Money is involved in everyone's authentic use of numbers. This fast-paced video about how money laundering works might bring a bit of a thrill to you that is not usually experienced related to math class.
Mathematics Teaching in the Middle School (MTMS) is an official peer-reviewed journal of the National Council of Teachers of Mathematics and is intended as a resource for middle school students, teachers, and teacher educators. The focus of the journal is on intuitive, exploratory investigations that use informal reasoning to help students develop a strong conceptual basis that leads to greater mathematical abstraction.
Patricia Priske's insight:
This scoop is a reminder that the National Council for the Teachers of Mathematics offers its members a wide variety of resources, from education theory to lesson plans.
Myths and legends about monsters have excited the human imagination for hundreds of years. Although vampires, werewolves and ghosts do not exist in reality, there are irrational belief constructs that are equally monstrous.
Patricia Priske's insight:
What a great way to initiate a lively debate during math class!
42 ( forty-two) is the natural number immediately following 41 and directly preceding 43. The number has received considerable attention in popular culture as a result of its central appearance in The Hitchhiker's Guide to the Galaxy as the " Answer to The Ultimate Question of Life, the Universe, and Everything".
Sometimes Wikipedia can be fun. Thanks to "The Hitchiker's Guide to the Galaxy," the number 42 has special significance. I would never have anticipated that so much could be represented by the number 42. It's my hope that my 8th grade math students will be wowed.
Students in grades 4 - 6 become math apprentices to learn how mathematics is used in every day careers. This rich multimedia site contains interactive simulations that einvite students to play the role of scientists, bicycle designers, computer game programmers, artists, engineers, and more.
Patricia Priske's insight:
I found this site to scoop from Eric Anderson on Diigo. I tried to help the builders and enjoyed it. The applications I quickly looked into were more geometry than number theory.
Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague. Game Based Learning Mobile Games for Adult Learning: What’s the Appeal? 10 Things We Know About Video Games for Learning How Game-Based Learning Can Save the Humanities Game Design: The Key to Education? Game Based Learning – Why Does it Work? Mobile Game Get Water Teaches About Water Scarcity with Good Gameplay and Narrative The Quest for the Holy Grail of Serious Games How to Invest in Game Based Learning Why Games & Learning Why Learning Games Succeed Where Traditional Training Fails Weekend Reads: Taking Games to Work, Governance in the Cloud Motivation and #Games: Motivational Theories for Instructional Games 6 Board Games That Ruined It for Everyone 3 Ways to Use Game Based Learning in Corporate Training One Game Fits All? Three Questions to Ask Before You Create a Learning #Game Learn to Play and Play to Learn: The Secret to Games That Teach – State of Play The game changer: Gaming in healthcare A Primer on Play: How to Use Games for Learning (Free Webinar) Pass it On! Game #gbl How to be a Better Game Designer Traditional eLearning Versus Online Game-based eLearning — The Dialogue Continues 5 stages of Games Based Learning How to Start Designing Game Based Learning (Free Webinar) Addiction vs. Reflection: Unlocking the Potential of Games Pushy business: The world of mobile gaming engagement A Counterpoint to Ruth Clark’s “Why Games Don’t Teach” Mario Kart in the classroom: the rise of games-based learning Are Online Games Going To Be The New Apprenticeship? User Interface Considerations for Learning Games 10 Design Considerations when Developing a Learning Game Game Mechanics and Learning Theory Using Games and Avatars to Change Learner Behavior Designing Learning Games for Multiple Devices Games: More than Just Reward Systems Mediocrity versus Mastery: The Case for Game-Based Learning Video Games in the Brain: Study Shows How Gaming Impacts Brain Function to Inspire Healthy Behavior Games Teach! #Gamification vs. Game Based Learning in Education Brenda Brathwaite: Gaming for understanding TED talk 7 reasons for Games Based Learning Motivation and #Games: Motivational Theories for Instructional Games The 20 Best Blogs About Game-Based Learning ROI of Learning Games: Knowledge Guru and ExactTarget [Infographic] Game-Based vs Traditional Learning – What’s the Difference? 