These days I'm exploring OpenSim as a possible new home for Minerva. It's surprisingly solid, and some of the grids even have voice. Today I had a look around Rutgers; their OpenSim build loo...
Guest Post: The Colliding Worlds of Virtual and Real Currency Gambling...
News about the Kokua and Imprudence Viewers...
This post isn’t as instant as many others’ commentaries on our Second Life adventure (my first life demanded priority today), but I would feel left out if I didn’t add my remarks about our cl...
Virtual world spaces for feminist teaching and research To access these sites you must sign up for a free membership in the virtual world, and use a special viewer. The Second Life viewer is a...
Education in the Virtual World If someone told me years ago that one day, we would use video games as a venue for class, I would have laughed and said, “Sure we will! That’s every kid’s dr...
avatar ramblings from the virtual world...
We at the Nonprofit Commons are delighted to welcome two innovators in the virtual world space this Friday, February 17, Jon Brouchoud of Arch Virtual and Chris Collins of Tipodean Technologies.
Multi-user Street Art Game Prototype for Education and Edutainment...
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After spending a week and some change on Second Life I am ready to offer my thoughts on my initial misconceptions, the present state, and the future of Second Life(SL), and virtual worlds in gene...
Hello everybody. This is a summary of the last week of development in OpenSimulator. Except where otherwise specified, the changes described here appea...
avatar ramblings from the virtual world...
On Thursday, January 19, Björn-Tore Flåten and Robin Teigland presented the preliminary findings of the NVWN – Nordic Virtual Worlds Network project to the project’s primary financial sponsor, Nordic Innovation in Oslo, Norway.
This blog is part of a series on Holistic Communication: The linguistics of business change. Introduction, ethics and table of contents is all in the first post. I've a couple of blogs about...
Independent game studio LittleTextPeople made waves at GDC with its eponymous interactive fiction game.
Robots could one day navigate through constantly changing surroundings with virtually no input from humans, thanks to a system that allows them to build and...
When you’re talking about pain, nothing comes close to the excruciating intensity of burning alive. Survivors of severe burns report trying anything—anything—to stop the pain, sometimes resig...
News about the Kokua and Imprudence Viewers...
(Yep, this is out of order - somehow I managed to write this but not publish it!). Hello everybody. This is a summary of the last week of development ...
Last week, I talked about sci-fi stories that depict Artificial Intelligence attempting to become human. Well a new friend of mine, Nicole L.Bates, brought up the point of humans becoming more like...
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