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Math, Technology and UDL:  Closing the Achievement Gap
Creating new learning environments in math by applying UDL principles may just close the achievement gap in the US!
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Achieving UDL: Arts, Technology & Geometry

Achieving UDL:  Arts, Technology & Geometry | Math, Technology and UDL:  Closing the Achievement Gap | Scoop.it
From Kindergarten through Grade 6, a Common Core focus is for students to master 2-Dimensional shapes.  During grades 1-3, this is supported by students honing in on reasoning with shapes and their...
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Kathleen McClaskey's curator insight, August 25, 2013 10:05 AM

The author offers suggestions on how you can use technology and the arts to help learners understand and master 2-Dimensional shapes, a Common Core focus in geometry for K to Grade 6.

 

"These arts and technology based activities could be used for your multiple means of engagement, representation, or expression, depending on where/how they are used throughout a unit. Many can be used as whole-class activities, continued small-group practice, or even for assessment purposes following a sequence of lessons. These fit Universal Design for Learning nicely when considering geometry goals because there are multiple ways for learners to absorb and process information as well as convey their understanding. HOW students explore the concepts to be mastered is the key- not just giving them the WHAT."

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A Maths Dictionary for Kids 2011 by Jenny Eather

A Maths Dictionary for Kids 2011 by Jenny Eather | Math, Technology and UDL:  Closing the Achievement Gap | Scoop.it
Interactive, animated maths dictionary for kids with over 600 common math terms explained in simple language. Math glossary with math definitions, examples, math practice interactives, mathematics activities and math calculators.

 

Why UDL?:  A Maths Dictionary for Kids uses multiple means of representation to define, illustrate and reinforce math terms and concepts. For most math vocabulary, there is an interactive student activity that provides multiple experiences to math vocabulary that can increase depth of knowledge.

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Playing to Learn Math? by Maria Andersen on Prezi

"Current technology gives us systems that teach students algebra using mastery and flexible pacing, but they just mimic the process of working through a textbook. To better engage today’s students, we should leverage technology and research about learning."

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STEM Curricula in a Technology-Based UDL Framework: A Formula for Narrowing the Middle School Science/Math Achievement Gap?

STEM Curricula in a Technology-Based UDL Framework: A Formula for Narrowing the Middle School Science/Math Achievement Gap? | Math, Technology and UDL:  Closing the Achievement Gap | Scoop.it

"Is there is a way to narrow the middle school science and math gap for children with disabilities? According to one researcher, Dr. Matthew Marino of Washington State University, perhaps it has already arrived, via a STEM (Science, Technology, Engineering and Math) curriculum in a Universal Design for Learning (UDL) framework underpinned by nascent assistive and instructional technology. "

 

A "must read" on UDL and STEM published by The Family Center on Technology and Disability.

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