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A game that makes teens feel less alone, preventing suicides

A game that makes teens feel less alone, preventing suicides | Managing Technology and Talent for Learning & Innovation | Scoop.it

High School Story is an exercise in empathy for players. As players interact with the seemingly stereotypical characters, they learn things about them that break down those stereotypes.

 

 Ever since the launch of the cyber bullying update to the game, many players have reached out to the studio with their own stories of suicide attempts, and how the game gave them hope and made them feel less alone.


Via Josué Cardona
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BWyts's curator insight, May 9, 2014 8:00 AM

un jeu gratuit, qui se fonde sur la communauté (Forum, Facebook, mobile devices...). J'apprécie le principe et l'éthique!

digitalhabitat.asia's curator insight, May 12, 2014 2:56 AM

One of the hardest parts of teaching is dealing with depressed students. Experts are claiming that this game helps prevent teen suicide. Would you recommend this to a lonely student? 

Michael Borell's curator insight, May 15, 2014 6:43 AM

Highly agree our society needs to bring teen suicides down and if we can do it with games I am a full supporter of this new concept.

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8 de cada 10 chicos que navegan en Internet usan Facebook - El Diario 24

8 de cada 10 chicos que navegan en Internet usan Facebook - El Diario 24 | Managing Technology and Talent for Learning & Innovation | Scoop.it
El Diario 24 8 de cada 10 chicos que navegan en Internet usan Facebook El Diario 24 La especialista en TICs y Educación Viviana Minzi rescató de la encuesta "el elevado número de aceptación que los jóvenes de entre 12 y 13 años dicen tener respecto...
Carlos Fosca's insight:

"..Como es obvio, una mayoría de adolescentes se inclina por las redes sociales (79%), y de ellas la preferida es Facebook (82%), seguida por YouTube (73%), Twitter (39%), Google+ (32%) y Taringa (22%). En esos sitios, el 43% sacó la primera cuenta antes de los 13 años –lo que en teoría no está permitido pero es fácilmente falsificable– y siete de cada diez reconocieron que no pidió permiso a los progenitores para hacerlo..."

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