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How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don’t Exist Yet.

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don’t Exist Yet. | Managing Technology and Talent for Learning & Innovation | Scoop.it
It’s difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children’s interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven’t even been invented yet.
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Stanford Study Shows Dramatic Math Improvement From Playing Video Games Just 10 Minutes Per Day

Stanford Study Shows Dramatic Math Improvement From Playing Video Games Just 10 Minutes Per Day | Managing Technology and Talent for Learning & Innovation | Scoop.it
Third graders played for just 10 minutes per day, 3 days a week, for four weeks. The comparison group’s class received the same materials and the same instruction, but didn’t play the game. The result of playing was a staggering 20.5% improvement after just two hours of self-guided play.

Via John Evans
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​Mild electric brain stimulation boosts creativity, may tackle depression

​Mild electric brain stimulation boosts creativity, may tackle depression | Managing Technology and Talent for Learning & Innovation | Scoop.it
If you want to fight depression or boost creativity, all you need is brain stimulation treatment, according to the first results of a placebo-controlled study conducted in North Carolina.
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Tools of Engagement:  "Tools of Engagement: Gamification, Storytelli…

Using game elements to create interactive, engaging instruction doesn't have to mean investing hours and hours into the development of a full-scale Halo-type g…
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Why Wearable Technology Will Change Learning Forever

These slides were used to support my talk at the Learning Technologies Conference and Exposition in London in January 2015.
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Social media and new ways of learning

Social media and new ways of learning | Managing Technology and Talent for Learning & Innovation | Scoop.it
Much less than a lifetime ago, education was the gateway to rare and scarce information. Now, we are swamped by digital data, says Martin Hall

Via L. García Aretio
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The pleasure of learning new words - Neuroscience

The pleasure of learning new words - Neuroscience | Managing Technology and Talent for Learning & Innovation | Scoop.it
In a study published in the journal Current Biology, researchers from the University of Barcelona (UB), the Bellvitge Biomedical Research Institute (IDIBELL) and the Otto von Guericke University Magdeburg (Germany) have experimentally proved that human adult word learning exhibit activation not only of cortical language regions but also of the ventral striatum, a core region of reward processing. Results confirm that the motivation to learn is preserved throughout the lifespan, helping adults to acquire a second language.
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Better Ways to Learn

Better Ways to Learn | Managing Technology and Talent for Learning & Innovation | Scoop.it

For starters, long and focused study sessions may seem productive, but chances are you are spending most of your brainpower on trying to maintain your concentration for a long period of time. That doesn’t leave a lot of brain energy for learning.


Via Nik Peachey
Carlos Fosca's insight:

"Understanding how the brain processes, stores and retrieves information can also improve your study habits. For some people, cramming for a test can work in the short term, but by studying only once in a concentrated fashion, the learner has not signaled to the brain that the information is important. So while the initial study session of French vocabulary words starts the process of learning, it’s the next review session a few days later that forces the brain to retrieve the information — essentially flagging it as important and something to be remembered.

“When you are cramming for a test, you are holding that information in your head for a limited amount of time,” Mr. Careya, a science reporter for The New York Times, says. “But you haven’t signaled to the brain in a strong way that’s it’s really valuable.”

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DareDo's curator insight, October 30, 2014 6:26 AM

Beaucoup de bon sens et de choses connues. Néanmoins très utile à relire et intégrer...

Carlos Rodrigues Cadre's curator insight, November 15, 2014 7:54 PM

adicionar a sua visão ...

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10 tendencias para el aprendizaje en organizaciones

Presentación ofrecida durante "I love learning 2014", desayuno de trabajo celebrado en Madrid el 14 de febrero de 2014.

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Learning to Learn: fighting cognitive biases

Learning to Learn: fighting cognitive biases | Managing Technology and Talent for Learning & Innovation | Scoop.it
Critical thinking is an increasingly important skill that has been overlooked by many as information becomes more accessible and superfluous.
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21 Reasons To Quit Your Job And Become a Teacher

21 Reasons To Quit Your Job And Become a Teacher | Managing Technology and Talent for Learning & Innovation | Scoop.it
In a recent article about happiness at work, Harvard professor Rosabeth Moss Kanter suggests that the happiest among us are those who are solving the toughest problems and "making a difference" in people's lives.
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How To Use Augmented Reality In Education - Edudemic

How To Use Augmented Reality In Education - Edudemic | Managing Technology and Talent for Learning & Innovation | Scoop.it
Augmented reality is not something limited to just Hollywood blockbusters though. There are a bunch of ways people are using augmented reality in education, believe it or not.

