Metaverse NewsWatch
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Metaverse NewsWatch
Collecting information about 3D user interfacing and immersive spaces
Curated by Mal Burns
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Time rolls out all the stereotypical nerd tropes for VR cover | GamePolitics

Time rolls out all the stereotypical nerd tropes for VR cover | GamePolitics | Metaverse NewsWatch | Scoop.it
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Rescooped by Mal Burns from Augmented, Alternate and Virtual Realities in Higher Education
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Samsung and the British Museum bring virtual reality to the Bronze Age

Samsung and the British Museum bring virtual reality to the Bronze Age | Metaverse NewsWatch | Scoop.it

Samsung and the British Museum bring virtual reality to the Bronze Age

Visitors to the British Museum will be able to explore a virtual recreation of an ancient British home

Standing in a field you look up at the sun. Beside you is a cluster of ancient houses – earthen roofs bulging up from the grass. The sun is bright and you walk towards the entrance of the closest hut. There is a fire burning in the centre, there are items on the floor, there are no signs of life.

After removing the virtual-reality (VR) headset, returning to a busy room in the British Museum, it takes a few moments to bring your mind back from the Bronze Age roundhouse. This virtual space is the outcome of a collaboration between the British Museum and its technology partner, Samsung, who have worked with developers Solius Heritage to create an interactive 3D version of a Bronze Age settlement.


Via Kim Flintoff
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'The Power to Transport Us better than every before' Where Virtual Reality Takes Us #VR NYT

'The Power to Transport Us better than every before' Where Virtual Reality Takes Us #VR NYT | Metaverse NewsWatch | Scoop.it
“ Groundbreaking films selected from the Sundance Film Festival explore a range of topics and new approaches to nonfiction, 3D storytelling.”
Via Gary Hayes
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Gary Hayes's curator insight, January 22, 5:42 AM

Quote "The power of virtual reality is its command of presence — its ability to transport the viewer into another world, and have him feel present in it. These experiences are technically difficult to create and require significant computing power, but once presence is achieved and sustained, it is breathtaking."

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High Fidelity On The Rig, The Metaverse And Hand To Hand Contact

High Fidelity On The Rig, The Metaverse And Hand To Hand Contact | Metaverse NewsWatch | Scoop.it
About a month ago High Fidelity CEO Philip Rosedale posted a hat trick of fascinating blog posts. They cover immersion, the size of the metaverse and connecting to High Fidelity using different int...
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Second Life: How to Navigate an Online Virtual World (and Maybe Even Make Some Money)

Second Life: How to Navigate an Online Virtual World (and Maybe Even Make Some Money) | Metaverse NewsWatch | Scoop.it
The online game Second Life allows players to have sex, make Linden money - or simply to explore this virtual world!
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Stanford Unveils 'Light Field Stereoscope' a VR Headset to Reduce Fatigue and Nausea - Road to VR

Stanford Unveils 'Light Field Stereoscope' a VR Headset to Reduce Fatigue and Nausea - Road to VR | Metaverse NewsWatch | Scoop.it
Researchers at Stanford University have unveiled a prototype VR Headset which they claim reduce the effects of VR sickness through the use
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