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Tools of Engagement:  "Tools of Engagement: Gamification, Storytelli…

Using game elements to create interactive, engaging instruction doesn't have to mean investing hours and hours into the development of a full-scale Halo-type g…
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Why Wearable Technology Will Change Learning Forever

These slides were used to support my talk at the Learning Technologies Conference and Exposition in London in January 2015.
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Social media and new ways of learning

Social media and new ways of learning | Managing Technology and Talent for Learning & Innovation | Scoop.it
Much less than a lifetime ago, education was the gateway to rare and scarce information. Now, we are swamped by digital data, says Martin Hall

Via L. García Aretio
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The pleasure of learning new words - Neuroscience

The pleasure of learning new words - Neuroscience | Managing Technology and Talent for Learning & Innovation | Scoop.it
In a study published in the journal Current Biology, researchers from the University of Barcelona (UB), the Bellvitge Biomedical Research Institute (IDIBELL) and the Otto von Guericke University Magdeburg (Germany) have experimentally proved that human adult word learning exhibit activation not only of cortical language regions but also of the ventral striatum, a core region of reward processing. Results confirm that the motivation to learn is preserved throughout the lifespan, helping adults to acquire a second language.
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Better Ways to Learn

Better Ways to Learn | Managing Technology and Talent for Learning & Innovation | Scoop.it

For starters, long and focused study sessions may seem productive, but chances are you are spending most of your brainpower on trying to maintain your concentration for a long period of time. That doesn’t leave a lot of brain energy for learning.


Via Nik Peachey
Carlos Fosca's insight:

"Understanding how the brain processes, stores and retrieves information can also improve your study habits. For some people, cramming for a test can work in the short term, but by studying only once in a concentrated fashion, the learner has not signaled to the brain that the information is important. So while the initial study session of French vocabulary words starts the process of learning, it’s the next review session a few days later that forces the brain to retrieve the information — essentially flagging it as important and something to be remembered.

“When you are cramming for a test, you are holding that information in your head for a limited amount of time,” Mr. Careya, a science reporter for The New York Times, says. “But you haven’t signaled to the brain in a strong way that’s it’s really valuable.”

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DareDo's curator insight, October 30, 2014 6:26 AM

Beaucoup de bon sens et de choses connues. Néanmoins très utile à relire et intégrer...

Carlos Rodrigues Cadre's curator insight, November 15, 2014 7:54 PM

adicionar a sua visão ...

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10 tendencias para el aprendizaje en organizaciones

Presentación ofrecida durante "I love learning 2014", desayuno de trabajo celebrado en Madrid el 14 de febrero de 2014.

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Learning to Learn: fighting cognitive biases

Learning to Learn: fighting cognitive biases | Managing Technology and Talent for Learning & Innovation | Scoop.it
Critical thinking is an increasingly important skill that has been overlooked by many as information becomes more accessible and superfluous.
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21 Reasons To Quit Your Job And Become a Teacher

21 Reasons To Quit Your Job And Become a Teacher | Managing Technology and Talent for Learning & Innovation | Scoop.it
In a recent article about happiness at work, Harvard professor Rosabeth Moss Kanter suggests that the happiest among us are those who are solving the toughest problems and "making a difference" in people's lives.
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How To Use Augmented Reality In Education - Edudemic

How To Use Augmented Reality In Education - Edudemic | Managing Technology and Talent for Learning & Innovation | Scoop.it
Augmented reality is not something limited to just Hollywood blockbusters though. There are a bunch of ways people are using augmented reality in education, believe it or not.

Via John Evans
Carlos Fosca's insight:

La realidad aumentada (AR) es sin duda la técnica con mayor proyección de desarrollo en el sector educativo. En mi opinión es el predecesor de lo que sería un aprendizaje a través del entorno y que revolucionaría por completo el sistema educativo.

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mjboyce's curator insight, September 27, 2013 5:34 PM

This technology has great potential.

Alfredo Corell's curator insight, September 29, 2013 12:20 PM

In any case, here are just a handful of interesting AR use cases that you should check out. Know of another one? Feel free to mention it down in the comments!

Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, September 30, 2013 8:31 AM

Augmented reality has become even more useful with m-devices. How to use it? Some examples are given here.