10 reasons game based learning isn’t so hard The Big Five: Five Reasons Why Educational Games Work An In-Depth Look at Game-Based Learning Ruth Clark Claims “Games Don’t Teach” Using Fantasy in Instructional #Games Gaming in the Classroom Is Becoming the Norm Cognitive Flow: The Psychology of Great Game Design Thiagi: Which are more effective – training games or lectures? Creating “Mind-Blowing” Learning Games for Social Impact and Business Results Educator’s Checklist for Game-Based Learning (#GBL) The technique LucasArts used to design its classic adventure games Understanding and applying the in-game compulsion loop Mistakes and (Games Based) Learning 10 Findings About Game-Based Learning (#GBL) Mobile Learning and Games: 3 Ways They Mix Knowledge Guru Sharon Boller On Games, Learning, and MOOCS - Collaborative Learning Game Design Environment Gamification #Gamification in the Realm of Employee Training The #gamification revolution here to stay Why #gamification is serious business Understanding and applying the in-game compulsion loop #Gamification in the Workplace [INFOGRAPHIC] Gamification Myths: The Difference Between Game Design and #Gamification 4 Ways #Gamification Drives Business Results Real games for health and the trouble with #gamification #Gamification may be the next trend in municipal government Demand for #Gamification Skills Are Up 293% From 2011 The justification of workplace #gamification HR #Gamification, Social & Mobile Work for Employees of All Ages #Gamification: How Siemens got 23,000 engineers to learn about its brand #Gamification: The Engagement Success Mantra Motivating Your Reps To Learn Two Types of #Gamification #Gamification works but let’s be reasonable, it’s not “perfect”! #Gamification in the Realm of Employee Training Driving KM behaviors and adoption through #gamification Games Grow Up: Colleges Recognize the Power of #Gamification Game Mechanics and #Gamification How #Gamification Can Impact Employee Engagement [Infographic] Good #Gamification Isn’t Child’s Play Blitz Brainstorming #Gamification Tool Fosters Organizational Creativity and Innovation Gartner #Gamification Report Offers Good and Not-So-Good Points Does #Gamification Have Advantages Over Traditionally Designed Instruction? What’s the Difference Between #Gamification and Serious Games? Why #gamification is serious business Can “Green #Gamification” Save the World? eLearning & #Gamification: The Octalysis Framework How Deloitte Made Learning a Game How to Gamify: 15 ways to introduce gaming concepts into eLearning 3 More Ways #Gamification in Healthcare is Making a Difference #Gamification Isn’t About “Slapping Badges on Everything” 4 #Gamification Tips & Tricks for Improving Audience Engagement Points mean prizes in workplace 19 #Gamification Trend Articles for 2013 The #Gamification of Business
Patricia Priske's insight:
What a great source to find other sources. My first pass through, I found #15 articulated a concern that I have ... any given game is not fun for everyone.
Teachers and students throughout the state of Wisconsin, and across the country, will be evaluated using the ACT's Aspire product. This page includes a link to .pdf exemplars for a variety of disciplines, including math. A quick look at the math exemplars reveals students will need to have strong reading and problem-solving skills to do well on these assessments.
Your whole life, reduced to a single number. That’s the goal of an increasing number of companies that are attempting to analyze specific aspects of your life and quantify certain behaviors with a single score. The best known of these companies is Klout, which promises to quantify your Twitter and Facebook behaviors into a single measure of "online influence." By some estimates, over 100 million people now have Klout scores - whether they know it or not. And with the recent popularity of Klout, new scorekeepers are emerging as well, such as the FICO Medication Adherence Score that tells health care insurers how likely you are to take your prescribed medicine and Identified, which gives employers a single measure of how "in demand" you are as a professional.
An interesting play on words ... clout vs Klout. It's so easy to count your social connections when those connections are made via technology. This basic question, "What's your number?" could be presented to 8th-9th graders at the start of a number theory unit and revisited throughout the unit.
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