The conference programme for Media & Learning 2012 taking place on 14-15 November is now available online - keynote speakers include Xavier Prats Monné, Deputy Director-General for Education at the European Commission and Guus Wijngaards who will present his take on the educational media trends of the future based on the recent highly rated Horizon Report from The New Media Consortium. More news about the programme to follow in the coming days...
"The purpose of this article is to promote the significance of feedback regarding students’ working with written texts in higher education and to point out how technology can develop the quality and form of teachers’ feedback. The results of studies and tests completed in eight separate subject areas demonstrate that video feedback simplifies and increases the efficiency of responding to students’ work, as it allows the opportunity to achieve increased levels of precision and quality in the feedback process. Students emphasize their learning dividend and the inspiration they experience from working with this format. They actively use their teacher’s comments and acquire a stronger emotional bond with him/her as well.
Keywords: Video feedback, screen capture, feedback, higher education."
Sherry Stones is presenting the workshop: “A Flipped Classroom: Students as Curators with Storify”.
Storify will be used to demonstrate design multimodal/multimedia research-based assignments, due to its features such as Hashtag specific Tweets, Flicker and Instagram images, Soundcloud audios and Youtube videos.
Most of the expected outcomes of the workshop can be associated to teaching and learning in general.
a) Storify has a great educational potential;
b) You can organize Storify content based on theme or topic;
c) You can easily embed Hashtag specific Tweets, Flicker and Instagram images, Soundcloud audios and Youtube videos;
d) It helps students develop research, synthesis and presentation skills;
f) It helps students to evaluate the credibility and relevance of web sources;
g) It enables teachers to set assignments and rubric;
h) You can embed a Storify page into a Blog;
i) Other types of Open Access Content are great for embedding on Storify, such as: Xtranormal, Goanimate, Animoto animations; Infographics and Flicker images; Google Docs; Vimeo, Big Think, and Academic Earth videos; Webcomics; Prezi and Google Slideshows; Learning Objects.
Steven Schwartz praises the early adopters of learning technologies, and asks what the rest of the sector needs to do to catch up with them... The future is all around yet many of us in universities have our eyes wide shut !
The title of this article refers to easily accessible tools for creating video games, but it also touches on some pedagogical aspects of what students can learn from being involved in the writing and creation process.
Recently, interest in using video to facilitate teacher reflection has increased. Despite this increase, the frameworks employed to help teachers use video to reflect on their teaching are not based on the results of prior video analysis research. There is a need to better understand how and in what ways video has been used to reflect on one's own teaching. The purpose of this paper is to review past studies in order to help educators make more informed decisions as they establish their own video analysis processes. This review includes 63 studies where participants recorded their own teaching, examined their performance on video and reflected on the performance. Several dimensions of video analysis that varied across past studies are discussed: type of tasks, manner of facilitation, extent to which teachers reflect individually or collaboratively, length of video used, number of reflections and measurement. This paper summarizes reported findings regarding each of these dimensions and raises several questions that need further investigation.
Before it became known as the idiot box, television was seen as the best hope for bringing enlightenment to the American people...
In light of the current buzz surrounding flipped classrooms, MOOC (Massive Open Online Course) and video lecture-capture; this piece on Matt Novak's excellent Paleofuture blog at Smithsonian.com, serves to remind us that educational TV/broadcasting; (now online video), is nothing new and perhaps offers us a clearer historical and academic context for evaluating the current use of video and broadcast technologies for learning.
The drawings used to illustrate the article are superb, and worthy of inclusion in any serious presentation about online learning!
MEDEAnet aims to promote media-based learning to organisations and practitioners through local training and networking events, online resources and knowledge sharing.
Within this one hour webinar you will get an insight into what it's like to integrate games into your teaching practice. Game-based learning offers a variety of opportunities to teachers to stimulate pupils' engagement and to strengthen their collaborative learning skills. This webinar is aimed at teachers, educators and school directors interested in getting to know more about the different ways in which they can integrate digital games into learning activities.
- Building Virtual Exhibitions with Video from European Archives - Entries now welcome for the 5th annual MEDEA Awards before 17 September 2012 - Research meets schools with CSP@scuola - Call for input to Media & Learning Conference - MILID Week 23-25 May in Barcelona - Why OER Matters video competition
Les lycéens des 4 277 lycées avaient depuis la rentrée 2010 accès à plus de 200 œuvres cinématographiques via la plate-forme Ciné Lycée : ils pourront dorénavant visionner une soixantaine d'œuvres supplémentaires sur la plate-forme « Culture Lycée ».
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