Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. In our elementary school classrooms, we use AR to create active learning experiences hitherto inconceivable, and in the process redefine the learning space!
Via Nik Peachey, Shannon Mersand
"Greetings! This LiveBinder is dedicated to helping teachers find the right web tool for the task at hand. Feel free to copy it, share it, leave comments, and if you feel so moved, mark it as "useful. You can find my contact info and more of my resources below."
by Greg Kulowiec"If you have been following my blog at all, you likely have read a few posts about app-smashing. I thought I should make a helpful guide for other educators and students interested in experimenting with this concept. Below is my app-smashing app-pack, the key tools that I use to create my multimedia app-smashes. Please click on any of the app icons below to learn how I use the tool and watch a video tutorial (if possible)."Enjoy & smash on!"Jim Lerman's insight:Click on image above to go to a live thinglink for 12 of Kulowiec's favorite app-smashing tools.
Via Jim Lerman
“ "Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.”
Via Martha Lackey, Shannon Mersand
Jackie Gerstein, Ed.D:"All of my classes, regardless of student age or demographics – elementary gifted students or graduate students, begin with ice-breakers and team-building activities. I recently developed a passion for using students’ mobile devices to do so as this devices have become natural and personalized extensions of students’ “selves.”"
Via John Evans, ManufacturingStories, Dennis T OConnor