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Changing the world of work- by Harold Jarche

Changing the world of work- by Harold Jarche | mobile learning | Scoop.it

Via Ana Cristina Pratas
niftyjock's insight:

I think trust the hardest thing for companies to develop. They can,t buy it they have to create trust. 

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Jesse Soininen's curator insight, February 22, 1:11 PM

A Definitive Must Read for Everyone interested in the Future of Work!

Paula King, Ph.D.'s curator insight, February 23, 1:37 PM

Trust.  

Nevermore Sithole's curator insight, March 14, 12:26 AM
Changing the world of work- by Harold Jarche
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Using mobile technology for fostering intellectual engagement

Using Mobile Technology for Fostering Intellectual Engagement

Via Edumorfosis, juandoming, Nevermore Sithole
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Nevermore Sithole's curator insight, February 27, 1:22 AM
Using mobile technology for fostering intellectual engagement
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Cognitive Load Theory and Instructional Design ...

Cognitive Load Theory and Instructional Design ... | mobile learning | Scoop.it
Understanding the basics of the Cognitive Load Theory and applying them to your instructional design is an absolute must, particularly if you want your learners to get the most out of the eLearning course you are creating.
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Often overlooked idea when the pressures of student life get involved

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Using Role Play Simulations to Promote Active Learning

Using Role Play Simulations to Promote Active Learning | mobile learning | Scoop.it
Role play simulation is a form of experiential learning that allows you to “cover” the same sort of topics as you would in a lecture course while moving your students from passive to active learners.
niftyjock's insight:

Role plays are an under-used learning technique.

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This That New – Berlin Boombox – A Cardboard Dock For Smart Phones

This That New – Berlin Boombox – A Cardboard Dock For Smart Phones | mobile learning | Scoop.it
We are a collective of forward-thinking individuals from London that aim to bring light to quality underground and mainstream movements within the Music & Fashion worlds.
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so cool and retro

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SAP reports on global consumer trends impacting demand for mobile commerce services

SAP reports on global consumer trends impacting demand for mobile commerce services | mobile learning | Scoop.it
 
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at first I though that demand would be driven by wealth but mobile uptake seems to be driven by age 

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Twitter for learning

Again
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Top 8 Competencies of a Mobile Learning Designer

Top 8 Competencies of a Mobile Learning Designer | mobile learning | Scoop.it
“Mobile learning is one of the major revolutions happening around us that demands a shift in the mere thinking of ‘learning’.”
niftyjock's insight:
I love my mobile phone, but I don't use it enough for learning. Why?
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A beginner's guide to mobile learning in ELT | EnglishAgenda | British Council

A beginner's guide to mobile learning in ELT | EnglishAgenda | British Council | mobile learning | Scoop.it

Via Paul Slater
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Engaging Students Through Digital Badges | EDUCAUSE.edu

Engaging Students Through Digital Badges | EDUCAUSE.edu | mobile learning | Scoop.it

Via Paige Brooks-Jeffiers, mixmaxmin
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Rescooped by niftyjock from Papers & presentations ["mobile learning", web2.0, computer supported collaborative learning etc.]
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Social patterns in mobile technology mediated collaboration among members of the professional distance education community

Social patterns in mobile technology mediated collaboration among members of the professional distance education community | mobile learning | Scoop.it
(2008). Social patterns in mobile technology mediated collaboration among members of the professional distance education community. Educational Media International: Vol. 45, No. 1, pp. 17-32.

Via Jari Laru
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Jari Laru's curator insight, May 14, 2013 12:39 AM

The aim of this study was to identify social patterns in mobile technology mediated collaboration among distributed members of the professional distance education community. Ten participants worked for 12 weeks designing a master’s programme in information sciences. The participants’ mobile technology usage activity and interview data were first analyzed to get an overview of the density and distribution of collaboration at individual and community levels. Second, the results of the social network analyses were interpreted to explore how different social network patterns of relationships affect online and offline interactions. Third, qualitative descriptions of participant teamwork were analyzed to provide practical examples and explanations. Overall, the analyses revealed nonparticipative behaviour within the online community. The social network analysis revealed structural holes and sparse collaboration among participants in the offline community. It was found that due to their separated practices in the offline community, they did not have a need for mobile collaboration tools in their practises

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Scaffolding learning activities with collaborative scripts and mobile devices

Scaffolding learning activities with collaborative scripts and mobile devices | mobile learning | Scoop.it

