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inkle » inklewriter

inkle » inklewriter | Multilinear Storytelling | Scoop.it
RT @bhwilkoff: Create your own "Choose Your Own Adventure" books. This is amazing!
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Multilinear Storytelling
Multilinear Storytelling in different media, from book to game
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Starter Exercises for Interactive Storytelling – ProfHacker - Blogs - The Chronicle of Higher Education

Starter Exercises for Interactive Storytelling – ProfHacker - Blogs - The Chronicle of Higher Education | Multilinear Storytelling | Scoop.it

When we think about bringing interactive fiction into the classroom we often focus on the technology. I’ve written here about using accessible tools such as Twine, Twine 2.0, Inform 7, and Inklewriter to create everything from games to interactive essays and digital humanities projects.

Bart Sutton's insight:

What is your favorite exercise for getting started with interactive storytelling? And which tool do you like best?

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Create Your Own Writing Adventure (an exercise for kids)

Create Your Own Writing Adventure (an exercise for kids) | Multilinear Storytelling | Scoop.it
designed by Mark C. Marino and Jeremy Douglass
Grades: 3–8
Size: 24 students in 4 groups of 6. (easily scaled up or down…
Bart Sutton's insight:

Mark Marino created a creative writing course for 3 to 8 graders. The course focuses on the kids collaborating on a Choose Your Own Adventure. He got the idea from writing a set of middle grade, interactive stories with his two kids under the title, Mrs. Wobbles and the Tangerine House.

 

Great Job, Mark!

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inkle - 80 Days

inkle - 80 Days | Multilinear Storytelling | Scoop.it
Independent developer of narrative games and interactive stories.
Bart Sutton's insight:

We all know the story:  Jules Verne's In 80 days around the world. Here is an amazing new version as interactive fiction with a great visual design:

"1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days."

The choice of your words steers Fogg around the world. Are you staying a night in the hotel? Do you take the night train? Which route are you taking to make it in time?
https://itunes.apple.com/de/app/80-days/id892812659?mt=8

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Road to the IGF: Down to the Wire's Ice-Bound

Road to the IGF: Down to the Wire's  Ice-Bound | Multilinear Storytelling | Scoop.it
An interactive novel and an augmented reality game that got kicked off by the suggestion to create a project to "imagine the future of the book," Ice-Bound is an IGF Excellence in Narrative finalist.
Bart Sutton's insight:

Jacob Garbe on his project: "Combinatorial narrative is when several sections of text can be combined in different ways to yield significantly different stories. This differs from branching, 'Choose Your Own Adventure' models, because the possibility space explodes much quicker..."

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Chat Mapper | The Non-Linear Dialogue Editor

Chat Mapper | The Non-Linear Dialogue Editor | Multilinear Storytelling | Scoop.it

Design and simulate realistic non-linear dialogue between characters for video games and visual novels with scripting support.

 

Chat Mapper is an easy to use tool for writing and testing nonlinear dialogue and events for fields where complex problems are the normal, such as entertainment, e-learning, emergency response, diagnoses health care, sales and customer service, and strategic planning.

Bart Sutton's insight:

This version of Chat Mapper includes the free hobbyist license for personal use.

 

 

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Reading Digital Fiction

Reading Digital Fiction | Multilinear Storytelling | Scoop.it

 

"Over eighty people attended the launch of ‘The Future of Reading? An Exhibition of Digital Literature‘ at Bank Street Arts on Thursday. The exhibition runs until Friday 14th November and the gallery is open Wednesday to Saturday, 11am-4pm. If you can’t make it to the gallery in person, please check out the online version of the exhibition which will remain here on our website indefinitely. Photos of the gallery exhibition and the launch will follow soon!"

Bart Sutton's insight:

‘The Future of Reading?’ exhibition shows how recent forms of experimental writing use digital technologies to enable new ways of reading, which complement and sometimes challenge more established media like books, films, and videogames. It includes Interactive Fictions (IFs) and electronic text adventure games, hypertext and hypermedia fictions, Flash and App-based fictions, kinetic poetry, and literary videogames.

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Adventure – the start of Interactive Fiction, adapted by Lobotomo Software

Adventure – the start of Interactive Fiction, adapted by Lobotomo Software | Multilinear Storytelling | Scoop.it
Bart Sutton's insight:

Play the original Adventure Game made by William Crowther and Don Woods. The game is the first text adventure from 1976. Adventure 2.1 is Freeware.

