Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas
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StoryFests SL: STORIES! STORIES! STORIES! March 10th Beginning at 10am SLT!

StoryFests SL: STORIES! STORIES! STORIES! March 10th Beginning at 10am SLT! | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

BRINGING STORIES AND STORYTELLERS FROM AROUND THE VIRTUAL WORLD TOGETHER TO SHARE THEIR TALES: BRING PEOPLE TOGETHER AND INSPIRING THEM THROUGH THE POWER OF THE STORIES.

 

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SLMOOC16: SLMOOC16 Starts on April 2nd, 2016: Come join us!

SLMOOC16: SLMOOC16 Starts on April 2nd, 2016: Come join us! | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
The SLMOOC16 Starts with the Opening Ceremonies on WizIQ at 11am Eastern Daylight Time on WizIQ and is followed by a Dance in Second Life in the Chilbo Education Village Welcome Area behind the SLMOOC16 Headquarters Building. Don't miss it!
Dr. Doris Molero's insight:
The SLMOOC16 Starts with the Opening Ceremonies on WizIQ at 11am Eastern Daylight Time on WizIQ (https://www.wiziq.com/class/info.aspx?5mA7G8fKaxkLD5XuOZBw41%2f261MaC24YtNIW050H5TZKwzLU4dQisoPEAB2Wb5RnV%2boc0%2bN%2b4tGKMeWsHvSDVTAuSZ1tnj9tP9B2SaPIlSulNyPNakHNey3tVSx7U3AN) and is followed by a Dance in Second Life in the Chilbo Education Village Welcome Area behind the SLMOOC16 Headquarters Building. Don't miss it! 

Here's the YouTube Playlist of introductions and information that are already available for you to look over (with links to the Facebook page, Twitter, and other resources are in the Video descriptions) on Course Organizer Dr. Nellie Deutsch's YouTube Page: https://www.youtube.com/playlist?list=PL8JUcjyABKxmmlov_CYLmSvX1XgpMsMAU&jct=ecVoBk-SAlAtfdPakPmXo6mTG8JW8g ;

Here's a link to a great Haiku Presentation by SLMOOC Course Organizer Dr. Doris Molero where information on the course is available as well: https://www.haikudeck.com/slmooc16-education-presentation-d0b6eed21a ;

Don't forget to add your profile, put up a photo, and write a brief description of yourself in your profile so we can go know each other quickly! See you soon in SLMOOC16 on Moodle for Teachers (M4T)! 

Nan Zingrone (aka Maggie Larimore in Second Life)
Doris Molero (aka Pionia Destiny)
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Great Idea: Dictogloss | EAL Nexus

Great Idea: Dictogloss | EAL Nexus | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Dictogloss is a type of supported dictation that integrates the four skills of language learning. It can be used in a subject learning context at all levels from 8-11 to 16-18. Dictogloss is easy for the teacher to prepare and set up and is a very effective language learning tool as it requires learners to listen, talk, collaborate, take notes, redraft and present orally.
Dr. Doris Molero's insight:
Example Learners discuss the sea. The teacher then explains the task, and reads a short text on the sea to the class, who just listen. The teacher reads the text again, and the learners take notes. In groups, the learners then reconstruct the text.
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Flash Fiction Center [Kitely Virtual World]

Flash Fiction Center [Kitely Virtual World] | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

Flash Fiction Center will be online at Kitely until the end of March 2017 as part of an initiative to create awareness about the potential of OpenSim Archives and Sim-on-a-Stick to promote free Creative Learning experiences.
For more information about this project, please visit this website.

http://flashfictioncenter.blogspot.com/

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Dr. Doris Molero's insight:
About Flash Fiction Center 

Flash Fiction Center was developed by CMElias / Camie Rembrandt back in 2013, using SoaS (Sim-on-a-Stick), and then saved as OpenSim Archive (OAR file).

Using Sim-on-a-Stick (SoaS) educators and students can work offline on their projects in a completely safe single user virtual environment, creating and saving as many islands/sims as they wish in OAR format.

Using OAR files educators and students can create, save, and share as many islands/sims as they want.

