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5 keys for continuous improvement (so your competition doesn’t pass you by)

5 keys for continuous improvement (so your competition doesn’t pass you by) | Managing Technology and Talent for Learning & Innovation | Scoop.it
We all know the old saying, “If it ain’t broke, don’t fix it.” Really? That might work for a kitchen appliance, but for workplace processes and proced ...
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Welcome To The Age Of 4D Printers

Welcome To The Age Of 4D Printers | Managing Technology and Talent for Learning & Innovation | Scoop.it
Welcome to Future World where the weird is commonplace! To wit: engineers at the ARC Centre of Excellence for Electromaterials Science have created a 4D printer. That doesn’t mean the printer outputs objects into the space-time continuum. Instead, it means they are building objects that can change based on the physics of the materials used. By extruding objects in multiple materials, for example, you can build a valve that shuts down when hot water hits it or a working mechanism that is printed in one piece.
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Rescooped by Carlos Fosca from Educación a Distancia (EaD)
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Del Homo Sapiens al Homo Digitalis

Del Homo Sapiens al Homo Digitalis | Managing Technology and Talent for Learning & Innovation | Scoop.it
El 23 de abril de 2005, Jawed Karim subió a la Red su vídeo 'Yo en el zoo' creando así el servidor YouTube que fue pronto calificado por la revista Time como invento del

Via L. García Aretio
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Kiribati and Climate Change

You might not be feeling the effects of climate change, but Kiribati, a small country in the Pacific, is actually drowning because of rising sea levels. Check out how the government there is trying to run a country that might not exist in a few years.

Via Seth Dixon
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Seth Dixon's curator insight, March 24, 12:35 PM

The impacts of climate change might feel far off or something that will affect other places...not so for the citizens of Kiribati.  This video is the 1 minute version of the political/environmental situation, and this is the 15 minute version.    


Tags: Kiribati, Oceania, environment, resources, watercoastal, environment depend, climate change, political ecology.

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Makerbot’s Saddest Hour

Makerbot’s Saddest Hour | Managing Technology and Talent for Learning & Innovation | Scoop.it

In the process of growth, startups change. They change from scrappy three-person operations to behemoths with new employees rolling in daily.They go on hiring sprees and the founders no longer know the people sitting at cubicles outside their offices. Bigger companies – Google and the like – start sniffing around. And those changes add up – going from 50 mph to lightspeed is as hard on the Millennium Falcon as it is on a manufacturing company. That’s what’s happening at Makerbot right now.

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5 tips to enhance your creativity

5 tips to enhance your creativity | Managing Technology and Talent for Learning & Innovation | Scoop.it
Whether you are an individual, or a member of a team, to improve your creativity you would need to always be open to change and ask the question "How can I be

Via The Fish Firm
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“IDEAS” for social change

“IDEAS” for social change | Managing Technology and Talent for Learning & Innovation | Scoop.it
At the annual IDEAS Global Challenge Awards ceremony last night, 11 MIT teams were awarded a total of $75,000 to bring novel technologies and new educational models to the developing world.
Now in its 14th year, IDEAS has awarded more than $650,000 to 117 social ventures that have collectively raised an additional $17 million and operate in 43 developing countries, “affecting hundreds of thousands of people,”
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Rescooped by Carlos Fosca from Aprendizaje basado en juegos (game-based learning)
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Estados Unidos quiere videojuegos educativos en los colegios

Estados Unidos quiere videojuegos educativos en los colegios | Managing Technology and Talent for Learning & Innovation | Scoop.it

"Los videojuegos con fines educativos son una vía para reinventar la educación infantil. Eso es lo que  ha asegurado recientemente el Departamento de Educación en Estados Unidos, a través de Erik Martin, jefe del Departamento de Juegos Educativos. " Si te fijas en la vida de un estudiante, un montón de estudiantes han jugado más o menos 10.000 horas a videojuegos cuando se gradúan. Es casi el mismo tiempo que pasan en el colegio" ha explicado. " Es posible imaginar que muchas veces una de esas dos actividades resulta más atractiva que la otra".


Via Francisco Revuelta
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How To Run An Effective Idea Generation Program

How To Run An Effective Idea Generation Program | Managing Technology and Talent for Learning & Innovation | Scoop.it
Leaders of large companies are coming under more intense scrutiny and pressure to drive innovation within their organizations, in order to avoid being disrupted by smaller, more nimble competitors.
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Electroplate Your 3D Prints with the Orbit1

Electroplate Your 3D Prints with the Orbit1 | Managing Technology and Talent for Learning & Innovation | Scoop.it
The Orbit1 is on Kickstarter offering a means to electroplate 3D prints in metal.
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How Much Sleep is Just Right for Cognitive Function?

How Much Sleep is Just Right for Cognitive Function? | Managing Technology and Talent for Learning & Innovation | Scoop.it
There’s no shortage of research around the benefits of sleep and its critical relationship to learning. So how much sleep is enough?
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Rescooped by Carlos Fosca from iPads in Education
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Why The Maker Movement Matters

Why The Maker Movement Matters | Managing Technology and Talent for Learning & Innovation | Scoop.it
I get caught up in things. Informercials. New gadgets. New shades of Sharpie. Every kid I’ve ever taught has said, “You say EVERYTHING is your “favorite thing.” It’s true. Life? It’s my favorite. I grew up, but my internal excitement level has stayed at a five year old’s level. So, I’ll just preface this post with that. I will also say that I’ve held off on writing this. Long enough to figure out if this whole “maker movement” was another “thing I love,” or more. It’s more. So much more.

