords (and buzzphrases) in education. Each can offer your classroom something, but many mistake one for the other.

 

Can you tell the difference?


Via Rob Hatfield, M.Ed., ASG, Evelyn Izquierdo
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Rob Hatfield, M.Ed.'s curator insight, April 4, 4:10 PM

This article helps with the clarification and application of each approach in your teaching and learning environments.

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I Have a Question #1 - Motivating Participation and Feedback in Online Learning

I Have a Question #1 - Motivating Participation and Feedback in Online Learning | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Dr. Doris Molero's insight:

Chat with Dave cornier, Jeff Lebow, Jennifer Maddrell... ON How can we motivate particiption and feedback in Online learning

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Virtlantis in Second Life - YouTube

Virtlantis in Second Life - YouTube | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Kip Boahn presents on Virtlantis: http://www.wiziq.com/online-class/1727086-slmooc14-free-language-learning-virtlantis-part-2
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SLMOOC14: Free Language Learning @ VIRTLANTIS (Part 2)

SLMOOC14: Free Language Learning @ VIRTLANTIS (Part 2) | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
In this class, we will focus on some of the affordances of teaching in a virtual world. We will also discuss how to offer your own public or closed-group a
Dr. Doris Molero's insight:

Kip Boahn Hi everyone,

I very much look forward to today's class. The focus will be on the affordances (both pros and cons) of virtual worlds for language learning/teaching. I will give a brief overview of VIRTLANTIS and then provide substantial time for Q&A. Our discussion will primarily be related to the below-listed talking points as well as any other points which might get raised by others. As the below list is quite long, and we only have approximately one hour, we will more than likely focus on discussion points which class participants wish to discuss. Please feel free to bring any additional questions/discussion points which you might have about VIRTLANTIS, virtual worlds, etc. Till soon!

- Kip Boahn (aka Kip Yellowjacket)
E-mail: kip@virtlantis.com
Skype ID: VIRTLANTIS

Why is SL an interesting platform to consider for language learning/teaching?

- multinational/multiethnic/multilingual platform
- social networking in 3D
- a sandbox for highly immersive experiential learning (most any conceivable educative scenario can be simulated/carried out)
- a multitude of manipulatives
- English is lingua franca (metalanguage of SL)
- greater potential for retention due to word (etc.) to image/action/experience association
- instantaneous virtual travelling (RL locations in SL, etc.)
- SL is a less intimidating place to seek out casual conversation
- both native & non-native interaction possible
- wide range of accents, pronunciation, and language usage
- identify with avatar, objects and others
- express and experience personality
- relate emotionally to peers and mentors
- easily join and/or form groups to meet likeminded persons
- potential for community building and SL --> RL carryover
- existence of support groups/mechanisms
- both formal and informal learning can be experienced
- educative congregating (e.g. coffee house socializing)
- drive-thru assistance (MClearning)
- quests, storytelling, games, roleplaying
- holodecks (instant simulation, situation-based learning)
- lectures, presentations, RL-like lessons (mostly stationary)
- team-teaching & collaborative projects
- platform difficulty (learning curve) necessitates communication
- SL + ESL skills training
- (de)evolution of teacher status (hierarchy has no place, all are learners)
- (de)evolution of teacher role (more of a facilitator than ever)
- volunteerism (eagerness to participate)
- SL supplements (web 2.0...facebook, twitter, etc.)
- in-world tools & resources (continuous creation and development)
- in-world blogging/twittering (BlogHUD, SLTweets)
- LMS integration
- SL as blended learning component vs total solution
- free membership (premium/paid account isn't absolutely necessary)
- can "possess"/participate in things which are not easily affordable in RL
- private/public text and voice communication
- offers opportunities for introspection/self-examination and observation of others
- can log out at any time (controlled experience)
- a burgeoning community of educators

Concerns?