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A Book Itself Is a Little Machine: Emily Short's Interactive Fiction

A Book Itself Is a Little Machine: Emily Short's Interactive Fiction | Multilinear Storytelling | Scoop.it
When I was first approached to write a piece about interactive fiction (IF), my first thought was of a bunch of geeky teenage boys playing text versions of Dungeons and Dragons on their computers in a moldy rec-room.
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Literatur - Digitale Dichtkunst

Literatur - Digitale Dichtkunst | Multilinear Storytelling | Scoop.it
Hypertext war nur der Anfang - wie sich das Schreiben verändern könnte.
Bart Sutton's insight:

Das Buch als antikes Liebhaberstück! Allein, in Leder gebunden, gehätschelt. Ansonsten ausgestorben.

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inklewriter: Multilineare Story

inklewriter: Multilineare Story | Multilinear Storytelling | Scoop.it

"Verhängnisvolle Träume": eine Story von Dominik Haas, Benjamin Poole, Laura Reber.

 

Ein Projekt des Moduls "Multilineares Storytelling", FS 2013, Game Design, ZHDK.

 

BEGINN:

"Die unheimliche Silhouette hatte Sie nun schon seit einer Ewigkeit verfolgt. Elsa versteckt sich immer wieder in halboffenen Schränken oder schlüpft um eine Ecke, aber die Gestalt scheint genau zu wissen, wo sie ist, und schlurft ihr langsam durch die endlosen Gänge nach."

 

Charkater: Elsa Svenson, Krankenpflegerin, beginnt ihre neue Stelle in einem städtischen Spital. Dort spielt sich Seltsames ab.

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Roundtable: The Interactive Fiction Renaissance

Roundtable: The Interactive Fiction Renaissance | Multilinear Storytelling | Scoop.it
Interactive Fiction is becoming en vogue thanks to the proliferation of both games and digital reading devices, such as tablets and e-readers.
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inkle » inklewriter

inkle » inklewriter | Multilinear Storytelling | Scoop.it
RT @bhwilkoff: Create your own "Choose Your Own Adventure" books. This is amazing!
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The 22 rules of storytelling, according to Pixar

The 22 rules of storytelling, according to Pixar | Multilinear Storytelling | Scoop.it
On Twitter, Pixar storyboard artist Emma Coats has compiled nuggets of narrative wisdom she's received working for the animation studio over the years.
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Introduction to Pathfinders

Introduction to Pathfinders | Multilinear Storytelling | Scoop.it

"Pathfinders begins the necessary process of documenting early digital literature, specifically pre-web hypertext fiction and poetry, from 1986-1995. These literary works were produced with programming languages like BASIC or authoring systems like Storyspace and HyperCard and require a degree of interactivity between the reader and the work. They were also among the first computer-based works of literature to be sold commercially in the U.S. and, because of their availability through commercial distribution, were influential in shaping literary theory and criticism that, today, are used to discuss born digital writing. They are also literary works in danger of becoming inaccessible to the public because they were produced on and for computer platforms that today are obsolete."

Bart Sutton's insight:

Great project of documenting American Electronic Literature with lots of resources. Book available for free online as a multimedia book.

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"Blowback" – ein Hörgame von Deutschlandradio Kultur

"Blowback" – ein Hörgame von Deutschlandradio Kultur | Multilinear Storytelling | Scoop.it

BLOWBACK | DIE SUCHE

ist ein Audiogame. Es erzeugt in Echtzeit eine Audiowelt in 3D Stereo. Zum Spielen benötigst du ein paar Kopfhörer. Achte darauf, dass Links und Rechts nicht vertauscht sind!

Bart Sutton's insight:

Das interaktive Hörspiel "Blowback" besteht aus einem 15minütigen Hörspiel sowie einer iOS- oder Android-App. Die App bietet spatialen 3D-Sound, der mittels Kunstkopf aufgenommen wurde, sowie ein sehr simples Touch-Interface mit Kompass. Der Spieler wird in die Rolle der Journalistin Julia versetzt und muss eine Story um eine Entfühunrg und Trinkwasserknappheit im Jahre 2047 aufdecken.

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Pry re-imagines the e-book

Pry re-imagines the e-book | Multilinear Storytelling | Scoop.it
Co-creator explores a story that lives off the page with touch-screen gestures linked to the narrative.
Bart Sutton's insight:

"The creation of Pry was a hybrid of writing, production, design and coding, all of which occurred in concert." [...]

"n developing the narrative, Gorman wondered what text would look like if it had its own materiality — if it lived off of the page. The answer is an immersive experience that places the reader in an active and exploratory reading of the interface."

