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PS4′s second screen functionality trounces Xbox One's SmartGlass - ExtremeTech

PS4′s second screen functionality trounces Xbox One's SmartGlass - ExtremeTech | Man attitude | Scoop.it
ExtremeTech PS4′s second screen functionality trounces Xbox One's SmartGlass ExtremeTech Both Sony and Microsoft are betting on the second screen experience for the upcoming generation, and we're finally beginning to get a better idea of what we...
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C Programming for Arduino - Free eBook Share

C Programming for Arduino - Free eBook Share | Man attitude | Scoop.it
eBook Free Download: C Programming for Arduino | PDF, EPUB | ISBN: 1849517584 | 2013-05-17 | English | PutLocker

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Fox eBook's curator insight, September 24, 2013 9:02 PM

Learn how to program and use Arduino boards with a series of engaging examples, illustrating each core concept

Overview

Use Arduino boards in your own electronic hardware & software projectsSense the world by using several sensory components with your Arduino boardsCreate tangible and reactive interfaces with your computerDiscover a world of creative wiring and coding fun!

In Detail

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomoussystems.

C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You’ll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more.

After running through C/C++ for the Arduino, you’ll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.

What you will learn from this book

Understand what an Arduino board isSense the world through a variety of digital inputsFeel the world with analog sensorsDesign a visual output feedback systemUse Max6 and Processing with ArduinoConnect your Arduino to wired and wireless networksAdd GPS localisation modules to your Arduino

Approach

Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.

Who this book is written for

This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.

Table of Contents

Chapter 1: Let’s Plug Things
Chapter 2: First Contact with C
Chapter 3: C Basics – Making You Stronger
Chapter 4: Improve Programming with Functions, Math, and Timing
Chapter 5: Sensing with Digital Inputs
Chapter 6: Sensing the World – Feeling with Analog Inputs
Chapter 7: Talking over Serial
Chapter 8: Designing Visual Output Feedback
Chapter 9: Making Things Move and Creating Sounds
Chapter 10: Some Advanced Techniques
Chapter 11: Networking
Chapter 12: Playing with Max 6 Framework
Chapter 13: Improving your C Programming and Creating Libraries

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Learning HTML5 by Creating Fun Games - Free eBook Share

Learning HTML5 by Creating Fun Games - Free eBook Share | Man attitude | Scoop.it
eBook Free Download: Learning HTML5 by Creating Fun Games | PDF, EPUB | ISBN: 1849696020 | 2013-06-25 | English | PutLocker

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Fox eBook's curator insight, October 5, 2013 9:11 PM

Learn one of the most popular markup languages by creating simple yet fun games

Overview

Learn the basics of this emerging technology and have fun doing itUnleash the new and exciting features and APIs of HTML5Create responsive games that can be played on a browser and on a mobile device

In Detail

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be.

“Learning HTML5 by Creating Fun Games” takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game.

“Learning HTML5 by Creating Fun Games” takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.

The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.

What you will learn from this book

Understand why the open web is the best platform to develop forSet up a local web development environmentCreate DOM-based games such as a typography game using semantic HTML5 tags and CSS3 featuresUse the new canvas element to create a 2D space shooter gameDiscover writing portable code while developing a basic Jelly Wobbling Gravity GameCreate animations using RequestAninmationFrame while improvising the Snake game.Make your games portable across desktop and mobile devicesGet started with WebGL for 3D game development, and with other upcoming HTML5 features and APIs

Approach

By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter – a fully functional game. We learn the various concepts using very abstract examples – how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable.

Who this book is written for

If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book is a friendly and exciting reference for beginners.

Table of Contents

Chapter 1: An Overview of HTML5
Chapter 2: HTML5 Typography
Chapter 3: Understanding the Gravity of HTML5
Chapter 4: Using HTML5 to Catch a Snake
Chapter 5: Improving the Snake Game
Chapter 6: Adding Features to Your Game
Chapter 7: HTML5 and Mobile Game Development