A couple of weeks ago, our Youth Programming Coordinator Michelle shared with us the importance of getting youngsters involved in maker education. One could argue, in fact, that an education absent of hands-on maker activities is lacking in a big way. The skill set required by the world and the economy in the coming decades is intimately linked to what is learned through a good maker education. Fortunately, the Maker Movement is making its way into classrooms around the world. We asked Michelle what her top 6 picks would be to help educators bring maker activities into their classrooms (each link leads to a lesson plan)!
Beyond the investments in kits such as Makey-Makey or robotics or Lego, the heart of the MakerSpace is in the consumables. The paper cups, tape, cardboard and straws that not only inspire some serious creativity and ‘outside the box’ thinking but also are the great equalizer – accessible to all students and teachers.
We recently gave the Vanier MakerSpace a makeover by restocking some of those consumable items. Although donations, cardboard and packing materials flow through the space throughout the year, sometimes it is just more efficient to stock up on some of the basics.
Makerspaces are creative spaces located in communities, schools, and public and academic libraries. These areas are designed to engage participants in hands-on activities that teach twenty-first-century skills. The emphasis in makerspaces is placed upon educating students in STEAM (science, technology, engineering, and mathematics) subjects as well as digital and information literacy.
According to Kylie Peppler and Sophia Bender in their article, Maker movement spreads innovation one project at a time, the focus of makerspaces is hands-on learning, “A hallmark of the maker movement is its do-it-yourself (or do-it-with-others) mindset that brings together individuals around a range of activities, including textile craft, robotics, cooking, wood-crafts, electronics, digital fabrication, mechanical repair, or creation — in short, making nearly anything.” This focus on hands-on creative learning is one of the reasons why makerspaces are seen by educators as being a key to innovation and an ideal method for equipping students to succeed in the future.
The University of North Carolina at Asheville (UNC Asheville) last month opened a new makerspace that fosters interdisciplinary collaboration among students, encouraging engineers, artists and entrepreneurs to work alongside each other as well as faculty and staff experts.
The new STEAM Studio is located adjacent to campus at the River Arts Makers Place (RAMP). The RAMP, a 100,000-square-foot building, “brings together innovation, design and fabrication,” according to a news release. It has multiple working artist and design studios and a glass-blowing space, to name a few spaces on site.
Why not unleash the instructional leadership of librarians to foster Future Ready schools?
Future Ready Librarians is an expansion of the Future Ready initiative aimed at raising awareness among district and school leaders about the valuable role librarians can play in supporting the Future Ready goals of their school and district. Two guiding questions are central to Future Ready Librarians.
How can librarians and libraries support Future Ready schools? How can librarians and libraries become more Future Ready? Future Ready Librarians will provide resources, strategies and connections for district leaders and librarians to be able to work together to promote and implement innovative learning opportunities for students.
In a short film shot in 1957, Walt Disney described the multiplane camera, one of the many inventions and innovations his company had developed in order to produce more realistic and affecting animations. Instead of shooting single cels of animation on a single movable background, the multiplane camera could shoot several independently moving backgrounds, creating a sense of depth and perspective. A 1938 article in Popular Mechanics explained how the camera works.
MakerBot Innovation Center in Mount Olive, New Jersey provides students a learning environment that replicates what industry is like.
A MakerBot Innovation Center is a popular, large-scale option for universities that want to offer students wider access to 3D printing to teach ideation, problem solving, and iteration. On a K-12 level, however, most schools have traditionally purchased individual 3D printers to explore what’s possible and teach real-world problem-solving. As more and more schools across the U.S. embrace 3D printing and its benefits, administrators and teachers must find an effective way to make the technology accessible to more students. Mount Olive High School (MOHS) in New Jersey first received a MakerBot Replicator 2X as a donation from the Josh and Judy Weston Family Foundation in 2013. Megan Boyd and David Bodmer, two teachers at MOHS, started incorporating 3D printing into their curriculum. After numerous classroom projects and strong demand from their students, they decided in the spring of 2016 with the support of the school district to massively elevate 3D printing by installing a MakerBot Innovation Center, making MOHS the first secondary school worldwide with such an offering.
School ended in June 2016 with a crescendo of activity we had worked all year to orchestrate, bringing bigger accomplishments than we’d dreamed of. Our year-end adventure began in Washington, D.C., where my students’ work with design earned us an invitation to the White House for the kickoff of the 2016 National Week of Making. As one of two representatives from New Jersey, I represented not only my students but effectively all K-12 educators in the state for whom making is a way of teaching and learning. Though making is not new—creative individuals in communities and schools everywhere have been doing this work for years—its increasingly high profile certainly is. Making matters. And design thinking matters to makers.
Here are Electronics For You's tested electronics engineering project ideas and embedded mini electronics projects using Arduino, robotics and a lot more. These projects are for beginners, hobbyists & electronics enthusiasts. The mini projects are designed to be very helpful for engineering students and professionals building their own embedded system designs and circuits. We hope you enjoy the content on this page!
Remember when science was fun? At Genspace it still is.
Genspace is a nonprofit organization dedicated to promoting education in molecular biology for both children and adults. We work inside and outside of traditional settings, providing a safe, supportive environment for training and mentoring in biotechnology.
My work with schools across the Nation on planning and creating makerspaces has proven to me that while anyone can create a makerspace, there are distinct differences between makerspaces and GREAT makerspaces. GREAT makerspaces are unique to your school community, vibrant for now, and sustainable into the future. Recently on Instagram, I had a series …
Anyone who follows my work knows that I am passionate about creating makerspaces that are unique to individual school communities. I have said many times that:
No two makerspaces should be exactly alike, because no two school communities are exactly alike.
