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VWBPE 2017: Video Replays Available

VWBPE 2017: Video Replays Available | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
VWBPE 2017 ended on 1st April in Second Life and for anyone that missed any of the key speeches then here is another chance to watch them again. This year was a special because it was the tenth anniversary of the annual conference. Well done to all the organizers, speakers, volunteers, mentors, the technical team and everyone who made the conference work smoothly.
Dr. Doris Molero's insight:
This is a great post by Daniel Voyager.. where you can watch the key speeches we enjoyed on this year wonderful VWBPE conference.. now, a little about Daniel..: 

He Joined Second Life on 31st October 2006 ... Started blogging on 17th December 2007... Transferred to the main grid in mid December 2008. Likes blogging about Second Life, OpenSim and Sansar, enjoys exploring the grid, photography and volunteering at major events... very much like Pionia Destiny.. ;)

Just follow Daniel.. and you will be on top of what's happening in virtual worlds.. 
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elearn Magazine: Immersive Learning for Teacher Professional Development

elearn Magazine: Immersive Learning for Teacher Professional Development | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

One of the most emergent and rapidly mutating forms of online and computer-based learning is "immersive environments."

Dr. Doris Molero's insight:
As its name suggests, an immersive environment allows learners to be totally "immersed" in a self-contained artificial or simulated environment while experiencing it as real. Immersive environments can offer learners rich and complex content-based learning while also helping learners hone their technical, creative, and problem-solving skills. Because immersive environments are so rich and visual, users tend to be highly engaged.

Immersive environments include virtual worlds, virtual reality programs, Web-based games, multi-user virtual environments (MUVEs) and massively multiplayer online games.


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SLMOOC16: SLMOOC16 Starts on April 2nd, 2016: Come join us!

SLMOOC16: SLMOOC16 Starts on April 2nd, 2016: Come join us! | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
The SLMOOC16 Starts with the Opening Ceremonies on WizIQ at 11am Eastern Daylight Time on WizIQ and is followed by a Dance in Second Life in the Chilbo Education Village Welcome Area behind the SLMOOC16 Headquarters Building. Don't miss it!
Dr. Doris Molero's insight:
The SLMOOC16 Starts with the Opening Ceremonies on WizIQ at 11am Eastern Daylight Time on WizIQ (https://www.wiziq.com/class/info.aspx?5mA7G8fKaxkLD5XuOZBw41%2f261MaC24YtNIW050H5TZKwzLU4dQisoPEAB2Wb5RnV%2boc0%2bN%2b4tGKMeWsHvSDVTAuSZ1tnj9tP9B2SaPIlSulNyPNakHNey3tVSx7U3AN) and is followed by a Dance in Second Life in the Chilbo Education Village Welcome Area behind the SLMOOC16 Headquarters Building. Don't miss it! 

Here's the YouTube Playlist of introductions and information that are already available for you to look over (with links to the Facebook page, Twitter, and other resources are in the Video descriptions) on Course Organizer Dr. Nellie Deutsch's YouTube Page: https://www.youtube.com/playlist?list=PL8JUcjyABKxmmlov_CYLmSvX1XgpMsMAU&jct=ecVoBk-SAlAtfdPakPmXo6mTG8JW8g ;

Here's a link to a great Haiku Presentation by SLMOOC Course Organizer Dr. Doris Molero where information on the course is available as well: https://www.haikudeck.com/slmooc16-education-presentation-d0b6eed21a ;

Don't forget to add your profile, put up a photo, and write a brief description of yourself in your profile so we can go know each other quickly! See you soon in SLMOOC16 on Moodle for Teachers (M4T)! 

