The current generation of students has grown up with technology and uses it in every aspect of their daily lives and for many, this will include the jobs they will be pursuing. Equipping students with the skills they need in life outside of school and beyond the makerspace, is an powerful component of the Maker Movement. An often overlooked but necessery skillset for those students who will be pursuing careers related to the themes in your makerspace, such as electricity, engineering and design, is leveraging advancements made in digital tools available on their personal devices.
As a librarian in a BYOD high school, in addition to providing opportunities for my students to use their mobile devices as a creation tool, I also promote the idea of using their personal devices as a toolbox. As a result, in our makerspace, we have a BYOT (Bring Your Own Toolbox) initiative. This initiative was spurred by a conversation with our school electrician, who one day was doing work in our library, and instead of using physical tools, we spotted him using tools on his smartphone. He emphasized how important devices are now to those in skilled trades.
The experiential learning opportunities offered in makerspaces are one of the most valuable tools we have for prepare students for the workforce they will be entering into. We as maker educators need to create new ways of learning to help to build a better workforce. Stocking your makerspace with tools and supplies can be very beneficial, but for our stdents, their most powerful tool, might be right in their pocket!
Below are some of our favorites. Click on the image for FREE downloadable sign to help you kick off a BYOT initiative in your makerspace!
EDTECH4BEGINNERS presents... Create 6) ThingLink lets you add interactivity to an image with ease. Choose a picture and then mark hot-spots. When the hot-spot it is tapped, the video or text you have input will pop-up. 16) Canva - simply the most amazing app for graphic design. Posters have never looked so good! 13) Bossjock supports…
Via David R. Perry
A list of iOS apps that can help your students learn to code. Some fun games to try, for ages 3 and up. | Hopscotch -- Hour of Code Edition! Programming for kids. Make games, stories, animations and more!, Tynker - Learn programming with visual code blocks and build your own games, Treehouse: Learn Programming and Design, ScratchJr, Codecademy: Code Hour, Codea, Kodable, Daisy the Dinosaur, Lightbot - Programming Puzzles, and Cargo-Bot
El aprendizaje móvil, o mobile learning, utiliza dispositivos móviles como teléfonos, tabletas o PDAs para transmitir conocimiento y educar a los usuarios en diferentes aspectos. Gracias a los avances tecnológicos de la última década, los dispositivos se han mejorado y vuelto parte del día a día de los ciudadanos, que crecen rodeados de ellos. Poco…
Quite often, we find ourselves focusing on what we can do in our classrooms while using our Chromebooks. I’ve even heard once or twice technology in terms of “Classroom” and “Mobile” technology. This, of course, brings up the question, “Why not think of classroom technology AND mobile apps in the same sentence?” Today, lets take a look at 8 great apps that should be found in your mobile classroom in 2017.
Recording your voice in Anchor is incredibly easy; you simply hold your phone up to your ear, just like talking on the telephone. Best of all, anyone can interact and respond, creating instant discussions that were never before possible on the internet. Once published, conversations can be shared as podcasts, and heard all over the web.
2014 was quite an eventful year in our industry. Apple finally gave in to the big screen but also teased us with the small screen of the upcoming Apple Watch, and even surprised developers with Swift. Google wasn’t quiet either, …
Ahora que va a comenzar el curso escolar y que muchos profesores estarán pensando en utilizar tabletas con sistema operativo Android pueden apoyarse en su planificación en este listado de aplicaciones organizadas por categorías.
First things first. It’s never just about the apps. End of. That said being guided around tried and tested apps from the classroom can be really helpful. With that in mind, back in 2014 I cre…
Via Cindy Rudy
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