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Rescooped by Eddy Mendoza from Tracking Transmedia
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This is really Genius: CODE HERO is a game that teaches how to make games. Then move on to Unity & create & sell yr own Games. Smart Smart Smart

This is really Genius: CODE HERO is a game that teaches how to make games. Then move on to Unity & create & sell yr own Games. Smart Smart Smart | Mobile Games Biz | Scoop.it

Code Hero is a game that teaches you how to make games with a code ray that shoots Javascript. Play Code Hero, learn to code with the Unity3D game engine and publish your games for any platform. 

 


Via siobhan-o-flynn
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Jeni Mawter's curator insight, March 16, 2013 1:08 AM

Always wanted to learn how to make games? Here's your chance.

Delmai George's curator insight, March 16, 2013 3:40 AM

This looks an interesting way to learn programming.  If its free, it could be worthwhile exploring for the computer programming strands of the Australian Curriculum: Technology for older students.

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Half of US Mobile Users to Play Games in 2013

The mobile gaming audience is growing rapidly, especially on smartphones. As more play games on mobile, revenues from downloads, in-game purchases and in-game ads are also rising fast, and set to reach $1.78 billion this year.

Via Don Dea
Eddy Mendoza's insight:

Datos sobre el crecimiento de jugadores móvil en EUA. Se observa como con los años van dominando los ingresos por compras in-game (IAPS), sobre las de descargas pagadas y publicidad in-game.

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Don Dea's curator insight, June 4, 2013 12:27 AM

More than half of all US mobile phone users—about 125.9 million people or 39.8% of the total US population—will play games on their phones this year, as the ongoing explosion in usage pushes mobile gaming revenues to $1.78 billion in the US, according to new figures from eMarketer.

Mobile gaming has been a high-growth market in recent years, with revenues increasing at triple-digit rates in 2012 and 2011. But even as the market grows more mature, double-digit growth rates are anticipated in coming years, with revenues expected to reach $3.77 billion by 2017.


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Screen Australia Injects $6 Million Into Dying Games Industry - The Escapist

Screen Australia Injects $6 Million Into Dying Games Industry The Escapist To put into perspective just how small the Australian game's industry is, a single EA studio: EA Mobile Montreal, which was recently hit with heavy layoffs, has 300...
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Rescooped by Eddy Mendoza from Professional Learning for Busy Educators
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The Difference Between Games, Gamification and Serious Games ~ Educational Technology and Mobile Learning

The Difference Between Games, Gamification and Serious Games ~ Educational Technology and Mobile Learning | Mobile Games Biz | Scoop.it

"According to Sean, gamification is not necessarily a game. A game is something that you can loose at. Games are also inherently and intrinsically rewarding( examples incluse, chess , role playing games..etc) there are also extrinsic rewards that are offered through games as well."

According to Sean, gamification is not necessarily a game. A game is something that you can loose at. Games are also inherently and intrinsically rewarding( examples incluse, chess , role playing games..etc) there are also extrinsic rewards that are offered through games as well. - See more at: http://www.educatorstechnology.com/2013/06/the-difference-between-games.html?utm_source=feedly&utm_medium=feed&utm_campaign=Feed%3A+educatorstechnology%2FpDkK+(Educational+Technology+and+Mobile+Learning)#sthash.hI4PZs0O.dpuf'


Via John Evans
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