Nan Zingrone (aka Maggie Larimore in Second Life)
Doris Molero (aka Pionia Destiny)
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VWBPE 2016: Putting the Language back into Language Engagement - YouTube

VWBPE 2016: Putting the Language back into Language Engagement


COMMUNITIES OF PRACTICE (SL)

Second Life

http://maps.secondlife.com/secondlife/Idahonia/135/20/26

FIELD PRACTICES

Lecture

Caledonia Skytower (Avatar)


Dr. Doris Molero's insight:
Language is an ever-evolving, rich expression of who we are as people, as cultures, and as moments in history. Understanding the language of Shakespeare and Yeats helps us understand their hearts, their times, and the issues that shaped them. Such knowledge equips us to face the challenges of our own age and create new stories for future generations. To meet this potential, language arts learning must challenge itself to be more than a simple trip from “once upon a time…” to “and they lived happily ever after.”
Caledonia Skytower will explore the unique properties of virtual worlds for language arts including accessibility, immersion, and social interaction. There are not a few challenges too: technological barriers and respect for copyright. Using a “three dimensional Power-Point,” she will explore the possibilities in not only providing the skin and sinew of a plot line, but the very bones and muscle of language itself following the ancient tradition of the bards.
Where could immersive language arts be taken on a virtual platform? Come, gather round the fire and explore the possibilities. Caledonia shares her experiences in building dynamic language arts virtual programming from the work of Seanchai Libraries.
Session Objectives
Virtual worlds are rich in opportunities for language arts learning. It’s easy to envision them as stand alone constructs that learners navigate to an educational end game. That is certainly one valid path. Another equally valid path is a re-creation of the skin and sinew of a plot which learners can wander through. Caledonia Skytower of Seanchai Libraries asks the questions:
Are these the only virtual options for language arts education?
In a time when we see language evolving into single character expressions of syllables and words, where is the place in a virtual learning experience for F. Scott Fitzgerald, and Herman Melville?
All over grids you can find clever, beautiful, informative creations. Many of them are empty when you visit. Does that really meet the potential of the virtual platform as an educational and cultural tool?
This session will touch on several approaches now in use for language arts learning, while focusing on the live spoken word as a dynamic, socially interactive method for engagement in a virtual environment.
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juandoming's curator insight, March 14, 2016 6:48 AM
Language is an ever-evolving, rich expression of who we are as people, as cultures, and as moments in history. Understanding the language of Shakespeare and Yeats helps us understand their hearts, their times, and the issues that shaped them. Such knowledge equips us to face the challenges of our own age and create new stories for future generations. To meet this potential, language arts learning must challenge itself to be more than a simple trip from “once upon a time…” to “and they lived happily ever after.”
 

Caledonia Skytower will explore the unique properties of virtual worlds for language arts including accessibility, immersion, and social interaction. There are not a few challenges too: technological barriers and respect for copyright. Using a “three dimensional Power-Point,” she will explore the possibilities in not only providing the skin and sinew of a plot line, but the very bones and muscle of language itself following the ancient tradition of the bards.

 

Where could immersive language arts be taken on a virtual platform? Come, gather round the fire and explore the possibilities. Caledonia shares her experiences in building dynamic language arts virtual programming from the work of Seanchai Libraries.

 

Session Objectives

Virtual worlds are rich in opportunities for language arts learning. It’s easy to envision them as stand alone constructs that learners navigate to an educational end game. That is certainly one valid path. Another equally valid path is a re-creation of the skin and sinew of a plot which learners can wander through. Caledonia Skytower of Seanchai Libraries asks the questions:

 

Are these the only virtual options for language arts education?

In a time when we see language evolving into single character expressions of syllables and words, where is the place in a virtual learning experience for F. Scott Fitzgerald, and Herman Melville?

All over grids you can find clever, beautiful, informative creations. Many of them are empty when you visit. Does that really meet the potential of the virtual platform as an educational and cultural tool?

This session will touch on several approaches now in use for language arts learning, while focusing on the live spoken word as a dynamic, socially interactive method for engagement in a virtual environment.

