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Erstes Ich, zweites Ich/ Bendix Freudel / Second Me

Erstes Ich, zweites Ich/ Bendix Freudel / Second Me | Metatrame | Scoop.it
Im richtigen Leben ist der Zürcher Bendix Freutel ein gescheiterter Mann: Frau weg, Job weg, Burn-out. Online hat er Muskeln, eine sexy Frau und kann fliegen. Ein unaufgeregtes, sonderbares Filmportrait.
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Metatrame
Building & connecting the metaverse, dual life, Open Source.
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Virtual reality, the death of morality, and the perils of making the virtual ever more real

Virtual reality, the death of morality, and the perils of making the virtual ever more real | Metatrame | Scoop.it
As the technology that underpins virtual reality develops and the experiences become increasingly more real, I've been pondering a particularly morbid thought: When will we have the first VR-induced death? Will a realistic rocket launcher blast in Team Fortress 2 or VR version of Silent Hill give you a heart attack? Will a a VR experience be so realistic that you get so swept up in the moment that you run into a wall or jump out a window?
gawlab's insight:

ou les dangers du réalisme dans la réalité virtuelle, article traduit par ssm2014 Binder sur le forum de FrancoGrid.

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Homeless by Tutsy NAvArAthnA

Filmed in India as well in SecondLife this film focuses on disparities increasingly large among billions of really poor people and a handful of very rich people...

gawlab's insight:

Homeless ou ceux qui vivent avec moins de 2 dollars par jour, le dernier machinima de Tutsy Navarathna

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Opensimulator Community Conference 2014 | Call for Proposals

Opensimulator Community Conference 2014 | Call for Proposals | Metatrame | Scoop.it

The OpenSimulator Community Conference 2014 invites members of the OpenSimulator community and those involved in technologies related to virtual reality, virtual worlds, and the metaverse to submit proposals to be a speaker, presenter, or performer at the conference.   This year’s conference broadly groups the wide variety of topics and uses of OpenSimulator into four themed tracks and a Learning Lab for hands on hackerspaces, speedbuilds, and more:

Business & EnterpriseContent & CommunityDevelopers & Open SourceResearch & EducationLearning Lab ...

Via David W. Deeds
gawlab's insight:

Second edition OpenSimulator Community Conference 2014

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David W. Deeds's curator insight, May 23, 12:49 PM

Check it out! 2013´s conference was fantastic!

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Tout savoir sur les licences Creative Commons en 2 min

Tout savoir sur les licences Creative Commons en 2 min | Metatrame | Scoop.it

Le Ministère de la Culture a réalisé avec Creative Commons France, une petite vidéo qui vous permettra de comprendre exactement comment fonctionnent les licences CC. Du coup, si les licences ouvertes ne sont pas très claires pour vous, je vous invite à regarder ce petit clip. Autrement, même si vous êtes un barbu de la licence, c'est toujours bon à avoir sous la main pour montrer à vos amis ou votre famille qui est peu ou pas familier avec ce concept.


Via Alain MICHEL
gawlab's insight:

Vidéo à diffuser sous CC-BY-SA

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Alain MICHEL's curator insight, May 14, 12:05 PM

Vidéo de présentation rapide du principe des licences libres Creative Common.

Cette vidéo est elle-même diffusée sous licence libre (évidemment !) CC-BY-SA.

DocAten's curator insight, May 16, 9:12 AM

Une autre façon de faire le point sur le sujet.

fabrice's curator insight, May 18, 10:46 AM

Je trouve que sur flickr , on a également une bonne explication écrite de ce genre de license. Je les consulte tout spécialement quand je suis à la recherche d'images gratuites pour mes sites internet

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The Virtual Reality Renaissance Is Here, But Are We Ready?

The Virtual Reality Renaissance Is Here, But Are We Ready? | Metatrame | Scoop.it
With tech like Oculus, we may be nearing a new VR era. Yet the average consumer still can't picture the practical applications, much less stomach the cost.