- skeptical vs gung-ho adoption
- platform performance & technical disrupters (lag, etc.)
- human disrupters (griefing, etc.)
- multidistraction environment
- digital native vs digital immigrant
- SL learning curve (lack of clear objectives, self-determined experiences)
- sl time sponge vs rl schedules
- game vs "serious environment"
- noob phobia
- know-how hoarders, traders & sharers
- reliability and other collaboration difficulties
- time zone confusion
- free vs paid (non-commercial vs commercial)
- determining teaching format/ideal group size (1-to-1, small...5-10, large...10 +)
- low number of pre-defined activities
- certified vs non-certified teachers (various linguistic backgrounds)
- student/teacher as research subject
- lack of good in-world assessment possibilities
- multiple levels, needs, learning styles, etc.
- in-world content (copyright vs creative commons, etc.)
- confidentiality (recording chat, etc.)
- higher ed concerns
- text manipulation not SL's forte (absence of dynamic text)
- dealing with typos and missing punctuation
- no dominant standard (American, British..., etc...Globlish)
- active vs passive correction
- net & sl lingo (abbreviated vs non-abbreviated language)
- concurrent communication with natives and non-natives (sometimes problematic)
- pro-text, anti-voice vs pro-voice, anti-text & adopters of both
- RL escapers vs RL/SL combiners

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IATEFL Changing attitudes to using songs & song lyrics in EFL

IATEFL Changing attitudes to using songs & song lyrics in EFL | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Dr. Doris Molero's insight:

This talk presents some findings from interviews with those in the field and some research into coursebook usage of songs and song lyrics in EFL. The presenter hypothesized that there has been significant change recently in both attitudes to and use of this resource and sought to discover, if this was so, what sort of changes have occurred and why.

- See more at: http://iatefl.britishcouncil.org/2014/sessions/2014-04-05/changing-attitudes-using-songs-song-lyrics-efl#sthash.aWUvIO7D.dpuf

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Journal For Virtual Worlds Research

Journal of Virtual Worlds Research
Dr. Doris Molero's insight:

The full website for the Journal of Virtual Worlds Research can be found at: http://jvwresearch.org 

Vol 7, No 1 (2014): Lantern - Part 1
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Herramientas TIC para la Investigación Científica

Herramientas TIC para la Investigación Científica | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Tecnologías de Información y Comunicación para la Investigación Científica from Henry Chero
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SLMOOC14: Using Second Life in the K-12 Classroom

Presentation for the 2014 Second Life Massive Open Online Course (SLMOOC14). Using Second Life in the K-12 Classroom covers 8 years of using this Immersive L...
Dr. Doris Molero's insight:

Don't miss this one.. it's going to be great.. :) #slmooc2014 #secondlife #vwbpe

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VWBPE 2014 Keynotes: Using Virtual Worlds and Gamification to Enhance Learning

Andrew talks about work with his company Designing Digitally and other projects.
Dr. Doris Molero's insight:

Presented by Andrew Hughes


Andrew Hughes spoke about how Designing Digitally, Inc. has used Gamification and Game Mechanics to create innovative and effective learning both in-world and out-world. His presentation included best practices, case studies, and stories along the way of both success and failures in this realm. It also explored the current state of virtual worlds, and discuss the obstacles Designing Digitally, Inc. has seen. #slmooc #vwbpe #secondlife #gamification

 

 
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Wind of change at Linden Lab - Keynote @ VWBPE Virtual World Best Practise in Education Conference 9-12 April 2014

Wind of change at Linden Lab - Keynote @ VWBPE Virtual World Best Practise in Education Conference 9-12 April 2014 | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
What an amazing conference this was! I was glued to my PC for hours on end, even until early morning and I have some great news to share.
The biggest and most…
Dr. Doris Molero's insight:

Excelent article by Heike Philp aka Gwen Gwasi from the Avalon Project

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Second Life Quickstart - Second Life

Second Life Quickstart - Second Life | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Dr. Doris Molero's insight:

Really easy to follow guide... Check it out and just get inworld and practice.. :) #SLMOOC2014

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Event Planning and Promotion at the Nonprofit Commons

