Jane McGonigal talks about Gamification. More than 174 million Americans are gamers, and the average young person in the United States will spend over 10,000 hours gaming by the age of 21. They will be gaming experts long before they join the workforce.

   This means that our workforce and economy will be reshaped by the experiences and expectations that these 'Super Empowered Hopeful' Gamers will bring out of their games.

   She distinguises the 4 Core States of the SEH Individuals:

- Urgent Optimism - to rise upon the Challenge; 

- Social Fabric - and the sense of understanding other Gamers;

- Blissful Productivity - and Hapiness about our Achievements;

- Epic Meaning - and Mastery of our Results.