Via Dr. Susan Bainbridge, Ghislaine Boddington, CM Elias, Amy Cross
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Irish Kids create Virtual Reality, then explore it using Oculus Rift

This is one of the most exciting videos I've seen about Oculus Rift, and it's a Technology.ie exclusive! MissionV is a virtual reality platform for teaching and training which is currently beta-testing in 11 Irish schools. Recently, MissionV founder James Corbett brought me to visit one of those schools: St Kieran's NS in Broughal, Co Offaly. The kids there are expert users of MissionV, which uses OpenSimulator, the open source version of Linden Labs Second Life, running on a closed server, with access controlled by their teacher.

Normally they use a desktop client, keyboard and mouse to build and explore their virtual world, but today James has brought something different: the Oculus Rift VR headset.

Virtual Reality is cool - sure! And Oculus has generated a lot of speculation since its acquisition by Facebook last month. But what's really cool is that these 10 - 12 year olds learned 3D modelling and scripting, raided the web for textures and images, and recreated a historic site after a field-trip to Clonmacnoise.

School principal Esther Lambe says the students are eager and excited about the project, queuing outside the classroom door in the morning. The learning covers mathematics and computer programming, literacy and project management, history, archaeology and design. It is accelerated by the fun they are having. It is collaborative and self-directed: "Somebody finds a solution to a problem, and then they tell everybody else."

MissionV will open for all schools from September 2014.

http://missionv.ie
gawlab's insight:

cette leçon d'histoire ne sera pas oubliée ! 

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Metaverse Cultural Series 2014 Call for Proposals | AvaCon, Inc.

Metaverse Cultural Series 2014 Call for Proposals | AvaCon, Inc. | Metatrame | Scoop.it
The Metaverse Cultural Series is a set of events featuring performances and lectures that highlight unique aspects of metaverse culture, taking place in
gawlab's insight:

Call for proposals / appel à propositions ,Deadline: Midnight EST (-5 GMT), March 30, 2014

This Year’s Theme: Global Impact of the Metaverse – Now & Future. Performence platform preference :  Opensim, Second Life, Unity3D, Utherverse, Wonderland, Minecraft, etc.

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pings from the afterLife: More Emphasis

pings from the afterLife: More Emphasis | Metatrame | Scoop.it

The Emphatic Eccentricia show is still on, at the sim of the same name on OSGrid. It marks the 4th anniversary of the group which started in SL but which has high hopes and big plans for an open sim future. 


" Both Danger and soror started out in SL (duh) but have moved on; I wondered why they think more artists don't leave, considering the much-hated TOS which have driven even the likes of Bryn Oh out of the arms of the Lindens." 

Read theirs answers in the excellent post of Thirza Ember.

gawlab's insight:

Great article and analysis around art and artist on Second life vs OsGrid. by Thirza Ember.

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Sortie d'ouvrage : Les Avatars jouables des mondes numériques | OMNSH

Sortie d'ouvrage : Les Avatars jouables des mondes numériques | OMNSH | Metatrame | Scoop.it

Extrait de la préface de l'ouvrage par Alain Berthoz :

 

"Il est en effet aujourd’hui fondamental d’engager rapidement une ré-flexion théorique sur les avatars dans les mondes virtuels. Le risque est de le faire soit du point de vue de l’informaticien, soit du point de vue du psychologue ou du psychiatre. Il y a ici clairement une tentative remarquable de se placer là ou se situe l’essentiel : dans l’interaction. Les auteurs ne sont pas des spécialistes du cerveau, mais ils offrent une base de débat et de réflexion, et même d’expérimentation où je retrouve  plusieurs  questions  fondamentales que se posent les sciences de la cognition et les neurosciences."

gawlab's insight:

La préface par Alain Berthoz est téléchargeable :

http://lnp.sn/ogx

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association concert urbain's curator insight, December 18, 2013 4:24 AM

 

Etienne Armand AMATO

@EA_Amato

Consultant médias, Conseiller au numérique à l'IHEST, Chercheur associé au CITU-Paragraphe, Président de l'OMNSH, Vice-président recherche du Serious Game Lab

Paris · omnsh.org

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Commission européenne : CORDIS : Actualités : Quatrième conférence mondiale sur l'apprentissage expérientiel dans les mondes virtuels, Prague, République tchèque

La quatrième conférence mondiale sur l'apprentissage expérientiel dans les mondes virtuels (Fourth Global Conference Experiential Learning in Virtual Worlds) aura lieu du 22 au 24 mars à Prague, en République tchèque. 