Via John Evans
Carlos Fosca's insight:

La realidad aumentada (AR) es sin duda la técnica con mayor proyección de desarrollo en el sector educativo. En mi opinión es el predecesor de lo que sería un aprendizaje a través del entorno y que revolucionaría por completo el sistema educativo.

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mjboyce's curator insight, September 27, 2013 5:34 PM

This technology has great potential.

Alfredo Corell's curator insight, September 29, 2013 12:20 PM

In any case, here are just a handful of interesting AR use cases that you should check out. Know of another one? Feel free to mention it down in the comments!

Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, September 30, 2013 8:31 AM

Augmented reality has become even more useful with m-devices. How to use it? Some examples are given here.

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Negative feedback stabilizes memories, study finds

Negative feedback stabilizes memories, study finds | Managing Technology and Talent for Learning & Innovation | Scoop.it
Memories may be maintained in the brain through a mechanism familiar to any engineer —negative and positive feedback loops, according to researchers Sukbin Lim and Mark Goldman at the UC Davis Cent...
Carlos Fosca's insight:

"..Lim and Goldman, now a postdoctoral researcher at the University of Chicago,  further showed how positive feedback and negative feedback could work together in the same circuit, demonstrating how the brain may exploit multiple mechanisms to store memories"...

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How to Turn Digital Games Into a Fun Physical Learning Experience at School

How to Turn Digital Games Into a Fun Physical Learning Experience at School | Managing Technology and Talent for Learning & Innovation | Scoop.it
Digital games grounded in body movements bring learning to life, thanks to close collaboration between teachers and game designers.
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Switching On One-Shot Learning in the Brain

Switching On One-Shot Learning in the Brain | Managing Technology and Talent for Learning & Innovation | Scoop.it
Most of the time, we learn only gradually, incrementally building connections between actions or events and outcomes. But there are exceptions—every once in a while, something happens and we immediately learn to associate that stimulus with a result. For example, maybe you have had bad service at a store once and sworn that you will never shop there again.
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The-Neuroscience-of-Learning

"Learning is a critical organizational competency—so much so that Arie De Geus’ statement has become almost a truism today. Yet, most organizations do not effectively build this competency at an organizational or individual level. A study of the effectiveness of organizational training conducted by Cross (2002) concluded that only 10 to 20 percent of formal organizational training transfers to the job. On the other hand, informal learning—which accounts for at least 80 percent of organizational learning—and is the very essence of the learning that de Geus is referring to—happens in an ad hoc manner, without design or strategy"

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Authentic Learning: Developing a Student-Centered Classroom Through Portfolios

Authentic Learning: Developing a Student-Centered Classroom Through Portfolios | Managing Technology and Talent for Learning & Innovation | Scoop.it

Portfolios help students develop the metacognitive skills that are critical to the learning process and vital in the knowledge workforce.

 

 


Via Alberto Acereda, Ph.D.
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Le Dong Phuong's curator insight, February 11, 8:25 PM

Học thực: xây dựng lớp học lấy học sinh làm trung tâm thông qua hồ sơ cá nhân

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Lego and maths: building blocks for an education?

Lego and maths: building blocks for an education? | Managing Technology and Talent for Learning & Innovation | Scoop.it

"Primary schools have been using Lego informally for decades. But what is happening at Birchfield, an independent preparatory school, is different; its pupils are using a product of Lego Education – an arm of the Danish toymaker – called MoreToMaths, which officially launches worldwide this month.

 

Lego Education already offers literacy, science and computing products, and its expansion into maths teaching comes at a critical time, as primary schools in England grapple with the introduction of a more demanding national curriculum for maths."

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Research shows insight into learning and memory

Research shows insight into learning and memory | Managing Technology and Talent for Learning & Innovation | Scoop.it

"How does the hippocampus drive learning and memory? It is believed that stimuli from the external world leave behind physical traces in the brain known as “engrams”. By reactivating engram-bearing neurons that code for specific stimuli, the brain can perform memory recall. Although learning and memory are primarily associated with the hippocampus, some researchers have suggested that engram cells may be in the cortex as well. Thus, learning and memory are not localized to a single region of the brain but rather encompass a widely distributed hippocampal-cortical network. However, how the hippocampus interacts with the cortex to drive memory functions remains unclear."

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