Managing Technology and Talent for Learning & Innovation
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What Computer Games Taught Me About Urban Planning

What Computer Games Taught Me About Urban Planning | Managing Technology and Talent for Learning & Innovation | Scoop.it

"By enticing thousands and thousands of people to plan commercial, industrial, and residential districts for their virtual towns, the creators of SimCity have probably done more than anyone in the history of the world to introduce basic principles of zoning to the public.  Even though it’s just a computer game, Cities: Skylines has a lot to teach us about the unstated premises of our urban-planning conversations, and demonstrates how those premises profoundly shape what our cities can look like. When we assume the necessity of a given way of regulating cities, assume away the messiness of people and their relationships, assume away politics, and ignore major costs, we miss an awful lot of what urban-planning debates should be."

 

Tags: urban, transportation, planning.


Via Seth Dixon
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How Video Games Might Actually Help Our Brains

How Video Games Might Actually Help Our Brains | Managing Technology and Talent for Learning & Innovation | Scoop.it

In October, 29,000 neuroscientists gathered in Chicago to discuss new research in their sprawling field at the Society for Neuroscience’s annual meeting.

Carlos Fosca's insight:

Lo que esta descubriendo la neurociencia acerca de los videojuegos y como estos cambian nuestro cerebro es realmente impresionante. 

En uno de estos estudios, Daphne Bavelier,  profesora investigadora de la Université of Geneva, Suiza, argumenta que los videojuegos de acción, como Call of Duty o Medal of Honor, no sólo hacen a los jugadores mejores en tareas específicas de percepción y de cognición como la mejora de su visión, el seguimiento a movimientos, y la toma de decisiones. Además, dice ella, estos videojuegos realmente enseñan a los jugadores a aprender.

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Are video games just child's play?

Are video games just child's play? | Managing Technology and Talent for Learning & Innovation | Scoop.it
It is easy to dismiss playing video games as destructive but by looking behind the headlines it is clear that this is a much wider issue. Some educators may still remain sceptical, but by bringing together learning and gaming teachers can reach out to young people and improve engagement, especially among the children who are underperforming perhaps as a result of over-gaming at home. Games-based learning is a growing sector and with a new generation of children learning how to make their own games it seems likely that the blurring of the lines between work and play will form part of teaching in the future.
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Rescooped by Carlos Fosca from Videojuegos: desarrollo, investigación, formación y cómo aterrizar las tecnologías a lo que hacemos
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Esta es la explicación científica de cómo los videojuegos pueden hacerte más inteligente

Esta es la explicación científica de cómo los videojuegos pueden hacerte más inteligente | Managing Technology and Talent for Learning & Innovation | Scoop.it

"Un grupo de científicos puso a los participantes a jugar 30 minutos al día de Super Mario 64 durante dos meses y los resultados fueron impresionantes. Los participantes mostraron un considerableaumento de la materia gris en regiones del cerebro relacionadas con la memoria, la planificación estratégica y la motricidad fina."


Via Ines Evaristo
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The Future of Gaming - YouTube

From Project Morpheus to the seemingly limitless potential of No Man’s Sky, our PSX panel discusses how new technology will influence games to come
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The Seven Constants Of Game Design, Part Two

The Seven Constants Of Game Design, Part Two | Managing Technology and Talent for Learning & Innovation | Scoop.it
 In the second of a three-part series exploring the constants of game design, we delve into talking about elegance, naturalism and the role of time. Read More
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