When Markus Persson began to code Minecraft one weekend in 2009, he imagined a game without levels, story or points set in a vast, free virtual world, the future of which would be at the behest of its users. In doing so he created a gaming monster which, to date, has been downloaded more than 60 million times and is so popular that videos just discussing the game on YouTube attract 2.4 billion views.
In the classroom, fiero -- excitement that gamers experience when they overcome challenges -- makes students see that they're empowered players in their own education. They're released into the exciting adventure that learning can be. Without the intrinsic motivating power of fiero, however, gamification becomes nothing more than semantic spin: a language game in which a letter-based grade system is replaced by a points-based reward system. In these cases, gamification does little to address the shortcomings of a system that relies on high-stakes testing.
Game-based learning forces students to apply knowledge in a contextualized way, it creates an interdisciplinary learning experience where subject-specific knowledge is used in a context that requires diverse applications. The borders between disciplines become fuzzy and ambiguous.
The popular video game Minecraft has made its way into Juneau high school classrooms. A graduate education course at the University of Alaska Southeast showed teachers how to implement the game in their classes. KTOO’s Lisa Phu went to a high school algebra class to hear what students have to say about Minecraft – not as a game but – as a learning tool. Download Audio
The Guardian How I got my children to be more creative The Guardian Nick had seen Robinson's 2006 Ted talk, in which he makes an impassioned plea for an education system that values creativity as highly as literacy.
To draw Danes' attention to something they may care very little about—geographical data—the Danish government used something some people care a lot about: gaming (Danish gov has recreated all of Denmark in Minecraft for #education
Fulton schools foundation help teachers provide more opportunities for students Fulton Sun According to the grant summary, Echelmeier's project will help give her fourth-grade students access to Web 2.0 tools Minecraft For Education and GoAnimate...
The challenge for educators, especially directors of educational technology, is not to limit how our teachers teach, but to focus on the foundational skills and provide a clear and concrete formula for how different technological devices and applications will enhance these skills in order to give a learner the ability to create a product that will change the world.
Jenny Kemp's insight:
Great article thinking about what we're trying to achieve with technology. Just having an iPad will not prepare students for the future. We need to explicitly teach digital literacy skills.
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