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Negative feedback stabilizes memories, study finds

Negative feedback stabilizes memories, study finds | Managing Technology and Talent for Learning & Innovation | Scoop.it
Memories may be maintained in the brain through a mechanism familiar to any engineer —negative and positive feedback loops, according to researchers Sukbin Lim and Mark Goldman at the UC Davis Cent...
Carlos Fosca's insight:

"..Lim and Goldman, now a postdoctoral researcher at the University of Chicago,  further showed how positive feedback and negative feedback could work together in the same circuit, demonstrating how the brain may exploit multiple mechanisms to store memories"...

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Video Games Are The Perfect Way To Teach Math, Says Stanford Mathematician

Video Games Are The Perfect Way To Teach Math, Says Stanford Mathematician | Managing Technology and Talent for Learning & Innovation | Scoop.it
Wuzzit Trouble, from InnerTube games, is new in the app store this week. Innertube Games is a learning-games studio founded by four enthusiasts, including the world famous Dr. Keith Devlin: the NPR Math Guy and Stanford Mathmetician.
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Duke research: Video games make players smarter - Triangle Business Journal

Duke research: Video games make players smarter - Triangle Business Journal | Managing Technology and Talent for Learning & Innovation | Scoop.it
Can’t get your kids to stop playing video games? That may be a good thing, according to Duke University researchers.

 

They find that hours spent at the console not only train players’ hands, they also may train the brain to make better and faster use of visual input, which is particularly the case for first-person shooters


Via Kim Flintoff
Carlos Fosca's insight:

Según un estudio de la Universidad de Duke, el uso de los videojuegos no sólo permite en los jugadores un entrenamiento motriz sino que también capacitan el cerebro para hacer un uso mejor y más rápido de la información visual.

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Authentic Learning: Developing a Student-Centered Classroom Through Portfolios

Authentic Learning: Developing a Student-Centered Classroom Through Portfolios | Managing Technology and Talent for Learning & Innovation | Scoop.it

Portfolios help students develop the metacognitive skills that are critical to the learning process and vital in the knowledge workforce.

 

 


Via Alberto Acereda, Ph.D.
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Le Dong Phuong's curator insight, February 11, 8:25 PM

Học thực: xây dựng lớp học lấy học sinh làm trung tâm thông qua hồ sơ cá nhân

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Lego and maths: building blocks for an education?

Lego and maths: building blocks for an education? | Managing Technology and Talent for Learning & Innovation | Scoop.it

"Primary schools have been using Lego informally for decades. But what is happening at Birchfield, an independent preparatory school, is different; its pupils are using a product of Lego Education – an arm of the Danish toymaker – called MoreToMaths, which officially launches worldwide this month.

 

Lego Education already offers literacy, science and computing products, and its expansion into maths teaching comes at a critical time, as primary schools in England grapple with the introduction of a more demanding national curriculum for maths."

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Research shows insight into learning and memory

Research shows insight into learning and memory | Managing Technology and Talent for Learning & Innovation | Scoop.it

"How does the hippocampus drive learning and memory? It is believed that stimuli from the external world leave behind physical traces in the brain known as “engrams”. By reactivating engram-bearing neurons that code for specific stimuli, the brain can perform memory recall. Although learning and memory are primarily associated with the hippocampus, some researchers have suggested that engram cells may be in the cortex as well. Thus, learning and memory are not localized to a single region of the brain but rather encompass a widely distributed hippocampal-cortical network. However, how the hippocampus interacts with the cortex to drive memory functions remains unclear."

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Neurogenesis: state of the field and implications for education

Neurogenesis: state of the field and implications for education | Managing Technology and Talent for Learning & Innovation | Scoop.it
One specific aspect of neuroplasticity that has received much attention over the past two decades is adult neurogenesis – the notion that new neurons can be produced in an adult brain. Until the mid-1960s it was firmly believed that neurogenesis in mammals ends in the period just after birth. Technological developments in the 1990s led to an ongoing period of intensive research in this area, and it is now well-established that every day thousands of new neurons are produced in the adult mammalian brain (Cameron and McKay, 2001; Spalding et al., 2013). Many of these new neurons are produced within a region of the brain called the hippocampus, which has long been established as being critical for learning and memory processes.
Carlos Fosca's insight:

"One very interesting aspect of neurogenesis is that it is highly responsive to environmental influences, some of which are described below. A number of simple factors have been shown to enhance neurogenesis. Less research has been done on the specific knock-on effects of increased neurogenesis on cognition, but some promising initial studies have been performed"

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Neuroscience and learning

Neuroscience and learning | Managing Technology and Talent for Learning & Innovation | Scoop.it
Scientists' growing understanding of the neurological basis of learning should play a much greater role in education policy according to a new report publish...
Carlos Fosca's insight:

Este video del 2011 resume un informe de la Royal Society acerca de como la neurosciencia puede aportar muchísimo al desarrollo de políticas y de estrategias educativas que impulsen el aprendizaje en la sociedad.