Via John Evans
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Desde Harvard: “Las 15 enfermedades del liderazgo, según el Papa Francisco”

Desde Harvard: “Las 15 enfermedades del liderazgo, según el Papa Francisco” | Managing Technology and Talent for Learning & Innovation | Scoop.it
En diciembre pasado, el Papa Francisco pronunció un discurso en el que detalló 15 “enfermedades” que aquejan a la Curia Vaticana. Gary Hamel, considerado en la última década como uno de los expertos en negocios más influyentes del mundo, adaptó este mensaje al mundo corporativo y ofreció desde la revista Harvard Business Review los 15 males que pueden afectar a cualquier líder en el mundo.
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Coming Soon: a $5,000 Selective Laser Sintering (SLS) 3D Printer

Coming Soon: a $5,000 Selective Laser Sintering (SLS) 3D Printer | Managing Technology and Talent for Learning & Innovation | Scoop.it
By Andrew Wheeler
Sinterit is creating an affordable SLS printer, which seems like a contradiction, but they are doing it.
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The Basic Principles of Strategy Haven’t Changed in 30 Years

The Basic Principles of Strategy Haven’t Changed in 30 Years | Managing Technology and Talent for Learning & Innovation | Scoop.it

Almost every time I teach the basic concepts of strategy — the five forces framework or the principles of competitive advantage — I get the same question. “These ideas are more than 30 years old,” managers complain. “Isn’t there anything more recent?”

Unfortunately, this question demonstrates a lack of understanding of the nature of knowledge. It the same as saying to a maths professor who is explaining the principles of calculus, “These ideas are more than 100 years old. What are the new ideas?”

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Egresado PUCP es el único peruano entre los ganadores del concurso Ideas 2014 sobre innovación energética del BID

Egresado PUCP es el único peruano entre los ganadores del concurso Ideas 2014 sobre innovación energética del BID | Managing Technology and Talent for Learning & Innovation | Scoop.it
Participaron 282 concursantes provenientes de 26 países de Latinoamérica y el Caribe, pero tan solo 6 empresas han sido escogidas para que sus proyectos se hagan realidad. Franco Canziani, ingeniero mecánico egresado PUCP es el único participante peruano que recibirá este financiamiento.
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Rescooped by Carlos Fosca from Educación a Distancia (EaD)
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Los chinos ya leen más en pantalla que en papel

Los chinos ya leen más en pantalla que en papel | Managing Technology and Talent for Learning & Innovation | Scoop.it
Un 51,8 por ciento usan el teléfono móvil para leer, mientras un 49,4 por ciento utiliza la computadora, y un 9,9 por ciento se decanta por las tabletas

Via L. García Aretio
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Rescooped by Carlos Fosca from Educación a Distancia (EaD)
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La máquina disruptiva

La máquina disruptiva | Managing Technology and Talent for Learning & Innovation | Scoop.it

"Hoy, la disrupción se entiende en términos digitales y como todo lo que sucede en la red, se copia, se imita y se pone de moda. El libro Digital Disruption: Unleashing the Next Wave of Innovation de James McQuivey (2013) nos da una pista de cómo hacerlo; cómo pensar y resolver problemas y cómo beneficiarnos de las plataformas que existen en Internet para introducir la innovación. El único riesgo que corremos es, como se empieza a observar, que se adopta la disrupción solo como un adjetivo para rediseñar el nombre de las empresas, la imagen de los medios o los planes de las escuelas, sin practicar una verdadera ruptura para revolucionar nuestra actividad, ser más efectivos, más competitivos y ofrecer mejores servicios."


Via L. García Aretio
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Italia quiere producir plásticos sostenibles a partir de residuos de papas

Italia quiere producir plásticos sostenibles a partir de residuos de papas | Managing Technology and Talent for Learning & Innovation | Scoop.it
¿Cómo aprovechar los residuos industriales? Dos compañías italianas pretenden reutilizar los subproductos de la industria de la patata para fabricar bioplásticos.
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10 Genios de la historia y su lado "malvado"

10 Genios de la historia y su lado "malvado" | Managing Technology and Talent for Learning & Innovation | Scoop.it

"Contribuir al desarrollo humano, ya sea por medio de las ciencias, el arte o cualquier otra forma de producción y registro del conocimiento, indiscutiblemente lo transforma a uno en una persona importante, cuyo nombre debe ser recordado siempre. Sin embargo..."

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Defining skills for a digital age

Defining skills for a digital age | Managing Technology and Talent for Learning & Innovation | Scoop.it

"ACT Inc, the organisation that designs and administers the most widely used high school standardised tests in the USA, has just published a short but interesting document."

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Does gamification play Pavlov with learners?

Does gamification play Pavlov with learners? | Managing Technology and Talent for Learning & Innovation | Scoop.it

"The massive success of online games led many to suggest that games and gamification, could be used to turbo-charge online learning. Take a little magic dust from gaming, sprinkle generously and we’ll all find it more fun, be more motivated and learn to love learning. But there’s pros and cons here, as it can both help and hinder learning. If gamification is simply scoring, bonuses and badges, the 21st century version of Pavlov's dogs, that would be a disappointment." 


Via Vladimir Kukharenko
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Zuckerberg defiende su iniciativa de Internet gratis

Zuckerberg defiende su iniciativa de Internet gratis | Managing Technology and Talent for Learning & Innovation | Scoop.it
El CEO de Facebook dijo que es una alianza con gobiernos y operadores de telefonía móvil para ayudar a incluir a todo el mundo en oportunidades de la web

Via L. García Aretio
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