Ms. Kelly's Kindergarten class has been hard at work on an animal research project that is unlike any other I've been a part of. For the culmination of the project, students recorded an interview of an animal in its habitat using our green screen and the Do Ink app.
I really can’t describe how amazing this technology is. You have to get one and see for yourself! What is it? Google Cardboard is a virtual reality headset which immerses you in the video or picture so you can see a 360 degree view of an image or video.
“Si utilizamos tecnologías 3.0 no deberíamos aplicar metodologías 1.0. Aquí os dejo una selección de 13 Apps para utilizar en nuestra práctica docente, pero recordad que lo importante no es el qué, sino el cómo. Para acceder a las aplicaciones haced clic en los iconos de las mismas.”
instaGrok is an innovative educational search engine that combines sophisticated semantic technology with an interactive user interface to make learning more engaging, personalized and fun for everyone. instaGrok is used by hundreds of thousands of students, teachers and everyday people every month.
I first saw Blippar at Bett 2015 and the content they showed off back then was pretty amazing. I’ve played with Blippbuilder which is a great platform for creating AR content. However the release of their first Education Blipps (you can find them here) is very exciting! The one that really grabbed my attention, naturally, was the volcano Blipp.
With only a few more chapters to go in Andy Weir’s The Martian and the recent news of water on Mars, outer space has been on my mind more than usual. If your students are curious about the moon, planets, or space travel, they’ll want to check out these fantastic apps for the iPad. Each one will help students explore outer space as they read informational text, view video clips, and interact with the content on their screen. These apps can inspire young scientists and take students on a virtual trip beyond the walls of your classroom!
El aprendizaje móvil, o mobile learning, utiliza dispositivos móviles como teléfonos, tabletas o PDAs para transmitir conocimiento y educar a los usuarios en diferentes aspectos. Gracias a los avances tecnológicos de la última década, los dispositivos se han mejorado y vuelto parte del día a día de los ciudadanos, que crecen rodeados de ellos. Poco…
Over the next four years, nearly a billion students will enter middle and high school, and if recent projections are accurate, most of them will have a smartphone in their pocket. These students will decide what apps they use and when they use them, and could potentially take large parts of their education into their own hands.
Despite this potential, there are few break-out apps that cater directly to students. The education app charts are led by games and classroom tools, and the largest student-focused apps—Duolingo, Quizlet, and recently PhotoMath—only serve a thin slice of student needs, leaving huge potential for new entrants.
We’ve spent the last two years at Socratic studying how students learn with the Internet. In hopes of inspiring the development of more student-focused apps, we’d like to share some of our insights about how students use their phones while studying today.
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