VR will soon become an open canvas for educators to create learning experiences. Eventually, fitting VR into the curriculum will be limited only by an instructor’s imagination and budget, says Christopher Sessums, the program director of research and evaluation at Johns Hopkins School of Education.
"The classroom could be on the deck of a boat. This might be a wonderful way to experience life at sea, perhaps as sailors felt in Moby Dick or The Old Man and the Sea. Such empathetic experiences could deepen students’ knowledge and understanding of a variety of historic and contemporary events," says Sessums. “Perhaps experiencing life as slave on a slave ship or an infantryman on the battlefield might enlighten future generations and prevent them from repeating similar outcomes."
Les Editions Armand Colin présentent le livre Corps du monde - Corps du monde offre un tour d’horizon des pratiques corporelles contemporaines, en explorant leurs origines, leurs différences et leurs significations.
Do you know the answer to the next simple question? "What do you know about web 2.0 technology?" What's so interesting about this video, is the simple fact that none of these so called digital natives are familiar with the term web 2.0. Although they never had a life without technology, they just don't know…
La Universidad EAN tuvo su representación en la Conferencia Internacional Computer Assisted Language Learning (CALL) 2015, celebrada entre el 6 y 8 de julio en Tarragona (España) a través de la docente investigadora Martha Pilar Méndez Bautista, Directora del Programa de Lenguas Modernas de la Facultad de Estudios en Ambientes Virtuales.
La profesora participó con su trabajo ‘Immersive learning and collaborative work in foreign language learning for developing intercultural competences in virtual worlds’, que fue evaluado y aprobado por doble par del comité científico del evento internacional.
Durante la versión 2015 de esta conferencia, se presentaron trabajos investigativos sobre el diseño de estrategias de aprendizaje y actividades para el desarrollo de competencias lingüísticas e interculturales, entornos de aprendizaje en línea y el uso de cursos masivos en línea (MOOCs) para el aprendizaje de lenguas.
Like many nine-year-olds, Stanley Strum spends a lot of time building things in Minecraft, the immersive game that lets your create your own mini-universe. The game has many tools. But Stanley is one of many players taking the game a step further by building entirely new features into the game. And, more than that, he’s…
L'Université catholique de Louvain, l'École normale supérieure, l'École normale supérieure de Lyon, l'École polytechnique, l'École polytechnique fédérale de Lausanne et l'Université de Montréal lancent le portail "Océan", ont annoncé les...
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