 
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Public Speaking Speech Topics and Ideas • My Speech Class

Public Speaking Speech Topics and Ideas • My Speech Class | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Everyone has the need to express themselves in some form or another, whether artistically, verbally or through writing. However, while there are various ways of communicating thoughts and ideas, the most important method is most definitely through verbal communication. The problem is that many people find verbal communication, especially when it comes to speeches, very disconcerting. This is even more true when it comes to a persuasive speech. Giving a speech is difficult enough, but combine that with a speech that hinges on convincing an audience to see a certain point of view or to be more receptive to a specific idea and it’s easy to understand why the thought of making a speech is terrifying to some people.
Dr. Doris Molero's insight:
This site is designed to help you with making a public speech: from selecting a topic, to writing and delivering – feel free to browse to find great ideas and tips. 

 620 Informative Speech Topics 
 538 Persuasive Speech Topics 
 282 Argumentative Speech Topics
 37 Funny Speech Topics
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Drama Games

Drama Games | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Drama Games for breaking the ice, physical warm-ups, group dynamics and encouraging creativity. These activities are drawn from a wide range of sources, including traditional games, as well as exercises developed by directors, actors and teachers
Dr. Doris Molero's insight:
Wonderful ideas to design more creative fun lessons
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10 Things You Can Do With Game Pieces

10 Things You Can Do With Game Pieces | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Wait! What are you doing? Do not throw those random pieces of board games away. You can repurpose them for your ESL class with almost no work. Here are some ideas to get that junk out of you
Dr. Doris Molero's insight:
Here are some ideas to use in your classroom for some fun and creativity.
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TESOL Summit 2017 Reimagining English Competence Recorded Sessions

TESOL Summit 2017 Reimagining English Competence Recorded Sessions | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
English competence has been traditionally defined in reference to a native or ideal speaker norm and in terms of the grammar of the language. This definition has been challenged.
How can we overcome the native speaker as the standard and address the changing realities of English language use around the world, both with regard to students’ needs for English and to teachers’ needs for proficiency in English?

What new research​-based models and goals for English competence can be developed to guide policy and practice?

How can the multiple Englishes that arise in different contexts be incorporated in frameworks, standards, large-scale tests, and rubrics?
Dr. Doris Molero's insight:
Watch recordings of three 15-minute presentations on the theme of Reimagining English Competence by Anne Katz (Inquiry), Giselle Lundy-Ponce (Equity), and Ahmar Mahboob (Professionalism).
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Bandicam - Game Recording Software, Screen Recorder

Bandicam - Game Recording Software, Screen Recorder | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Bandicam is the most advanced game recorder and screen recorder on the planet. Try our game recording software to capture your awesome gameplay!
Dr. Doris Molero's insight:
Nice tooll.. give it a try for short videos ..
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La gamificación: mecánicas y dinámicas para mejorar la motivación en el proceso de aprendizaje [MoodleMoot. Bogotá 2013]

La gamificación: mecánicas y dinámicas para mejorar la motivación en el proceso de aprendizaje [MoodleMoot. Bogotá 2013] | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Conferencia realizada el 30 de agosto de 2013 en Cámara de Comercio de Bogotá, en el evento de MoodleMoot Bogotá 2013, realizado por ACIS. Tema: Gamificación o
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English Vocabulary Word List - School Subjects

English Vocabulary Word List - School Subjects | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Vocabulary word lists and various games, puzzles and quizzes to help you study them.
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My Online Self (6-8) | Common Sense Media

My Online Self (6-8) | Common Sense Media | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
How do you present yourself to others on the Internet?
Students investigate how they express their identities off and online and discover that they have choices about how they present themselves to others online.
Dr. Doris Molero's insight:
Download the lesson plan.. :)
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Classroom and Support Materials - The Carnegie Cyber Academy - An Online Safety site and Games for Kids

Classroom and Support Materials - The Carnegie Cyber Academy - An Online Safety site and Games for Kids | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

Carnegie Cadets: The MySecureCyberspace Game has been played in the classroom, at community centers, and for home school activities.

To help educators along, the documents below provide ideas and materials that support the use of the game in a learning environment.

Dr. Doris Molero's insight:
Game to teach about digitalcitizenship
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Visible Thinking

Visible Thinking | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
See Think Wonder
A routine for exploring works of art and other
interesting things
Dr. Doris Molero's insight:
What do you see? 
What do you think about that?
What does it make you wonder?

