Calling Zuckerburg and Lucky: if you ever need a box quote for the Rift's commercial launch, you are all set.
I tend to agree with pretty much everything Lorde says because she is great, but I genuinely second the Oculus Rift rollercoaster experience. We tested it out with The Smiler and although it was extremely cool, I almost threw up on myself... All in all a pretty authentic rollercoaster experience!
Photographer and retouch artist Erik Johansson produces some remarkable illusions. If you are curious about how his latest image--entitled Landfall--was put together then this video has a lot of the answers as Erik takes us through the process from concept to completion.
Brilliantly surreal Photography and Photoshop retouching. The 'Behind the scenes' video gives a little bit of insight into his process.
Here at Matmi we are quite fond of Unity- a lovely 3D development system. This post by one of our developers explains one of the lesser known bottlenecks in Unity and just how much of a performance increase you can get out of avoiding it. If you use Unity, this is a quick but worthwhile read.
Back in 2010 we showed you designer Jinsun Park's nifty Color Picker concept. The idea was that a magic marker would be loaded up with both a sensor and RGB ink cartridges, allowing you to instantly scan a color—and draw with it on paper. Here's one of her original renderings: Jinsun Park Now a new company called Scribble may be bringing us what Park originally envisioned (though it's unclear if she's involved). Their soon-to-be-posted-on-Kickstarter Scribble Pen operates exactly like
I'm not sure I've ever thought to myself 'man I wish I had a pen that could write in exactly the same colour as everything around me' - until now! Pretty cool stuff.
If you were browsing the internet at all this past weekend, there's a good chance you came across Google's ubiquitous logo at some point during your travels. What you didn't notice, however, is the fact that Google adjusted the letters in its logo ever so slightly—and it actually makes a pretty huge difference.
UK-based artist Katharine Morling is an award-winning artist specializing in ceramics.
Her works are incredibly detailed and look like...
I can't help admiring the stripped-back design style employed in these intriguing porcelain sculptures. The emphasis moves from the texture of the object to their forms and the way the light interacts with them.
If employed in the gaming field, this level of minimalism can be very effective. By placing emphasis using a strong contrasting colour against this minimalism would make them clear and intuitive things to avoid, paths to walk, things to collect. There's a present urge in game development, be it AAA titles or smaller indie efforts, to impress through the inclusion of as much complex visual effects, scenery assets and character design as possible but this often comes at the expense of clear art direction.
Best indie examples: "Rymdkapsel" - a space station simulator which, rather than employing detailed sci-fi graphics, opts for a clear and playable geometric aesthetic.
"Thomas Was Alone" - a game with multiple characters where instead of complicated character design or environments, square geometry is used with a variety of physical effects alongside clever narrative to deliver an immersive gameplay experience.
"Kentucky Route Zero"- Moody story-driven gameplay eschews heavy detail, opting for an impressionist view which serves to enhance the sense of isolation and tension.
And in console releases (since Mirrors Edge): No Comment.
So, exercise restraint, create beautiful art like Katharine Morling.
Revealed at the Google IO conference, Cardboard is a scored, flat-pack box that you fold into set of cardboard goggles that hold your phone; an accompanying software package uses your phone's screen and accelerometer to create stereo-optical VR images in the manner of the Oculus Rift.
Cool idea, be interesting to see how this works. We tried out the Oculus Rift with our Smiler game last year and although it made us pretty dizzy, we agreed it would be amazing if the technology was more accessible for people to try.
Typewriters are making a comeback and, as a wide-ranging new survey book shows, so is typewriter art.
This is amazing! Rick Poynor looks at the lost art of typewriter art.
It's a little before my time typewriters in general — but there is something that I can totally associate with typewriter art. The Internet introduced me to ASCII art, which is the first thing that I was reminded of looking at these images.
There is something about the patience, almost sadomasochism, in working that way that gives your an appreciation for the work.