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Inform7 : outil de création de fiction interactive

Inform7 : outil de création de fiction interactive | Multilinear Storytelling | Scoop.it

Create you own Interactive Fiction like tht pros - and in French.


Via El_FLE, Joe Pereira
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Multilinear Storytelling
Multilinear Storytelling in different media, from book to game
Curated by Bart Sutton
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Unlock The Cypher - An Interactive Murder Mystery

Uncover a shocking mystery as you chase a murderer through the middle ages, Victorian England and the final days of the 20th century.
Bart Sutton's insight:

Interactive Storytelling Kickstarter! Game or interactive Story?

"The Cypher experience is like reading a novel that suddenly pulls you into the pages and plunges you into a strange, immersive world. Each discovery leads to another clue that helps you unlock puzzles as you solve your way through the narrative."

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The Good, The Bad & The Beauty

The Good, The Bad & The Beauty | Multilinear Storytelling | Scoop.it
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Beta Version of the Multiplayer Game is online. You need three players to start a game case! Enjoy and solve the murder.

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jsmachines.net

jsmachines.net | Multilinear Storytelling | Scoop.it

Play ZORK right now in your browser!

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Literatur aus der Konsole - Wie Computerspiele Geschichten erzählen | Literatur | Deutschlandradio Kultur

Literatur aus der Konsole - Wie Computerspiele Geschichten erzählen | Literatur | Deutschlandradio Kultur | Multilinear Storytelling | Scoop.it
Nächster Level, nächstes Kapitel: Aktuelle Computerspiele setzen auf komplexe Handlungen und interaktives Storytelling. Warum heute nicht nur Programmierer, sondern auch Drehbuchschreiber für Computerspiele gebraucht werden.
Bart Sutton's insight:

Die Sendung macht auf die Anfänge des multilinearen Storytellings in den Choose your adventure Büchern der 1970er/ 1980er Jahren aufmerksam sowie auf die Pen und Paper Rollenspiele derselben Zeit. Dazu kommt das Kino jener Zeit mit dem ersten Star Wars Film 1977, das die Erzählweisen der Spiele stark prägten.

 

> Zork, Textadventures

> Graphic Adventures as virtuelles Puppentheater (z.B. Edna bricht aus)

> Susan O'Connor (die Perspektive der Drehbuchschreiberin)

> Grenzen der Erzählwelt (Bioshock)

> Dear Esther (mehr Verhüllen als Zeigen, neue dramaturgische Wege)

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The Future of Digital Publishing – The Synergy between HTML5 and EPUB 3 | Good E-Reader - ebook Reader and Digital Publishing News

The Future of Digital Publishing – The Synergy between HTML5 and EPUB 3 | Good E-Reader - ebook Reader and Digital Publishing News | Multilinear Storytelling | Scoop.it
The Future of Digital Publishing question has been one of the most popular discussions at major conferences in the last few years. Publishers and ebook stores
Bart Sutton's insight:

Backbone of epub 3 is HTML 5

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Bart Sutton's comment, March 17, 2013 1:20 PM
“Digital publishing already is web-based. If you think about today’s ebooks, they’re really ‘frozen’ web sites packaged in a container. Readers today, however, are demanding more flexibility in how they access and use content. They want rich media and the ability to interact with more and different kinds of content. They want to choose how, when, and where to access stories or information. And they want to use media to engage others much like they share physical books with others to expand a conversation. [...]"
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Storybook - a new anthology of interactive tales by The Marino Family

Author Mark C. Marino and his children are composing a new series of stories for children ages 6-12, tales full of humor, adventure, and mystery. Readers can help the characters make good decisions and learn things along the way.
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Write 'Choose Your Own Adventure’ Books Through This Clever HTML5 App

Write 'Choose Your Own Adventure’ Books Through This Clever HTML5 App | Multilinear Storytelling | Scoop.it

Mark Wilson: "The branching narratives of interactive books are logistical nightmares. That is, until one company released this free writing tool" ...


Via The Digital Rocking Chair, Heiko Idensen
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Interactive Fiction In The iOS Age: A Text-Based Love Story

Interactive Fiction In The iOS Age: A Text-Based Love Story | Multilinear Storytelling | Scoop.it

Via Joe Pereira
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How to appreciate retro games: Interactive Fiction – Part 1

How to appreciate retro games: Interactive Fiction – Part 1 | Multilinear Storytelling | Scoop.it

PART I – INTRODUCTION Interactive Fiction is a genre of gaming that presents the entire game universe in just about the most minimalistic way that is possible: Just plain text.