L'intérêt pour les mondes virtuels en 3D et leur application pour l'apprentissage a considérablement augmenté ces dernières années Ils jouent un rôle de plus en plus important tant dans un contexte social que professionnel et doivent relever de nombreux défis au niveau de notre vision de comment nous travaillons, enseignons, apprenons et communiquons. 

Le principal objectif de cette conférence est d'accroître notre compréhension de l'apprentissage expérientiel dans les mondes virtuels tant de manière formelle qu'informelle. Les participants pourront y partager leurs expériences et débattre des futures possibilités d'apprentissage dans les mondes virtuels. 

La conférence s'adresse à un public varié comprenant des éducateurs, des chercheurs, des étudiants, des chercheurs indépendants, des experts en TIC ainsi que des utilisateurs de mondes virtuels..
gawlab's insight:

Pour plus d'informations, veuillez consulter l'appel à candidatures 
http://www.inter-disciplinary.net/at-the-interface/education/experiential-learning-in-virtual-worlds/call-for-papers/

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Running a Conference in OpenSimulator – The Technical Side – Part 1 | Justincc's OpenSimulator blog

Running a Conference in OpenSimulator – The Technical Side – Part 1 | Justincc's OpenSimulator blog | Metatrame | Scoop.it
 
As many of you know, early last September we held the first OpenSimulator Community Conference, a purely online event hosted in OpenSimulator itself.  It was produced collaboratively by the Overte Foundation and Avacon, with the planning process beginning in February 2013 and increasing in intensity right up until the conference itself.  It consisted of 23 separate regions, with a keynote area, breakout session areas, landing zones, a sponsor expo area and a staff area.  Planned capacity for the conference was 220 avatars though avatar numbers in the expo zone was unrestricted.  The conference was financed through volunteer effort (time is money!) and sponsorship. Conference registration itself was free....

...In this series of blog posts, I’m going to talk about the technical, organizational and human sides of the conference, as well as some thoughts about virtual  conferences in general.  I’m quite well placed to this as I was both the co-chair of the conference and a major part of the technical effort to provide a stable and high performance OpenSimulator installation.

gawlab's insight:

Technical side, part 1By justincc

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BERLIN in 3D, Virtual Worlds and Web 3D News: 3D artists from all over the world create islands and 3D objects in Cloud Party

BERLIN in 3D, Virtual Worlds and Web 3D News: 3D artists from all over the world create islands and 3D objects in Cloud Party | Metatrame | Scoop.it

The new browser-based and user-generated 3D Facebook service Cloud Party has already several users and 3D artists fanbase....

So in this post I am going to introduce you with my newest discoveries - awesome and crazy 3D artists islands at Cloud Party.

gawlab's insight:

Focus sur des artistes de Cloud Party par Anita Stabiņa

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Literacy in a networked society: Rhonda Lowry at TEDxAtlanta

Rhonda Lowry explains identity in the digital age through her own avatar, Grace McDunnough, who is a well-known musical performer in Second Life. Thank you to Turner Studios for providing in-kind video production services for TEDxAtlanta..

Publiée le 19 mars 2012

gawlab's insight:

To know more about Rhonda Lowry 

http://about.me/rhondalowry

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Firefox to bring virtual reality to the web - Hypergrid Business

Firefox to bring virtual reality to the web - Hypergrid Business | Metatrame | Scoop.it

"In particular, that means support for WebGL — which was used most recently by the Cloud Party virtual world to create a Second Life-style immersive experience right in a Web browser, no download required.
The end result should make it easier to create Web-based virtual world browsers without worrying about making it work with particular equipment." wrote Maria Korolov.


