A list of iOS apps that can help your students learn to code. Some fun games to try, for ages 3 and up. | Hopscotch -- Hour of Code Edition! Programming for kids. Make games, stories, animations and more!, Tynker - Learn programming with visual code blocks and build your own games, Treehouse: Learn Programming and Design, ScratchJr, Codecademy: Code Hour, Codea, Kodable, Daisy the Dinosaur, Lightbot - Programming Puzzles, and Cargo-Bot
El aprendizaje móvil, o mobile learning, utiliza dispositivos móviles como teléfonos, tabletas o PDAs para transmitir conocimiento y educar a los usuarios en diferentes aspectos. Gracias a los avances tecnológicos de la última década, los dispositivos se han mejorado y vuelto parte del día a día de los ciudadanos, que crecen rodeados de ellos. Poco…
Over the next four years, nearly a billion students will enter middle and high school, and if recent projections are accurate, most of them will have a smartphone in their pocket. These students will decide what apps they use and when they use them, and could potentially take large parts of their education into their own hands.
Despite this potential, there are few break-out apps that cater directly to students. The education app charts are led by games and classroom tools, and the largest student-focused apps—Duolingo, Quizlet, and recently PhotoMath—only serve a thin slice of student needs, leaving huge potential for new entrants.
We’ve spent the last two years at Socratic studying how students learn with the Internet. In hopes of inspiring the development of more student-focused apps, we’d like to share some of our insights about how students use their phones while studying today.
Ahora que va a comenzar el curso escolar y que muchos profesores estarán pensando en utilizar tabletas con sistema operativo Android pueden apoyarse en su planificación en este listado de aplicaciones organizadas por categorías.
First things first. It’s never just about the apps. End of. That said being guided around tried and tested apps from the classroom can be really helpful. With that in mind, back in 2014 I cre…
Via Cindy Rudy
Ms. Kelly's Kindergarten class has been hard at work on an animal research project that is unlike any other I've been a part of. For the culmination of the project, students recorded an interview of an animal in its habitat using our green screen and the Do Ink app.
I really can’t describe how amazing this technology is. You have to get one and see for yourself! What is it? Google Cardboard is a virtual reality headset which immerses you in the video or picture so you can see a 360 degree view of an image or video.
“Si utilizamos tecnologías 3.0 no deberíamos aplicar metodologías 1.0. Aquí os dejo una selección de 13 Apps para utilizar en nuestra práctica docente, pero recordad que lo importante no es el qué, sino el cómo. Para acceder a las aplicaciones haced clic en los iconos de las mismas.”
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