Continuing the goals of our mission to focus on project-based learning techniques, promote the use of technology in the classroom, and provide professional development & educational leadership resources to improve educator effectiveness.
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Augmented Reality (AR) allows teachers & students to extend the physical world with a virtual overlay. You & your students can create Augmented Reality experiences to extend & enhance the learning context, but how do you know where to begin? Read here to find out.
“What do you want to be when you grow up?” This question still raises a level of uncertainty, even among adults. Career and Technical Education (CTE) can offer students a glimpse at the career horizon that awaits them.
Language MagazineCutting to the Common Core: Changing the Playing FieldLanguage MagazineThe transition to the Common Core State Standards (CCSS) offers a window of opportunity to fortify what and how we teach.
Desktop, laptop, tablet, or mobile phone/smartphone, there sure are a multitude of options when it comes to classroom technology. You may be stuck with one or the other, but if you have a choice, what option will be the best for your students?
After nearly two decades of teaching around the globe, Scot Hoffman also realizes that school isn't always so hospitable to inquiring minds. The Curiosity Project, a self-directed learning experience engages students, parents, and teachers as collaborators in inquiry.
Under Michigan's new Common Core State Standards, instruction in English language arts has changed dramatically. Under the new standards, the text - not the teacher - takes center stage in instruction.
Think 4 year olds are too young for augmented reality? If you said, "Yes!" you're wrong!! Take a look at this video (parental permission) of 4 and 5 year old PreK students at their first look at augmented reality (AR).
Learn about life, the universe and everything on your iPad/iPhone. Now, not only can you read about information, you can interact with it as well, even if you’re nowhere near lab or can’t perform hands-on experiments.
Teachers view self-paced Blended Learning as a process where the “computer does the teaching” and the role of the teacher is diminished. That's not the case - the teacher is still very important; however, the role changes.
Gamification is a trend that doesn’t seem to be going away any time soon. Incorporating game play elements into your classroom can help to create a dynamic, interactive environment that will help get and keep your students engaged in the material and excited to learn.
Mobile computing has taken over. The higher education community already knows that, but Adobe’s recent report, The State of Mobile Benchmark, uncovered some amazing statistics about the stunning growth of tablets, the true impact of smarthphone proliferation and the future of digital content.
In the modern classroom, student research and creation has taken on a new look. Widespread sharing of these projects is becoming more common, and the internet allows students to reach an audience far beyond the school or classroom.
Get recommended app lists, webcasts and resources selected by Apple Distinguished Educators. Their recommended apps have been tested in a variety of different grade levels, instructional strategies and classroom settings. We are what we app!
If you are a teacher wanting to increase the interaction with students while helping them to learn online you have to identify the right way to communicate with students. Here are some helpful tools which you can implement to encourage interaction and enhance your teaching skills.