Via Joe Pereira
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Get Me Writing » 3 Interactive Fiction Authoring Tools

Get Me Writing » 3 Interactive Fiction Authoring Tools | Multilinear Storytelling | Scoop.it
Three applications for writing IF, or text adventures. Each one takes a unique approach, so which one is best for you?

Via Joe Pereira
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Video Games and Storytelling


Via The Digital Rocking Chair, Heiko Idensen
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Mariana Soffer's comment, July 23, 2012 3:21 AM
thanks
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Adventure – the start of Interactive Fiction, adapted by Lobotomo Software

Adventure – the start of Interactive Fiction, adapted by Lobotomo Software | Multilinear Storytelling | Scoop.it
Bart Sutton's insight:

Play the original Adventure Game made by William Crowther and Don Woods. The game is the first text adventure from 1976. Adventure 2.1 is Freeware.

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A Book Itself Is a Little Machine: Emily Short's Interactive Fiction

A Book Itself Is a Little Machine: Emily Short's Interactive Fiction | Multilinear Storytelling | Scoop.it
When I was first approached to write a piece about interactive fiction (IF), my first thought was of a bunch of geeky teenage boys playing text versions of Dungeons and Dragons on their computers in a moldy rec-room.
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Literatur - Digitale Dichtkunst

Literatur - Digitale Dichtkunst | Multilinear Storytelling | Scoop.it
Hypertext war nur der Anfang - wie sich das Schreiben verändern könnte.
Bart Sutton's insight:

Das Buch als antikes Liebhaberstück! Allein, in Leder gebunden, gehätschelt. Ansonsten ausgestorben.

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inklewriter: Multilineare Story

inklewriter: Multilineare Story | Multilinear Storytelling | Scoop.it

"Verhängnisvolle Träume": eine Story von Dominik Haas, Benjamin Poole, Laura Reber.

 

Ein Projekt des Moduls "Multilineares Storytelling", FS 2013, Game Design, ZHDK.

 

BEGINN:

"Die unheimliche Silhouette hatte Sie nun schon seit einer Ewigkeit verfolgt. Elsa versteckt sich immer wieder in halboffenen Schränken oder schlüpft um eine Ecke, aber die Gestalt scheint genau zu wissen, wo sie ist, und schlurft ihr langsam durch die endlosen Gänge nach."

 

Charkater: Elsa Svenson, Krankenpflegerin, beginnt ihre neue Stelle in einem städtischen Spital. Dort spielt sich Seltsames ab.

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Roundtable: The Interactive Fiction Renaissance

Roundtable: The Interactive Fiction Renaissance | Multilinear Storytelling | Scoop.it
Interactive Fiction is becoming en vogue thanks to the proliferation of both games and digital reading devices, such as tablets and e-readers.
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inkle » inklewriter

inkle » inklewriter | Multilinear Storytelling | Scoop.it
RT @bhwilkoff: Create your own "Choose Your Own Adventure" books. This is amazing!
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The 22 rules of storytelling, according to Pixar

The 22 rules of storytelling, according to Pixar | Multilinear Storytelling | Scoop.it
On Twitter, Pixar storyboard artist Emma Coats has compiled nuggets of narrative wisdom she's received working for the animation studio over the years.
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Inform7 : outil de création de fiction interactive

Inform7 : outil de création de fiction interactive | Multilinear Storytelling | Scoop.it

Create you own Interactive Fiction like tht pros - and in French.


Via El_FLE, Joe Pereira
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A Mind Forever Voyaging: The Lost and Found Art of the Text Adventture

A Mind Forever Voyaging: The Lost and Found Art of the Text Adventture | Multilinear Storytelling | Scoop.it

“WELCOME TO ADVENTURE!! WOULD YOU LIKE INSTRUCTIONS?”
So begins one of the most influential computer games of all time.Spawning a decade of imitators, it catalyzed an entirely new industry, and is still played to this day.

And it did it all with 700 lines of code. No graphics.

“Adventure” would be the first piece of interactive fiction, a lost art of a genre that solidly dominated the computer game market until the mid-1980s.


Via Joe Pereira
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Gamify your Media Through Interactive Storytelling app, dio - GCo

Gamify your Media Through Interactive Storytelling app, dio - GCo | Multilinear Storytelling | Scoop.it
dio allows users to gamify their personal media with an interactive storytelling app. By using pictures and other media, people can create rich stories.
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