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Five-Minute Film Festival: 8 Interactive Video Tools for Engaging Learners

Five-Minute Film Festival: 8 Interactive Video Tools for Engaging Learners | Managing Technology and Talent for Learning & Innovation | Scoop.it

"It's no secret that I am a passionate advocate for using video in the classroom. When used well, videos can help students make connections to people and ideas beyond their usual frame of reference. That's why I've been really excited to see a wave of new (and mostly free or low-cost!) tech tools recently that enable teachers to take favorite clips and make them more valuable for educational use. Whether you use videos to flip your classroom or you just appreciate the power of video to engage kids, maybe one of the tools in my playlist below will help you go deeper in 2014."


Via John Evans
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Vittorio Canavese's curator insight, February 7, 2014 4:32 AM

Breve video-panoramica su strumenti per l'uso del video nell'educazione: riferimenti a nuovi tools per video interattivi.

Anna-Liisa Hayward's curator insight, February 7, 2014 7:22 AM

Useful collection of resources for inspiring learning via the use of video. 

Cynthia Jones's curator insight, February 7, 2014 11:28 AM

Great list of video tools, how-to guides & further reading.

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Corporate Classrooms: Adapting to change

Corporate Classrooms: Adapting to change | Managing Technology and Talent for Learning & Innovation | Scoop.it
Carlos Fosca's insight:

“Displacing brick and mortar classrooms are myriad Web- and computer-based delivery vehicles, from simple CDs to elaborate corporate portals, and simulations rivaling the hottest Gothic multiplayer war games. The rapid growth of Web 2.0 tools for networking, microsharing, simulations and other kinds of collaboration is likely to take learning even farther from the traditional classroom.”..

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Metacognitive And Learning

Metacognitive And Learning | Managing Technology and Talent for Learning & Innovation | Scoop.it
Strategies For Instructional Design by: Connie Malamed  Do you know how to learn? Many people don’t. Specifically, they don’t know how to look inward to examine how they learn and to judge what is effective.
Carlos Fosca's insight:
..."For all age groups, metacognitive knowledge is crucial for efficient independent learning because it fosters forethought and self-reflection..".
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Evaluating authentic mobile apps for learning

Evaluating authentic mobile apps for learning | Managing Technology and Talent for Learning & Innovation | Scoop.it

I also believe that encouraging students to get 'hands on' with authentic apps has a much more important role in helping them to develop digital literacies which they can use outside of the classroom.


Via Nik Peachey
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olgadiez's curator insight, October 7, 2013 11:02 AM

Criterios para evaluar apps reales y aplicarlas en educación.  Muy interesante.

Kelly Pickering's curator insight, October 7, 2013 11:46 PM

Great measurement options here.

Dean Mantz's curator insight, November 6, 2013 9:40 AM

Thanks to Nik Peachey for sharing this via his Scoop.it site "Learning Technology News".  

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Smart Teenage Brains May Get Some Extra Learning Time.

Smart Teenage Brains May Get Some Extra Learning Time. | Managing Technology and Talent for Learning & Innovation | Scoop.it
It used to be that neuroscientists thought smart people were all alike. But now they think that some very smart people retain the ability to learn rapidly, like a child, well into adolescence.
Carlos Fosca's insight:

"It may well be that the environmental boost you can get, or the detriment you can suffer through adversity, may indeed be a little more important at a critical period in adolescence than I had previously thought. And this may especially be true for parents of very bright children."

 

 

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The Future of Learning. Videos - Pearson Research & Innovation Network.

The Future of Learning. Videos - Pearson Research & Innovation Network. | Managing Technology and Talent for Learning & Innovation | Scoop.it
Center For Online Learning Topics Meet the Team Resources Videos Teaching in a Digital Age Rapid Feedback Get Involved Videos: School of Thought Expectations for students and educators have never been higher.

Via Tom D'Amico (@TDOttawa)
Carlos Fosca's insight:

A vision of the future of education that integrates technology, neuroscience, and educational psychology into everyday life to make anytime, anywhere learning possible. 


These videos show just a few of the products, services, and ideas currently at work and in development at Pearson, and how they might come together in the future.

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