This is a Nonprofit Commons in Second Life Mentor's educational chat I did on June 24, 2011 to encourage people to create engaging events and how to promote ...
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Awesome Chart for Teachers- Alternatives to Traditional Homework ~ Educational Technology and Mobile Learning

Awesome Chart for Teachers- Alternatives to Traditional Homework ~ Educational Technology and Mobile Learning | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

Awesome Chart for Teachers- Alternatives to Traditional Homework ~ Educational Technology and Mobile Learning http://t.co/KXxni7GAuM


Via Evelyn Izquierdo
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IATEFL - Can global issues provide authenticity and context in English teaching?

IATEFL - Can global issues provide authenticity and context in English teaching? | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Dr. Doris Molero's insight:
Can global issues provide authenticity and context in English teaching?PresenterKen Wilson

The use of English by non-native speakers to highlight global issues is increasing, often involving the clever use of social media. Should English teachers focus more on this wider use of English and pay less attention to native speaker socio-cultural aspects of the language? This talk will look at the arguments for and against and provide some practical classroom suggestions.

 
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Shaping the Way We Teach English: Module 08, Authentic Materials - YouTube

Authentic materials are used by native speakers of a language for actual communication. Authentic materials are good tools for language teaching and learning...
Dr. Doris Molero's insight:

Using and Adapting Authentic Materials (Module 8)
Read the Video Viewing Guide for Week 1, which will help you think about the classrooms you see. It's a good idea to download the PDF version. 


https://d28rh4a8wq0iu5.cloudfront.net/shaping1landscape/week1/week1_video_viewing_guide.pdf

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Language Practice in Second Life - YouTube

Language Practice on Second Life: the next thing to being there? This presentation will report on activities performed and, observations and student feedback...
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IATEFL What do you say after "Hello"? Successfull networking techniques

IATEFL What do you say after "Hello"? Successfull networking techniques | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Dr. Doris Molero's insight:
Most of the world builds business through relationships. How can we teach our students to do this successfully in English? Good listening techniques, effective interviewing techniques, and the ability to show empathy in a foreign language are all part of the strategy. So is knowing the 'do' and 'taboo' topics of conversation. This workshop practises to get networking right.

- See more at: http://iatefl.britishcouncil.org/2014/sessions/2014-04-02/what-do-you-say-after-hello-successfull-networking-techniques#sthash.WJwH8BPj.dpuf

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webspelunker - My Travels Across Second Life: What Is Second Life?

webspelunker - My Travels Across Second Life: What Is Second Life? | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Dr. Doris Molero's insight:

The question came about during a discussion about my recent story about MadPea Productions when we discussed whether or not SL is a game or is it something else.  This got me thinking, what is a game and if SL isn’t a game what could it be?  And what proofs would I have once I make a determination?  

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Linguistic and multilingual issues in virtual worlds and serious games: a general review | Cruz-Lara | Journal For Virtual Worlds Research

Linguistic and multilingual issues in virtual worlds and serious games: a general review
Dr. Doris Molero's insight:

In this paper we will present a general review on linguistic and multilingual issues related to virtual worlds and serious games. The expression “linguistic and multilingual issues” will consider not only any kind of linguistic support (such as syntactic and semantic analysis) based on textual information, but also any kind of multilingual and monolingual topics (such as localization or automatic translation), and their association to virtual worlds and serious games. We will focus on our ongoing research activities, particularly in the framework of sentiment analysis and emotion detection. Note that we will also dedicate special attention to standardization issues because they grant interoperability, stability, and durability.

The review will essentially be based on our own experience but some interesting international research projects and applications will be also mentioned, in particular, research projects and applications related to sentiment analysis and emotion detection.

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Twitter 101: Tips & Tricks

Twitter 101: Tips & Tricks | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Many educators are leveraging Twitter as a powerful learning strategy in the 21st Century. Here are a few best practices to get you started with Twitter. 1
Dr. Doris Molero's insight:

Great tips for everyone.. not only educators... 

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