Academic dissertation to be presented with the assent of the Doctoral Training Committee of Human Sciences of the University of Oulu for public defence in Kaljusensali (Auditorium KTK 112), Linnanmaa, on 12 October 2012, at 12 noon


Via Jari Laru
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Jari Laru's curator insight, May 14, 2013 12:48 AM

The use of mobile devices, including mobile phones and tablets, is a growing trend in education. The practice has been widely technology driven and often justified simply by the importance of using new technology in a classroom and by claiming such devices to be important in reaching something referred to, although not that well defined, as 21st century skills. This thesis is one answer to the challenge represented by this development. It brings together theoretical ideas of scaffolding learning with collaborative scripts and the use of mobile devices as cognitive tools in a real life educational settings.

This thesis has constructivist grounds and aims at exploring how to support collaborative learning when students have ill-structured problems and their activities are supported with mobile technologies. The study consists of three case studies, which together form an example of how important it is to design, develop and deliver lightweight digital tools and activities for learners to construct knowledge.

Overall, the results of three case studies in this thesis confirms that it is a dubious assumption that learners will automatically take appropriate and measured advantage of the affordances of mobile devices and other emergent technologies involved in cognitive activities: rather, these cognitive tools require deliberate attention and effort from learners to make use of the affordances of the tools. Furthermore, results from the case studies reveal that personal factors such as students’ prior knowledge and their metacognitive and collaborative skills, as well as contextual cues such as cultural compatibility and instructional methods, influence student engagement.

niftyjock's curator insight, December 9, 2013 1:27 PM

Fantatsic study, well researched and engaging text, 

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Teachers Rubric for Selecting Mobile Apps ~ Educational Technology and Mobile Learning

Teachers Rubric for Selecting Mobile Apps ~ Educational Technology and Mobile Learning | mobile learning | Scoop.it

"Below is a wonderful rubric to help you select mobile apps to use with your students. I am adding this resource to the section I have created here in Educational Technology and Mobile Learning under the label " Teacher App Rubrics ". I come across this rubric from Cybraryman app page but the rubric was created by elearning skills."


Via John Evans
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What Will Google Glass Do to Our Brains?

What Will Google Glass Do to Our Brains? | mobile learning | Scoop.it
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Keep taking the tablets? Assessing the use of tablet devices in learning and teaching activities in the Further Education sector | Fabian | Research in Learning Technology

Keep taking the tablets? Assessing the use of tablet devices in learning and teaching activities in the Further Education sector | Fabian | Research in Learning Technology | mobile learning | Scoop.it
Keep taking the tablets? Assessing the use of tablet devices in learning and teaching activities in the Further Education sector
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Great to see how we can use tablets in the classroom

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Instructional Design: Where to Start with an eLearning Project

Instructional Design: Where to Start with an eLearning Project | mobile learning | Scoop.it
eLearning doesn't have to be a sink-or-swim method. Solid instructional design means starting slowly and tweaking to find what works.
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5 Things You Missed at the Mobile World Congress So Far

5 Things You Missed at the Mobile World Congress So Far | mobile learning | Scoop.it
As we anxiously await the arrival of the Samsung Galaxy S5 smartphone coming out of Mobile World Congress in Barcelona this afternoon, manufacturers such as Nokia and Sony have already unveiled the latest products in their lineups Here are five...
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more toys

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Changing the world of work- by Harold Jarche

Changing the world of work- by Harold Jarche | mobile learning | Scoop.it

Via Ana Cristina Pratas
niftyjock's insight:

I think trust the hardest thing for companies to develop. They can,t buy it they have to create trust. 

more...
Jesse Soininen's curator insight, February 22, 1:11 PM

A Definitive Must Read for Everyone interested in the Future of Work!

Paula King, Ph.D.'s curator insight, February 23, 1:37 PM

Trust.  

Nevermore Sithole's curator insight, March 14, 12:26 AM
Changing the world of work- by Harold Jarche
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Philips' supermarket lighting acts as your personal shopper

Philips' supermarket lighting acts as your personal shopper | mobile learning | Scoop.it
Philips is currently piloting a light-based communication system that will help you navigate around the supermarket.
niftyjock's insight:

One more way to sell me junk

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Wearable Transmitter Turns Your Palm Into a Touch Interface

Wearable Transmitter Turns Your Palm Into a Touch Interface | mobile learning | Scoop.it
“The world could be at your fingertips, thanks to a new wearable, gesture-based gadget. Fin enables users to control up to three devices such as smartphones, car radios and smart TVs using only swipes and taps.”
niftyjock's insight:
Another way to get RSI?
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Groundbreaking Digital Badge System at UC-Davis - EdBizWatch