All too often, school districts just replicate what others are doing or base their decisions on makerspace trends. The goal should be to create makerspaces that are unique, meaningful and relevant to your school communities while ensuring that it is not only vibrant for now, but also sustainable into the future. One such example is including a Lego Wall in a makerspace. While Lego Walls certainly can be fantastic, I think many have become complacent and are simply putting Lego Walls in their makerspace because they feel that it is something they have to do because everyone is doing it. After going through the Makerspace Planning Process, if building a Lego Wall is right for your school's makerspace, then I say go for it! In this post, however, I would like to push your thinking and offer high-tech and low-tech alternatives to a Lego Wall.
Throughout my blog I have spoken about materials available in our space to stimulate making in the Makerspace. Sometimes the making and creating comes from literature, other times from KLA’s and many times from challenges and interests of the students. We provide a wide range of craft materials as well as technology.
I thought I’d explain what we have available, the suppliers I have found to be very helpful and inspirational sites and people.
Libraries often act as tech-enabled hubs that play a central role in making sure students have access to tools and resources that support learning. And soon, librarians will be assisting schools in implementing programs that teach computer science (CS) and computational thinking (CT). The American Library Association (ALA), the largest association of libraries in the world, and Google K–12 Education Outreach have launched the next phase of a program that trains university faculty members to teach future librarians on how to implement high-quality CS programs at public and school libraries.
The Ready to Code 2 (RtC2) program will select seven individuals from Library and Information Services (LIS) faculty that will redesign their technology and media courses based on RtC2 concepts and priority areas. “The resulting curricula will challenge future librarians working with children and teens to develop requisite teaching skills and pedagogical expertise to engage with children and teens through programs and experiences that foster computational thinking,” according to a call for applicants.
So what is the “right way” when it comes to using makerspaces? And now that they have been established in schools all across the globe, how can we measure the impact that makerspaces have on student learning and achievement?
Most facilitators would agree that standardized test scores may never accurately reflect the impact that makerspaces have on student achievement. Rather, it is a combination of the design thinking processes, service learning experiences, and 21st century skills being developed in makerspaces that are positively impacting student learning.
EverBlock™ is a Life-Sized Modular Building Block That Allows You To Build Nearly Anything
EverBlock Systems offers a modular building system of oversized plastic blocks that facilitates the construction of all types of objects. It's quick and easy to build nearly anything, by stacking and organizing the universal blocks in nearly any shape, pattern, or size.
Anything you've constructed can be taken apart and re-assembled again, and the pieces can be re-used to build other objects, making EverBlock a unique green building method.
Future-ready librarians are transforming traditional school libraries into bustling makerspaces where creativity and learning go hand in hand. The maker environment has the potential to teach our students to work collaboratively in ways that our curriculum often does not. Many of our students leave school lacking the abilities to solve problems, work in groups, act as leaders, and deal with failure because these skills aren’t covered in the curriculum. The good news is that these are all skills that can be gained through collaborative making and participatory learning in a makerspace. I find that combining making and research is beneficial to students because making is inquiry driven.
In their just released research report, “Connected Libraries: Surveying the Current Landscape and Charting a Path to the Future,” scholars from the University of Maryland and University of Washington examine the different types of “connected learning” happening in public libraries across the nation and the challenges that librarians face as facilitators.
The report opens with an infographic explanation of connected learning, an educational framework that emphasizes learning experiences that are socially embedded, interest driven, and oriented toward educational, economic, or political opportunity.
Examples of connected learning experiences in libraries are discussed and resources for librarians to use for implementing such programs are reviewed. Among the projects highlighted in the report:
Most people who learn to code typically encounter the same problem during their first few months. They’ll read a book or two and learn the basics of a programming language. They’ll write a few short programs. They’ll figure out how to print “Hello World” to the screen, and then they’ll figure out how for-loops work. And then they’ll hit a brick wall, and struggle to figure out where to go from there.
At this point, I typically recommend that the person reads some open-source code on GitHub, checks out Project Euler, and the Daily Programmer subreddit. But going forward, I’m going to add CodeMade.io to my list of recommendations. Here’s why.
What is JuicyPrint? JuicyPrint will be a 3d printer that can be fed with fruit juice and can be used to print out useful shapes made of bacterial cellulose, a strong and exceptionally versatile biopolymer.
Why bacterial cellulose? Bacterial cellulose is a biopolymer that is very similar to the fibre found in plants. The only difference is that bacterial cellulose is much purer and is made of randomly criss-crossed fibres compared with the regular ‘grain’ of plant cellulose. Paper made from bacterial cellulose is much smoother than normal paper and is currently used in ultra-high end speakers to produce cleaner sound.
Bacterial cellulose is not only physically strong, but it is biocompatible meaning it can be used in all sorts of clinical applications. Flat sheets of bacterial cellulose are already used in some forms of skin graft therapy and with JuicyPrint’s ability to print 3d structures, it will be possible to create effective tissue scaffolds for tissue engineering applications such as the growing of replacement organs.
Sharing your scoops to your social media accounts is a must to distribute your curated content. Not only will it drive traffic and leads through your content, but it will help show your expertise with your followers.
How to integrate my topics' content to my website?
Integrating your curated content to your website or blog will allow you to increase your website visitors’ engagement, boost SEO and acquire new visitors. By redirecting your social media traffic to your website, Scoop.it will also help you generate more qualified traffic and leads from your curation work.
Distributing your curated content through a newsletter is a great way to nurture and engage your email subscribers will developing your traffic and visibility.
Creating engaging newsletters with your curated content is really easy.