Via Talla Adam, Alexina
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Henrik Safegaard - Cloneartist's curator insight, June 29, 4:43 AM

Great -

The end result should make it easier to create Web-based virtual world browsers without worrying about making it work with particular equipment.

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InWorldz first to test new export permissions

InWorldz first to test new export permissions | Metatrame | Scoop.it

"The primary reason for implementing the export permission, according to InWorldz partner David Daeschler, is to clearly define the content that residents are allowed to download from the grid using a viewer’s built-in export function. Several viewers allow users to download objects as XML, OXP or Collada files either to keep as a local backups, or to take them to other grids."

gawlab's insight:

de nouvelles possibilités d'export mais pas d'hypergrid à l'ordre du jour d'Inworldz

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The Academy of METROPOLIS and Anette Hummel

The Academy of METROPOLIS and Anette Hummel | Metatrame | Scoop.it

The Project started 2012. At the beginning she created a group to exchange knowledge and experience about the 3D modelling tool "Blender". Some experienced people met and the idea was to give the knowledge to others. That was the birth of "Anette's Schule".
The METROPOLIS TEAM made the approach to her to open the school officially. This laid the foundation of the "METROPOLIS Academy". After four years existence Metropolis experienced what knowledge had been needed:
Transferring knowledge and know how in the use of tools and technics to other residents.
The courses are free of charge and include themes like: Creating sculpties and MESHes using "Blender", Texturize with "Gimp", LINUX for beginners, How to start an own region with Open Sim technologies, HTML and PHP Courses. To have an overview about all of them see:

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4ème colloque consacré au Droit dans les Mondes virtuels à Lyon - le Mercredi 28 mai 2014

4ème colloque consacré au Droit dans les Mondes virtuels à Lyon - le Mercredi 28 mai 2014 | Metatrame | Scoop.it

4ème colloque consacré au Droit dans les Mondes virtuels.

Le Centre Droit et Nouvelles Technologies de la Faculté de Droit de l’Université Jean Moulin Lyon 3 organise une série de colloques consacrés au droit dans les mondes virtuels.

Après les thématiques de Droit et Philosophie dans les Mondes virtuels et de Droits et Economie dans les Mondes virtuels et la thématique de Droit et Justice dans les Mondes virtuels les notions de droit et de pouvoir seront abordées.

gawlab's insight:

Le colloque sera également diffusé en direct sur Internet (https://new.livestream.com/accounts/6035079/events/2996348 ;) et dans Second Life (http://maps.secondlife.com/secondlife/Lutece/206/199/22 ;)

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Body Snatchers: Second Life's New Mesh Avatars May Do More Harm Than Good to New Players

Body Snatchers: Second Life's New Mesh Avatars May Do More Harm Than Good to New Players | Metatrame | Scoop.it

Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style Second Life's new fitted mesh starter avatars are here, and they're the talk of the community.


Via Asil
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Kitely and the hypergrid: halfway there - Hypergrid Business

Kitely and the hypergrid: halfway there - Hypergrid Business | Metatrame | Scoop.it

"...Once it enables hypergrid, it will become the largest commercial grid that allows its users to teleport to other grids..."


Via Danko Whitfield
gawlab's insight:

Kitely has done about half of the work needed to enable full hypergrid access, said Oren Hurvitz, the company’s vice president of research and development, in an announcement today.

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Danko Whitfield's comment, April 22, 12:06 PM
thank you for visiting here!
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pings from the afterLife: What dreams may come: FrancoGrid

pings from the afterLife: What dreams may come: FrancoGrid | Metatrame | Scoop.it

Pixel for pixel, Francogrid is probably the most beautiful grid in the metaverse. If you enjoy art or are involved in education, or heck, just want to be somewhere with a gallic flavor as deliciously diverse as baguettes, Chanel number 5 and Veuve Clicquot, then this may be the grid for you.

gawlab's insight:

a nice way to discover FrancoGrid and its  users.

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gawlab's curator insight, February 7, 8:34 PM

thanks Thirza for this nice article on FrancoGrid and its community.