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VWBPE 2013: Closing Keynote - Dave Cormier

The final keynote featuring some interesting avatar changes from the presenter.
Dr. Doris Molero's insight:

Excelent presentation.... Dave Cormier tells us how MOOCs came to be... :)

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Authentic Avatar – inspiring trust with your virtual identity

Your avatar is a visual representation of you and your professional reputation. Your avatar must communicate your enthusiasm, openness, and mission to tap those
Dr. Doris Molero's insight:

I found this presentation... wonderful! so... you have an avatar--- now go and think about what it says about you both in real or virtual life... I found Rennne in the VWBPE 2013---- her poster there is just wonderful... You still have time to go see it... but not much....it finishes today...

http://virtualoutworlding.blogspot.com/2013/07/2013-edu-vwbpe-poster-session2-vwbpe.html ;

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VWBPE 2017 Legacy: Announcing Keynotes

VWBPE 2017 Legacy: Announcing Keynotes | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it
“Originality must compound with inheritance.” Harold Bloom, The Western Canon: The Books and School of the Ages

 At the upcoming Virtual Worlds Best Practices in Education Conference we will celebrate ten years of education, art, science, discussion, and networking using immersive virtual environments in education. We will reflect upon those ten years of a fantastic Legacy in virtual worlds, then we will turn to look forward to what the future holds for us.
Dr. Doris Molero's insight:
The keynote speakers for this year’s VWBPE conference have been involved as long as, and even longer than, VWBPE in virtual worlds. 

Dr. Celia Pearce SL: Artemesia Sandgrain The More Things Change, the More They Stay the Same: Twenty Years in Virtual Worlds Wednesday, March 29, 2017, 5:00 p.m. SLT/US Pacific Time

Chris Dede SL: Chris Olejniczak How Immersion in Virtual and Augmented Worlds Helps Students in the Real World Friday, March 31, 2017, 1:00 p.m. SLT/US Pacific Time

John Lester SL: Pathfinder Beyond Escapism: Virtual Worlds, Vulnerable Populations and Social Good Saturday, April 1, 2017, 4:00 p.m. SLT/US Pacific

Looks like it's going to be beautiful.. ;)
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SLMOOC16 April 22nd Elli Pinion and Donati Fire on Teaching and Learning in a VW of Higher ED

Becky Adams (also known as Elli Pinion in Second Life) and Shannon Roberson Wilderstein (also known as Donati Fire) presented "Teaching and Learning in Virtual World Higher Ed" at the University of New Mexico campus in Second Life on April 22nd, 2016 for SLMOOC16.

To visit the campus in Second Life, here is the SLURL: http://maps.secondlife.com/secondlife...
Dr. Doris Molero's insight:
Becky Adams aka Elli Pinion in Second Life has experience as an online student, course designer and online instructor, holds a PhD in Education specializing in Instructional Technologies. She has taught online for over eight years for two universities. Her combination of educational and technical background, as we University of New Mexico, where she is the Director for Extended Learning Faculty Services & Online Course Development. 
She is a Quality Matters Master Reviewer, her online course, Theory and Practice of eLearning is Quality Matters Certified and she received a Director's Choice Blackboard Catalyst Exemplary Course Award in 2012. She has been introducing her UNM students to the possibilities of Virtual Worlds and education since 2008 and has been teaching in Second Life for three years. She has been honored to work with the Virtual Worlds Best Practices in Education (VWBPE) Conference as the Volunteer Chair for the past two years. 

Shannon Roberson Wildenstein aka Donati Fire in Second Life has close to two decades of educating and training adults in various fields and settings. Learning her jobs through trial by fire, Shannon realized she loved working with adults as they learned the necessary knowledge to complete their jobs efficiently and effectively and apply new knowledge to their personal lives. 
In 2014, Shannon returned to the University of New Mexico to receive her Master’s Degree in Organization, Information and Learning Sciences. Shannon fell in love with online learning and learning in a virtual world setting. She has worked for the University at Extended Learning, where she assisted designers with designing and administering classes online, as well as a Teaching Assistant for Undergraduate courses for her department. 

