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Linda Kellie OAR files The following are entire regions by Linda Kellie. They are licensed as “do anything you want with them, no attribution required” — which is equivalent to a CC0 or “public domain” license. They are free to use for any purpose, including resale and commercial.
Via CM Elias
Most experts agree that the best way to learn a language is by immersing yourself in it. Now, with more sophisticated technology, another theory around lang
A live virtual world exhibit and tour demonstrates how math can be visualized (and subatized) in 3D. Daniel Patterson (Cooper MacBeth in Second Life) shares ...
Via Dulcie Mills, Miguel Mimoso Correia
Virtual World Kitely is giving Second Life very serious competition for it's title as king of the Virtual Worlds.
Via Miguel Mimoso Correia
You probably never thought you could attend a virtual lecture, discussion, exam, or lab in 3D. In fact, this is already possible. Virtual worlds have clear advantages over traditional classroom settings.
This is the first issue of 2013
Landers and Callan develop a model of training evaluation, providing several practical recommendations for those evaluating learning in 3D virtual worlds.
Via Dulcie Mills, Miguel Mimoso Correia
In this book I narrate some of my personal and professional experience of Second Life (SL), one of the few hundred Virtual Worlds now in existence.
Via Aggeliki Nikolaou, Rui Guimarães Lima
DERN, the Digital Education Research Network, is managed by the Australian Council for Educational Research (ACER) in Melbourne, Australia. DERN is a network for, leaders, researchers and educators interested in the use of digital technologies for...
Utherverse is announcing today that it has won a patent to build a “scalable” virtual world, or one that can support an unlimited number of players in a single region of an online place. That could allow virtual worlds to achieve a critical mass for events like a convention or a concert.
Via Kim Flintoff, Rui Guimarães Lima
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The theme for this year's VWBPE Conference is "Beyond the Stage," which means that multiple virtual worlds will be represented.
Via David W. Deeds
Too often the suggestion of using games and virtual environments in an educational setting is met with skepticism and objections.
Via Yann Leroux, Pierre Levy
Billed as “A time-travel through more than 2000 years of history: discover Paris’ most famous monuments” Paris 3D provides a virtual tour of many of the landmarks of Paris, and lets you see how the city has developed since its Roman conquest in 52...
I think most Second Life™ users understand the normal texture is used to add, or at least the illusion of, shape to flat or smooth surfaces. And that specular textures are used to control how light is reflected by those surfaces.
Via Dulcie Mills, Asil
The growth of game based learning in education has been rapid and serious games can be applied to a wide variety of fields. Games can be used to replicate real life events and incidents to train personnel for medical emergencies.
The Journal of Online Learning and Teaching...
Via Clare Atkins
As our existence and interactions have grown increasingly virtual, the arena has rapidly evolved into a new frontier for human life, with many of the complexities, cultural nuances and and social problems of the ‘real’ world. Several years ago, anthropologist Tom Boellstorff, arguably the first anthropologist to study this realm in its rich complexity, published his breakthrough fieldwork in Coming of Age in Second Life: An Anthropologist Explores the Virtually Human. Now he has coauthored, along with Bonnie Nardi, Celia Pearce, and T.L. Taylor, Ethnography and Virtual Worlds: A Handbook of Method, the first ever guidebook for conducting ethnography in virtual worlds, and the book is getting a ton of attention in the blogosphere.
Via CM Elias
Presentation video for the City and Spectacle: A Vision of Pre-Earthquake Lisbon virtual archeology project, which is implementing a recreation of Lisbon at the…...
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