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3D printed eye cells could one day cure blindness

3D printed eye cells could one day cure blindness | Managing Technology and Talent for Learning & Innovation | Scoop.it
Researchers have actually printed viable retina cells using an inkjet printer.
Carlos Fosca's insight:

"At the University of Cambridge, researchers have pulled off something of a 3D printing coup. Using lab rats, they’ve printed living central nervous system cells for the very first time. Led by professor Keith Martin, the team actually printed viable retina cells, using an inkjet printer, of all things. The printer was able to first print a layer of retinal ganglion cells and then a layer of glial cells on top of them, all while keeping the tiny structures vital. In doing so, the Cambridge research team was able to prove that eyes and their internal structures can someday be 3D-printed for surgical purposes."

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When the World Is Wired: The Magic of the Internet of Everything

When the World Is Wired: The Magic of the Internet of Everything | Managing Technology and Talent for Learning & Innovation | Scoop.it
Unexpected convergent consequences: This is what happens when eight different exponential technologies all explode onto the scene at once.

An expert might be reasonably good at predicting the growth of a single exponential technology (e.g., the Internet of Things), but try to predict the future when the following eight technologies are all doubling, morphing and recombining. You have a very exciting (read: unpredictable) future.
Carlos Fosca's insight:

Las convergencias tecnológicas nos van a llevar a un mundo difícil de predecir. Pero lo que es cierto es que cada uno de los profesionales del futuro que gestionen estas tecnologías deberán tener una formación mucho más integral y humanista que la actual. De otro modo, corremos el riesgo de que la tecnología nos termine gestionando a nosotros mismos.

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World Design Rankings 2010-2016, los países mejor valorados

World Design Rankings 2010-2016, los países mejor valorados | Managing Technology and Talent for Learning & Innovation | Scoop.it

"World Design Rankings, el listado que destaca los países mejor valorados en torno al diseño, ha dado a conocer su última actualización que comprende el período 2010-2016. Para establecer el escalafón, los países no se unen de manera individual si no están representados por los diseñadores galardonados con el A’ Design Award and Competition, los premios internacionales que anualmente destacan los mejores trabajos de diseñadores, arquitectos y empresas en una amplia gama de categorías relacionadas con diferentes conceptos del diseño. Esta tabla clasificatoria ofrece información acerca de cuáles son los campos de diseño con mayor popularidad o quiénes son los diseñadores, arquitectos, artistas, estudios o agencias mejor valorados. Un total de 83 países componen el World Design Rankings en cuyos primeros 11 puestos se encuentran: Estados Unidos, Turquía, Hong Kong, Italia, China, Gran Bretaña, Japón, Brasil, Alemania, Grecia y España."

Carlos Fosca's insight:

Cuando será el día en que Perú pueda aparecer también en este ranking. 

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Who Will Own The Virtual Reality Interface?

Who Will Own The Virtual Reality Interface? | Managing Technology and Talent for Learning & Innovation | Scoop.it
Facebook, with its Oculus Rift unit and partnership with Samsung, wants to be the social fabric connecting all the headsets.  It’s generally expected that they will roll out an open, Android-like model.

Google is simultaneously pursuing both a lower-end product with its Google Cardboard headset and a higher-end device through its investment in Magic Leap, which contributed to the $793 million in funding announced recently, and its $1.4 billion in funding to date.
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Próximo reto: conseguir que los ordenadores aprendan como nosotros

Próximo reto: conseguir que los ordenadores aprendan como nosotros | Managing Technology and Talent for Learning & Innovation | Scoop.it

Investigadores de la Universidad de Harvard van a realizar un estudio del conocimiento del cerebro humano con el objetivo de emplear esa información en el desarrollo de máquinas más inteligentes.

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Ciberseguridad: Las contraseñas, incluso las largas y complejas, son cosa del pasado

Ciberseguridad: Las contraseñas, incluso las largas y complejas, son cosa del pasado | Managing Technology and Talent for Learning & Innovation | Scoop.it
Las contraseñas, ya sean cortas, largas, complejas, con más o menos caracteres, son obsoletas. Hoy en día, con el poder de la informática y las herramientas de cracking especializadas con las que operan los atacantes, las contraseñas ya no son garantía de seguridad informática.
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La ladrona de libros: gamificando la lectura correrás detrás de un libro

La ladrona de libros: gamificando la lectura correrás detrás de un libro | Managing Technology and Talent for Learning & Innovation | Scoop.it
Desarrollar el placer intrínseco por la lectura es la herramienta más potente que tenemos para fomentar lectores proactivos que perduren en el tiempo sin
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Improving Schools Through Design Thinking

Improving Schools Through Design Thinking | Managing Technology and Talent for Learning & Innovation | Scoop.it

"Design thinking is a human-centered approach to problem solving that begins with developing empathy for those facing a particular challenge. It serves as a framework that helps to define problems, empathize with others, develop prototypes of possible solutions, and hone those prototypes through multiple iterations until they have generated a viable solution to the challenge at hand. Design thinking encourages a bias toward action and, because of its reliance on rapid prototyping, frees practitioners to embrace the notion of failing forward because it's OK to make mistakes -- that's where breakthrough ideas are born. "


Via John Evans
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In Classroom after Flipped preparation!!

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adicionar sua visão ...

Dr. Theresa Kauffman's curator insight, February 5, 1:25 PM

Critical thinking and real problem solving to facilitate learning. Engage your learners!