"Windosill is more or less a puzzle game, though it’s as much about simple play and understanding as it is about analysis or problem solving. Fittingly, the game begins with a toybox — you’ll be disoriented at first, then come to realise that you can manipulate everything on the screen. However, not all of those things are required to progress — they’re simply there, begging for you to touch and squeeze them. A clock, a plant; a light, a squishy thing with an eye on top. And at the bottom of the screen, a little toy car."