If you're viewing this before April 30th, 2016 and you would like to join the SLMOOC16 class on Moodle, here's the link: https://moodle4teachers.org/course/vi...
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VWBPE 2016: Nonprofit Commons: Creating Impact Through a Community of Practice - YouTube

VWBPE 2016: Nonprofit Commons: Creating Impact Through a Community of Practice

Nonprofit Commons: Creating Impact Through a Community of Practice

February 13, 2016


Panel

Zinnia Zauber (+Renne Emiko Brock-Richmond )

+Buffy B ye (Buffy Beale)

Rhiannon Chatnoir (+Joyce Bettencourt )

+Brena Benoir (Brenda Bryon)

Chayenn (+Monique Richert )

talkwithMarie (Marie Celestin )

Coughran Mayo (+Dick Dillon)


Dr. Doris Molero's insight:
Nonprofit Commons: Creating Impact Through a Community of Practice
Nonprofit Commons (NPC) was designed to create a community of practice for nonprofit professionals, librarians, and social good focused technologists to explore and learn about virtual worlds such as Second Life, and to investigate the many ways in which organizations might utilize these unique environments. Through this community, NPC provides space to qualifying groups, holds regular meetings and network events, offers peer mentoring, and has created a cooperative, social-civic good focused learning environment that fosters outreach, education, fundraising, and impactful mission building, all in a virtual space. In this panel presentation, members of the Nonprofit Commons in Second Life community will share peer-based learning strategies, community development best practices, and stories of how using a virtual environment as part of this collaborative community of practice have impacted their work and individual organization missions.
Session Objectives
Members of the Nonprofit Commons in Second Life community will share community development best practices, peer-based learning strategies, and stories of how using a virtual environment as part of this community of practice has impacted the work and missions of the cross-disciplined group made up of nonprofits, librarians, social-good focused technologists and educators. This will include members of Nonprofit Commons’ community management team and mentors, as well as those from the various NPC member organizations that are part of the community
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How to get started with Second Life

This is an introduction for people who are new to Second Life and wish to find out more about virtual worlds.
Dr. Doris Molero's insight:
There are many great educators working in virtual worlds. One of them is Christel Schneider A.K.A Letty pienaar from the EU FUNDED CAMELOT PROJECT (2013-2015). CAMELOT stands for "Creating Machinima Empowers Live Online Language Teaching and Learning". This project has been funded with support from the European Commission.
Letty will be with us at the SLMOOC16. If you want to attend, you can register, if you want to present inworld or in our webinar system on WizIQ just IM Maggie Larimore or Pionia Destiny for details. Here's our Google Doc:
and here's the link to the WizIQ course:

Here it is the land mark to our Integrating Technology center in Second LIfe: http://maps.secondlife.com/secondlife/Madhupak/110/89/63
#secondlife #ELT #EFL #vwbpe #SLMOOC16

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2013 VWBPE Conference Awards | Virtual Worlds Best Practices in Education

Dr. Doris Molero's insight:

wow!!! who would have thought.. my little ethnographic adventures.. will be noticed.. :) well, as I said before...  Congratulations to everyone who has the chance and love to be there... VWBPE rocks... it succeeded in collecting great ideas from all over the world.. the hearts and minds of passionate educators... avatars of the world.. :) 

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Virtual Worlds Best Practices in Education March 2012 _ the report

Virtual Worlds  Best Practices in  Education March 2012 _ the report | Mundos Virtuales, Educacion Conectada y Aprendizaje de Lenguas | Scoop.it

Virtual Worlds
Best Practices in
Education
March 2012

 

Mission Statement


The Virtual Worlds Best Practice in Education (VWBPE) is a
community-based conference that provides opportunities for
participants in all virtual worlds to share current teaching,
learning, and research practices in 3D virtual environments.
Conference presentations focus on teaching/learning,
scholarly work, projects, events, activities and new and
innovative tools for virtual education. Presenters will focus
on the identification of best practices in education designed
for 3D virtual world technology

 

Click the link to see it..

 

http://ejournal.urockcliffe.com/index.php/JOVS/article/viewFile/25/4

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