Great routine to use in the language class. 
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Basic French – Learn French Online | ALISON

Basic French – Learn French Online   | ALISON | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Learn French online with ALISON by taking Basic French Language for Everyday Life. Learn the French language before your next vacation to France.
Dr. Doris Molero's insight:
COURSE DESCRIPTION French is spoken by millions of people in many countries around the world and is a very popular second language to learn. ALISON's free online course is a series of engaging video lessons for beginners that introduces the learner to various aspects of the French language including basic French vocabulary and grammar. By studying this French course you will quickly pick up conversational French that will help you deal with everyday situations you may find yourself in when you visit a French speaking country.
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5 virtual worlds for engaged learning

Maybe you’ve heard of Minecraft. Or World of Warcraft, or Second Life. Maybe you’ve even heard that there are a few brave educators who are using them in their classrooms, with — gasp! — students. These educators know that 3D virtual learning environments are far more than mere games and that their potential to engage students, personalize curricula and develop higher-order thinking skills is worth the fight against fears of time wasting, questionable online influences and doubts about educational value.
Dr. Doris Molero's insight:
So what is a virtual environment, really? Is it a game? Well, sometimes. But not always. Games are fun, and most have rules. Virtual environments can contain games for diversion or amusement, but since the VEs that weren’t created for those purposes don’t have rules per se, they are not, in and of themselves, games. They are whole worlds.
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CNN Student News

CNN Student News | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
CNN Student News is a ten-minute, commercial-free, daily news program designed for middle and high school classes.
Dr. Doris Molero's insight:
Anchor Carl Azuz is the anchor of CNN 10, a 10-minute digital news show that explains global news to a global audience.

Students can watch these 10-minute videos and read the subtitles.
Also teachers can design classes using video, audio and the transcript

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How to Write an Informative Speech

How to Write an Informative Speech. An informative speech explains something you're interested in or describes how to do something. Here are a few guidelines on how to write an informative speech. Write a list of general subject area
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Storytelling and drama

Storytelling and drama | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
In this extract from 500 Activities for the Primary Classroom, Carol Read tells us how to incorporate story-based lessons and drama activities into the English-language classroom.
Dr. Doris Molero's insight:
Storytelling and drama share a number of features which make it natural to integrate them during lessons. Both build on children’s innate capacity for fantasy and imaginative play, and even very young children can differentiate between the conventions of a story or drama and real life. Through stories and drama, children develop understanding of themselves and the world around them. The distance afforded by characters and events which are not real also helps children to explore significant issues which are relevant to their daily lives, in a way that is safe and enjoyable.
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Role-play

Role-play | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
A selection of lesson plans that focus on role-play activities. Scenarios include an office social event, a wedding party and a New York blackout.
Dr. Doris Molero's insight:
Great lesson plans to help you set escenarios and have students speaking
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Edu bits Responsabilidad Social

Edu bits Responsabilidad Social | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Hasta hace poco tiempo, se tenía una idea muy acotada del concepto de la responsabilidad social empresarial (RSE); se percibía como una práctica enfocada en dos ámbitos de acción: el cuidado medioambiental y el desarrollo de energías renovables, y el apoyo social de carácter primordialmente filantrópico. Fue a partir del año 2000 cuando la ONU, con la firma del Pacto Mundial se hizo un parteaguas al establecer que la responsabilidad social debe ser considerada como una obligación organizacional. 
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4 Pics 1 Word - Aplicaciones de Android en Google Play

Four words that have 1 in common.. what is it?

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La gamificación: las mecánicas del juego en los procesos de aprendizaje (Parte 1)

La gamificación: las mecánicas del juego en los procesos de aprendizaje (Parte 1) | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

Este autor define la gamificación como la aplicación de metáforas de juego para tareas de la vida real que influyen en el comportamiento y mejora la motivación y el compromiso de las personas que se implcian en estos procesos gamificados (en inglés está también el término gamify).

Dr. Doris Molero's insight:
Los elementos de un juego 

Para empezar a trabajar en las mecánicas de los juegos debemos reconocer los elementos de un juego que lo hacen reconocible. Si has jugado a diferentes tipos de juegos vemos elementos en común. Algunos de estos elementos son:

Generar avatares: representar a los jugadores con un perfil. 

Puntos de los distintos jugadores: un seguimiento individual y también de puesta en común de la puntuación. 