> www.prynovella.com

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Twine / An open-source tool for telling interactive, nonlinear stories

Twine / An open-source tool for telling interactive, nonlinear stories | Multilinear Storytelling | Scoop.it

TWINE 2 is out! It is now fully browser enabled. You don't need to write any code to create a simple story with Twine 2, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

 

Bart Sutton's insight:

Twine 2 publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes.

 

Twine was originally created by Chris Klimas in 2009 and is now maintained by a whole bunch of people at severaldifferent repositories. The old non-browser version 1.4.2. is still available for download (for Windows and McOSX).

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Gamasutra: Ben Serviss's Blog - Writing Interactive Fiction in Six Steps

Gamasutra: Ben Serviss's Blog - Writing Interactive Fiction in Six Steps | Multilinear Storytelling | Scoop.it
Bart Sutton's insight:

Ben Serviss (sic!) recently released his first full-length text game for Choice of Games, titled The Last Monster Master (clocking in at 250,000(!) words), and through the process he came up with a basic framework to help write it chapter by chapter. He used the (free) Chat Mapper to write each non-linear chapter before bringing the final text into ChoiceScript, Choice of Games’ own writer-friendly scripting language.

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Unlock The Cypher - An Interactive Murder Mystery

Uncover a shocking mystery as you chase a murderer through the middle ages, Victorian England and the final days of the 20th century.
Bart Sutton's insight:

Interactive Storytelling Kickstarter! Game or interactive Story?

"The Cypher experience is like reading a novel that suddenly pulls you into the pages and plunges you into a strange, immersive world. Each discovery leads to another clue that helps you unlock puzzles as you solve your way through the narrative."

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The Good, The Bad & The Beauty

The Good, The Bad & The Beauty | Multilinear Storytelling | Scoop.it
Bart Sutton's insight:

Beta Version of the Multiplayer Game is online. You need three players to start a game case! Enjoy and solve the murder.

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Literatur aus der Konsole - Wie Computerspiele Geschichten erzählen | Literatur | Deutschlandradio Kultur

Literatur aus der Konsole - Wie Computerspiele Geschichten erzählen | Literatur | Deutschlandradio Kultur | Multilinear Storytelling | Scoop.it
Nächster Level, nächstes Kapitel: Aktuelle Computerspiele setzen auf komplexe Handlungen und interaktives Storytelling. Warum heute nicht nur Programmierer, sondern auch Drehbuchschreiber für Computerspiele gebraucht werden.
Bart Sutton's insight:

Die Sendung macht auf die Anfänge des multilinearen Storytellings in den Choose your adventure Büchern der 1970er/ 1980er Jahren aufmerksam sowie auf die Pen und Paper Rollenspiele derselben Zeit. Dazu kommt das Kino jener Zeit mit dem ersten Star Wars Film 1977, das die Erzählweisen der Spiele stark prägten.

 

> Zork, Textadventures

> Graphic Adventures as virtuelles Puppentheater (z.B. Edna bricht aus)

> Susan O'Connor (die Perspektive der Drehbuchschreiberin)

> Grenzen der Erzählwelt (Bioshock)

> Dear Esther (mehr Verhüllen als Zeigen, neue dramaturgische Wege)

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The Future of Digital Publishing – The Synergy between HTML5 and EPUB 3 | Good E-Reader - ebook Reader and Digital Publishing News

The Future of Digital Publishing – The Synergy between HTML5 and EPUB 3 | Good E-Reader - ebook Reader and Digital Publishing News | Multilinear Storytelling | Scoop.it
The Future of Digital Publishing question has been one of the most popular discussions at major conferences in the last few years. Publishers and ebook stores
Bart Sutton's insight:

Backbone of epub 3 is HTML 5

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Bart Sutton's comment, March 17, 2013 4:20 PM
“Digital publishing already is web-based. If you think about today’s ebooks, they’re really ‘frozen’ web sites packaged in a container. Readers today, however, are demanding more flexibility in how they access and use content. They want rich media and the ability to interact with more and different kinds of content. They want to choose how, when, and where to access stories or information. And they want to use media to engage others much like they share physical books with others to expand a conversation. [...]"
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Storybook - a new anthology of interactive tales by The Marino Family

Author Mark C. Marino and his children are composing a new series of stories for children ages 6-12, tales full of humor, adventure, and mystery. Readers can help the characters make good decisions and learn things along the way.
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Write 'Choose Your Own Adventure’ Books Through This Clever HTML5 App

Write 'Choose Your Own Adventure’ Books Through This Clever HTML5 App | Multilinear Storytelling | Scoop.it

Mark Wilson: "The branching narratives of interactive books are logistical nightmares. That is, until one company released this free writing tool" ...


Via The Digital Rocking Chair, Heiko Idensen
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