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Signalé par Olivier Legrand : Sankoré, c'est un moteur de recherche intelligent pour trouver, évaluer et partager les meilleures ressources numériques d'enseignement libres (RNEL) dans la base Sankoré et dans plus de 600 sites sélectionnés. Via Le Page Gilles, Laurent Blanquer
Spencer Kelly reports from the Robots and Avatars exhibition on how the virtual and real world are merging. Via Wildcat2030
NUS Second Life is an online 3D virtual world imagined and conceptualized to enable learning, teaching, sharing, social interaction, playing and working where creativity thrives beyond imagination....
The Virtual World Best Practices in Education (VWBPE) conference originated from the 2007 Second Life Best Practices in Education Conference. This grassroots, community-based conference attracts faculty, instructors, trainers, administrators, instructional designers, technical specialists, and members of organizations from around the world. Those who create teaching/learning environments, resources, tools, support services and professional development opportunities internal and external to virtual world environments participate. During the conference, participants have opportunities to ask: What is education?, What is teaching?, What is learning? and How can we provide virtual world educational environments in which today’s learners can become all they can be.
H.A.Z.L.O.R.E.A.L was over there. We are writing an article for our latin american blog on VWBPE ... http://hazlorealteletransportandonos.blogspot.com/
Educational technology in the classroom! From classroom clickers to assistive techology in the classroom, there is something every teacher can use. Via Helen Farley, Fernando José Cassola Marques
The following diagram illustrates the Basic Process of Paradigm Mapping
A quick look at how advancements in technology have impacted teaching and learning over time SMART international technical support: 1.866.518.6791 Technical ...
Hola: Via L. García Aretio, Doris Molero
Dennis Shiao explains why his third grader loves to play Second Life. No, not Second Life online, but a non-online version of SL that Linden Lab developed years ago for the San Jose Tech museum, specifically for kids. Via David W. Deeds
Pour améliorer les dispositifs d'apprentissage en ligne, une solution est de créer un environnement hybride calqué sur le monde réel et qui superpose en réalité augmentée des options de collaboration. Via Jean-Paul Moiraud
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Richard A. Bartle (co-creator of MUD1, which by many is considered the first computer-based (albeit text only) Virtual World) and Cory Ondrejka (co-creator of Second Life) both agree that Virtual Worlds are not games. However, what’s interesting is that Bartle and Ondrejka seem to reach this conclusion based on very different arguments. Via Catherine Flippen
The idea of “student-centered learning” coupled with “networked learning” has tossed the idea that all learning should only happen through schooling. No longer do classroom walls or school schedules dictate when high-quality learning occurs. Via Gust MEES
VWBPE 2012 will be taking place next month in Second Life from 15th-17th March 2012. This will be the 5th annual conference inworld which i'm looking forward to because I have been really impressed... Via Catherine Flippen, Zet Avril
Second Life is an open-ended online world. Users design their own surroundings, and create avatars as their characters to work there. The avatars can interact with each other; they can cooperate towards a common goal, ... Via Helen Farley, Fernando José Cassola Marques
Noticias de ultima hora en español sobre la actualidad nacional, politica, internacional, economia, dinero, deportes, sociedad, religión, salud, sanidad, opinión, cultura, medio ambiente, viajes, internet, televisión, tecnología, gente. Via L. García Aretio, Zet Avril
La ola de protestas en contra de ACTA en Polonia desató un afortunado debate en ese país en torno al estado actual de la cultura, el Internet y la democracia. Esta es la traducción completa del ensayo de Nosotros, los niños web de Piotr Czerski. Via L. García Aretio
Back in 2005, the growth of Second Life (SL), which was the first social virtual world without overt MMORPG game mechanics, seemed to herald the age of educational virtual world use. SL got the attention of educators because it wasn't a "game" and allowed users to build environments and programmed objects along with social interaction. Sudden increased awareness of the platform served as a "Technology Trigger" that had instructional technologists and educators clamoring to collaborate on ways to utilize this new tool. Via Nik Peachey, Doris Molero
My presentation at the 2012 Virtual Enterprise Conference at Glyndŵr University (http://www.virtualent.co.uk). You can visit the Jibe world featured in this video by going to http://jibemicro.reactiongrid.com/pathfinderlester John Lester... Via Jean-Paul Moiraud
Des mondes virtuels pour rencontrer les artistes, échanger, interagir et démocratiser la culture, le projet Pirats-Art-Network. Via Michelle Laurissergues
Kitely – an OpenSim-based grid that runs its regions in the Amazon cloud — has a unique system that gives educators some interesting capabilities and advantages. Via Miguel Mimoso Correia, Didier Preud'homme (Logicamp)
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