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Rescooped by Teodor Kutzarov from Transmedia: Storytelling for the Digital Age
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Games Are a Whole New Form of Storytelling

Games Are a Whole New Form of Storytelling | Most IN the Post | Scoop.it

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Maxine Horn's curator insight, November 29, 2013 8:06 AM

Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?

Mariale Peñalosa Arguijo's curator insight, November 29, 2013 10:01 AM

add your insight...

 10
Katie Chase's curator insight, December 5, 2013 5:28 AM

Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna

Rescooped by Teodor Kutzarov from Transmedia: Storytelling for the Digital Age
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From 'Oliver Twist' to 'Game of Thrones': Six serials and how they've deepened the art of storytelling

From 'Oliver Twist' to 'Game of Thrones': Six serials and how they've deepened the art of storytelling | Most IN the Post | Scoop.it

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The Digital Rocking Chair's curator insight, November 27, 2013 2:31 PM


Frank Rose:  "For a couple of years now, “transmedia” has been the buzzword most people use to define story­telling in the digital age" ...

Dr. Pamela Rutledge's curator insight, November 27, 2013 10:19 PM

Great article by Frank Rose. Of particular interest to me was the underground map showing the linkages between the various areas of storytelling.  First, I'm always interested in how stories translate into visual representation.  Second, when you look at different 'stops on the lines' you can see how quickly the world is becoming transmedia, to the point of making that term redundant or perhaps equivalent to a 'coordinated and creative use of media tools to craft and extend a story.'  We might more accurately the underground stops hubs and nodes given the interretlationships among platforms and the increasingly blurry boundaries that aren't shown.  However the subway/underground metaphor more clearly allows content to ride a type of media.  Yet Mad Men, for example, really intersects other lines because , among other things, of fan co-creation.  The map itself raises interesting questions, such as where do you define 'real world'?  Is that a marker of the story's origins or where it is experienced?  But any visual metaphor or article that gets you asking good questions is effective in my book.  And Frank is always good at that.

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Lord of Curation Series: Fiona Milburn

Lord of Curation Series: Fiona Milburn | Most IN the Post | Scoop.it

Welcome to Transmedia: Storytelling for the Digital Age …

 

Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms.  If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series.  I really enjoy your support and hope you find the articles that I share as interesting and useful as I do. 

 

Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.


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Jess McCulloch's comment, January 4, 2013 1:04 AM
thank you for being such a great curator Fiona!
Nicky Moore's comment, February 1, 2013 6:02 PM
Agreed! Such a wonderful resource!
Johan Lindblom's curator insight, January 9, 2016 2:06 AM

Storytelling for the digital age as immersive storyworlds.

Rescooped by Teodor Kutzarov from Transmedia: Storytelling for the Digital Age
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A Million Ways to Tell A Story: Yomi Ayeni's Vision for the Future of Storytelling

A Million Ways to Tell A Story: Yomi Ayeni's Vision for the Future of Storytelling | Most IN the Post | Scoop.it

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Teodor Kutzarov's insight:

Yeah, yeah, we need stories

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The Digital Rocking Chair's curator insight, November 28, 2013 11:38 PM


Dorristheloris:  "People have been telling stories since they learned to communicate with each other. They’ve been recording stories since the first primitive figure was painted on a cave wall. There’s something instinctive and primal about the need to pass on your experiences, whether they be realistic or fantastical, to another or many other human beings."

Maxine Horn's curator insight, November 29, 2013 8:05 AM

Everything is about story-telling - people have lottle time these days for learning, thinking, considering, so the art is in the story-telling that holds attention and is highly visual

Rescooped by Teodor Kutzarov from Transmedia: Storytelling for the Digital Age
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Post Apocalysim & the guts of Post-Apocalyptic Storyworlds

Post Apocalysim & the guts of Post-Apocalyptic Storyworlds | Most IN the Post | Scoop.it

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The Digital Rocking Chair's curator insight, November 24, 2013 11:22 PM


Mike Jones:  "Like any narrative genre, Post-Apocalyptic fiction can be understood as a response to social fears - a metaphoric framework for exploring ideas about humanity that stem directly from where we are in the present day " ...