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Viewer Review: Lumiya...Manage groups, blocks and scripts, more - Inara Pey

Viewer Review: Lumiya...Manage groups, blocks and scripts, more - Inara Pey | Metatrame | Scoop.it

Alina Lyvette released version 2.5.6 of the Android Second Life / OpenSim Lumiya client on Sunday December 8th, with a further release of version 2.5.7 on Monday December 9th...


Via Danko Whitfield
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iED Europe Summit - London 2013 (28 - 29 Nov) | iED Europe: European Chapter of the Immersive Education Initiative

iED Europe Summit - London 2013 (28 - 29 Nov) | iED Europe: European Chapter of the Immersive Education Initiative | Metatrame | Scoop.it
Immersive Education: What does the future hold?This is the theme for the 3rd European immersive education summit 

The 3rd European iED summit will explore what the future holds as we move into a phase of more widespread adoption for immersive education and start to see exciting new possibilities. The early euphoria over virtual worlds has since become more realistic as the community starts to explore the opportunities afforded by this technology. It has been recognised that the industry until very recently was in the ‘disillusionment trough’ phase of the classic Gartner hype cycle1  and is now moving towards the ‘enlightenment slope’ with the promise of greater levels of usage and productivity. This status is also reflected by the Rogers Innovation Adoption Curve2, as we move from purely engaging with ‘early adopters’ through to acceptance by the wider ‘early majority’ and the promise of more widespread adoption. This summit will reflect on some of the recent changes in the technology and examples of research and best practice from the wider community. It will explore what is actually meant by Immersive Education, and the opportunities and realities afforded by this exciting new technology.

gawlab's insight:

3rd European Immersive Education Summit
28th and 29th November 2013
At King's College London,
Strand, London, WC2R 2LS, UK
(In conjunction with University of Essex, UK)

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Running a Conference in OpenSimulator – The Technical Side – Part 2 | Justincc's OpenSimulator blog

Running a Conference in OpenSimulator – The Technical Side – Part 2 | Justincc's OpenSimulator blog | Metatrame | Scoop.it
In part 1, I talked about the hardware that we used for the conference and our failover strategy.  In this blog post, I’m going to talk about how we went from struggling to get 80 avatars into the keynote area for the conference to easily accommodating our planned capacity of 220....
gawlab's insight:

Technical side, part 2 by Justin Clark Casey

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Enregistrements audio et vidéo de la conférence de Richard Stallman lors des 30 ans du projet GNU à l'université Paris 8 | April

Enregistrements audio et vidéo de la conférence de Richard Stallman lors des 30 ans du projet GNU à l'université Paris 8 | April | Metatrame | Scoop.it


Le 27 septembre 1983, Richard Stallman diffusait l'annonce initiale du projet GNU, projet fondateur du mouvement du logiciel libre. Pour célébrer les 30 ans de l'annonce initiale, des événements sont organisés à l'initiative de La Fondation pour le Logiciel Libre (Free Software Foundation, FSF). L'événement principal aura lieu à Cambridge, au MIT, les 28 et 29 septembre 2013 en présence de Richard Stallman. Quelques jours avant l'événement à Boston, Richard Stallman était présent en France et l'April a eu le plaisir d'organiser à l'université Paris 8 le 21 septembre 2013 un événement pour célébrer les 30 ans du projet GNU.

gawlab's insight:

Richard Stallman a donné une conférence à l'université Paris 8 le 21 septembre 2013.pour les 30 ans du projet GNU, la vidéo.

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Inspiration : Les sculptures de Romy Mayar

Inspiration : Les sculptures de Romy Mayar | Metatrame | Scoop.it

Image extraite du très beau machinima de Tutsy NAvArAthnA inspiré par les non moins magnifiques sculptures de Romy Mayar sur Second Life  visibles à Diotima R & D , juillet 2013.

gawlab's insight:

Deux machinimistes inspirés par le talent de Romy Mayar : 

 

Tutsy Navarathna

http://youtu.be/XkB0mcHmE0M

 

Ux Hax

http://vimeo.com/70727739

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