A discussion around current and future trends in video, transmedia and branded content. Panelists discuss how video and branded content add a more enhanced e...
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Rescooped by Maribel Bañares from #transmediascoop onto Master en Redes Sociales #TFM #CentroTransmediático en Ágoras Digitales |
A discussion around current and future trends in video, transmedia and branded content. Panelists discuss how video and branded content add a more enhanced e...
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Andrea Smith: "Sesame Workshop has teamed up with Microsoft to create Kinect Sesame Street TV — one of the most innovative children’s video games we’ve seen in a while" ... Via The Digital Rocking Chair Delete the scoop?
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Edwin McRae: "We’re going to look out at how you take a linear, ink-on-page story (novel, short story, kids book, comic) or light-on-screen story (film, short film, TV series) and turn it into a GAME. How to turn passive storytelling into interactive storytelling" ... Via The Digital Rocking Chair, Karen B Wehner Delete the scoop?
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Rae Ann Fera: "Toronto-based interactive agency uses a multi-layered narrative experience to test the limits of where technology meets story" ... Via The Digital Rocking Chair
Cindy Tam's comment,
June 11, 2012 12:01 AM
Ever play 11th hour or Myst? This reminds me of that.. interesting to see it catching on outside of a PC. Is this sort of technological story-telling something invented or is it remembering things forgotten?
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Rich Stanton: "Thinking of movies and games as totally distinct enterprises ignores all the blurring that happens at the boundaries, where new ways of telling stories and engaging audiences are constantly being born." Via The Digital Rocking Chair Delete the scoop?
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The speaker is Jane McGonigal, one of the luminaries in the field of transmedia game design who has always focused her work on the power of games to do good—social good, environmental good, and in this instance, personal good Via The Digital Rocking Chair, Elisa Hergueta Delete the scoop?
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John Gaudiosi: "Multiscreen gaming is emerging as a major trend as consumers increasingly access games through their PCs, consoles, tablets and smartphones" ... Via The Digital Rocking Chair Delete the scoop?
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