Los tableros: en ellos visualizamos y reconocemos nuestra posición y el estado de la situación. Se ven también los ganadores. Los desafíos o misiones: un elemento que hace posible encontrar alicientes al juego y comprometer a sus usuarios. Generar niveles de participación: en el se van indicando los retos logrados y en el nivel que se encuentra el jugador. Las insignias o badges: va distinguiendo a los jugadores y se trata como de recompensas que se les atribuye a los jugadores. A esto se le puede unir la implementación de premios. Creación de una gráfica social: esto fomenta la competencia social al compartir en común los resultados de todos los jugadores.
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Digital Life 101 (6-8) | Common Sense Media

Digital Life 101 (6-8) | Common Sense Media | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
What is the place of digital media in our lives?
Students are introduced to the 24/7, social nature of digital media and technologies, and gain basic vocabulary and knowledge for discussing the media landscape. Students watch the video “Digital Life 101,” which shows the 24/7, social nature of digital media — a change from the media consumption culture of the past. They then make similes about their digital lives and learn that because media connect us in more social and interactive ways than ever before, it is important to carry out online relationships responsibly. This lesson also serves as an assessment baseline for teachers to gain a better understanding of their students’ familiarity with digital media and vocabulary associated with digital life.
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5-Minute Film Festival: Teaching Digital Citizenship

5-Minute Film Festival: Teaching Digital Citizenship | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
"Digital citizenship" is an umbrella term that covers a whole host of important issues. Broadly, it's the guidelines for responsible, appropriate behavior when one is using technology. But specifically, it can cover anything from "netiquette" to cyberbullying; technology access and the digital divide; online safety and privacy; copyright, plagiarism, and digital law, and more. In fact, some programs that teach digital citizenship have outlined no less than nine elements that intersect to inform a well-equipped digital citizen. It's an overwhelming array of skills to be taught and topics to explore.
Dr. Doris Molero's insight:
Great resources here..
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Education World: Tips for Teaching Digital Citizenship

Education World: Tips for Teaching Digital Citizenship | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
One doesn’t have to travel far on the Internet to see our collective digital citizenship—or lack thereof—on display.
Dr. Doris Molero's insight:
Author of the popular book Digital Citizenship in Schools, Mark Ribble is often cited as an expert in the field. In his book, he lays out nine elements of digital citizenship: 

 Access: Good digital citizenship starts with working toward all individuals having full access to online and digital resources.
 
Commerce: Individuals should understand the role of online marketplaces and avoid illegal or unethical practices such as downloading pirated material. 

Communication: Email, instant messaging and social media have changed how we communicate, and individuals must learn how to make wise use of these communication methods.
 
Etiquette: One of the most widely noted aspects of digital citizenship is online etiquette and the ability to interact appropriately with others in the virtual world. Included among these skills is avoiding cyberbullying and knowing what to do when one experiences or witnesses it. 

Health and wellness: Long hours on the computer can cause back pain and eye strain or be a symptom of an Internet addiction. Good digital citizens must learn how to balance their time online with their physical and psychological well-being. 

Literacy: Digital literacy means knowing what technology is available and how to use it. 

Law: The virtual world is not free from laws or regulations, and users must be aware of how they can use the material they find online. 

Rights and responsibilities: Online and digital media users should have a right to privacy and free speech, but they also have a responsibility to act appropriately within the virtual realm. 

Security: Finally, good digital citizenship means understanding the risks involved with using technology and taking precautions such as setting up firewalls and backing up computer data.
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InCtrl - Subject: English/Language Arts

InCtrl - Subject: English/Language Arts | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
Cable Impacts brings you InCtrl, a series of free standards-based lessons, originally developed by Cable in the Classroom, that teach key digital citizenship concepts. These lessons, for students in grades 4-8, are designed to engage students through inquiry-based activities, and collaborative and creative opportunities.
Dr. Doris Molero's insight:
While all InCtrl lessons already meet Common Core standards in English/Language Arts, here are additional activity ideas and subject-area connections to help you integrate the topic of digital citizenship into English/Language Arts.

Living in a Digital World 
DIGITAL CITIZENSHIP

Your Digital Footprint 
PRIVACY

Media: Between the Lines MEDIA 
LITERACY

Stand Up. . . Be InCtrl!
CYBERBULLYING
Create and hand out a scenario to groups of three students. Have each member of the group either act out or write out the scenario from a different perspective or point of view: bystander, bully, and upstander.

Working Together Digitally 
DIGITAL COLLABORATION AND COMMUNICATION

In-Credibly Informed 
INFORMATION LITERACY
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