Groundbreaking Digital Badge System at UC-Davis - EdBizWatch | mobile learning | Scoop.it
The badges are no threat to the UCD degrees. They document experiential learning. Badging From Within, Paul Fain, Inside Higher Ed (Interesting!
Via Kenneth Doucet
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Using Augmented Reality for Contextual Mobile Learning by Jason Haag

Using Augmented Reality for Contextual Mobile Learning by Jason  Haag | mobile learning | Scoop.it

Via Ana Cristina Pratas
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social-media-in-education-part-1(facebook-&-twitter).pdf


Via Adelina Silva, Cíntia Rabello, mixmaxmin
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Scaffolding learning activities with collaborative scripts and mobile devices

Scaffolding learning activities with collaborative scripts and mobile devices | mobile learning | Scoop.it

Academic dissertation to be presented with the assent of the Doctoral Training Committee of Human Sciences of the University of Oulu for public defence in Kaljusensali (Auditorium KTK 112), Linnanmaa, on 12 October 2012, at 12 noon


Via Jari Laru
niftyjock's insight:

Fantatsic study, well researched and engaging text, 

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Jari Laru's curator insight, May 14, 2013 12:48 AM

The use of mobile devices, including mobile phones and tablets, is a growing trend in education. The practice has been widely technology driven and often justified simply by the importance of using new technology in a classroom and by claiming such devices to be important in reaching something referred to, although not that well defined, as 21st century skills. This thesis is one answer to the challenge represented by this development. It brings together theoretical ideas of scaffolding learning with collaborative scripts and the use of mobile devices as cognitive tools in a real life educational settings.

This thesis has constructivist grounds and aims at exploring how to support collaborative learning when students have ill-structured problems and their activities are supported with mobile technologies. The study consists of three case studies, which together form an example of how important it is to design, develop and deliver lightweight digital tools and activities for learners to construct knowledge.

Overall, the results of three case studies in this thesis confirms that it is a dubious assumption that learners will automatically take appropriate and measured advantage of the affordances of mobile devices and other emergent technologies involved in cognitive activities: rather, these cognitive tools require deliberate attention and effort from learners to make use of the affordances of the tools. Furthermore, results from the case studies reveal that personal factors such as students’ prior knowledge and their metacognitive and collaborative skills, as well as contextual cues such as cultural compatibility and instructional methods, influence student engagement.

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Designing Futures for Peer-to-Peer Learning @ CSCW

Open, online learning environments, such as MOOCs (Massive Open Online Courses) and open learning communities have been promoted as a way to expand equitable access to quality education. Such learning experiences are potentially enriched via extensive networks of peer learners. Even though challenges exist to realize these aspirations, open, online learning environments can serve as a mechanism for how we provide transformative learning experiences. This workshop aims to bring researchers, designers, and practitioners from diverse disciplinary backgrounds to explore how the body of CSCW knowledge can better support the vision of sustaining peer-to-peer learning in online environments.

 


Via jean lievens
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Excellent Videos OnThe Use of Augmented Reality Apps by Students ~ Educational Technology and Mobile Learning

Excellent Videos OnThe Use of Augmented Reality Apps by Students ~ Educational Technology and Mobile Learning | mobile learning | Scoop.it

"Below are some good videos I got a few days ago on examples of how some augmented reality apps are being used with kids to help them improve their learning. If the concept of augmented reality if all new to you then here is a brief definition of it: Augmented Reality is exactly what the name implies: an augmented version of realty created by mixing technology with the known world. It might be a distorted, augmented, or less augmented version of the actual world but in its basic form, augmented reality is a simulation or rather a way of superimposing digital contents into the real context."


Via John Evans, Ricard Garcia
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Rachael Jones's curator insight, October 17, 2013 10:10 PM

The Department of Citizenship & Immigration in Australia created an augmented reality app for Harmony day which was AWESOME. I'm all for this near-holographic technology in classrooms! Best thing is - it's technology that gets students out of their chairs and keeps them engaged while they walk around exploring the 360 degree augmented "reality".

NASA also made a cool Mars Rover app.

Judih Weinstein Haggai's curator insight, October 18, 2013 9:11 PM

This offers fascinating possiblities. Just need to sync the equipment and OS

montse lzluzuriaga's curator insight, January 5, 11:41 AM

ideos n ayudar a enfocar el uso de realidad aumentada en el aula.