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The best of Toy Fair: 10 non-tech toys I loved

The best of Toy Fair: 10 non-tech toys I loved | Mobile Learning | Scoop.it
From Think Fun's Maker Studio to Mattel's Treasure Truck, Wendy Smolen looks at the top-notch non-tech toys featured at last week's Toy Fair in New York.
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How to Turn a Classroom Research Project into an Infographic | Edudemic

How to Turn a Classroom Research Project into an Infographic | Edudemic | Mobile Learning | Scoop.it
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‘Gamification’ Is Dead, Long Live Games For Learning | TechCrunch

‘Gamification’ Is Dead, Long Live Games For Learning | TechCrunch | Mobile Learning | Scoop.it
Editor's note: Michael John ("MJ") is responsible for all creative product development at GlassLab. An industry veteran who has designed commercial video..
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Measuring Students’ Self-Control: A ‘Marshmallow Test’ for the Digital Age

Measuring Students’ Self-Control: A ‘Marshmallow Test’ for the Digital Age | Mobile Learning | Scoop.it
Researchers hope that being able to accurately measure how well students resist digital temptations will help them learn about how "academic diligence" features in later life success.
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What "open learning" looks like when it's for kids who need it most

What "open learning" looks like when it's for kids who need it most | Mobile Learning | Scoop.it
It takes more than videos on the Internet to get kids engaged in learning to code, writes Mimi Ito.
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Possible Worlds Creator: Developers Should Focus on Function Over Aesthetics

Possible Worlds Creator: Developers Should Focus on Function Over Aesthetics | Mobile Learning | Scoop.it
This week we begin a three-part series from the folks behind Possible Worlds, a digital game initiative aimed at improving middle school students's understanding of science.
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Games Can Advance Education: A Conversation With James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee | Mobile Learning | Scoop.it
Games and learning champion James Paul Gee discusses literacy, systems thinking, education, socio-economic inequality, and, of course, video games.
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Tech-savvy children abandon the web for 'free' mobile play

Tech-savvy children abandon the web for 'free' mobile play | Mobile Learning | Scoop.it
Tech companies are struggling to make a profit as parents let children use their mobiles, but don't want to pay up front for apps
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Tinybop founder talks business strategy and app design

With one big app hit The Human Body, which has 4.9 million downloads and counting, its publisher Tinybop is making the move to Plants.
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YouTube, apps and Minecraft: digital kids and the future of children’s media

YouTube, apps and Minecraft: digital kids and the future of children’s media | Mobile Learning | Scoop.it
SuperAwesome boss Dylan Collins challenges entertainment companies and investors to adapt to change. By Stuart Dredge
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Hand over the iPad: Seattle doctor says babies should use tablets - KOMO News

Hand over the iPad: Seattle doctor says babies should use tablets - KOMO News | Mobile Learning | Scoop.it
KOMO News Hand over the iPad: Seattle doctor says babies should use tablets KOMO News SEATTLE -- Doctors have long said children under 2 years old shouldn't have any screen time.
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Digital Creativity Guide | Common Sense Media

Digital Creativity Guide | Common Sense Media | Mobile Learning | Scoop.it
Guide to creativity tools for kids from Common Sense Media.
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Real Work v. Real World

Real Work v. Real World | Mobile Learning | Scoop.it
"Make the problem about mobile phones. Kids love mobile phones." I've heard dozens of variations on that recommendation in my task design workshops. I heard it at Twitter Math Camp this summer. Tha...
Suki Husain's insight:

Insightful post about the difference between authentic / concrete and fake problems...

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Joan Ganz Cooney Center - What’s in Store Today: A Snapshot of Kids’ Language and Literacy Apps (Part 2)

Joan Ganz Cooney Center - What’s in Store Today: A Snapshot of Kids’ Language and Literacy Apps (Part 2) | Mobile Learning | Scoop.it
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Forecasting K 12 Edtech Adoption Trends (EdSurge News)

Forecasting K 12 Edtech Adoption Trends (EdSurge News) | Mobile Learning | Scoop.it
Trends change with the season. And in education technology, no one does a more persistent job of tracking these shifting patterns than the New Media Consortium.
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Teachers Surveyed on Using Digital Games in Class

Teachers Surveyed on Using Digital Games in Class | Mobile Learning | Scoop.it
We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom.
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Joan Ganz Cooney Center - Björn Jeffrey on Why Toca Boca Won’t Be Selling to Schools

Joan Ganz Cooney Center - Björn Jeffrey on Why Toca Boca Won’t Be Selling to Schools | Mobile Learning | Scoop.it
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Endless Alphabet creator spells out success tactics

Endless Alphabet creator spells out success tactics | Mobile Learning | Scoop.it
For millions of preschoolers, 12 minutes could be all it takes to learn a new word or two. That�s how long the average tot is spending on Endless Alphabet, the popular app from San Francisco-based mobile startup Originator.
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Tweet from @ashleyhhurley

Tweet from @ashleyhhurley | Mobile Learning | Scoop.it
Understanding the technology adoption curve: via @ashleyhhurley #edchat #edtech #moedchat #unionrxi #ISTE2014 http://t.co/f6pPbyB3Nc

Via Consultants-E
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Consultants-E's curator insight, June 24, 2014 11:47 AM

@atomic_learning come up with quite a few interesting infographics like this one on different phases of the technology adoption curve.

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A Typographic Approach to Email

A Typographic Approach to Email | Mobile Learning | Scoop.it
In our on-going pursuit of trying to improve readability and usability of digital products and services, one thing that’s always struck us as odd is the way typography of email applications has been...
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