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Rescooped by John Parker from Learning in the Making
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STUDENT PROFILES: Quin Etnyre: What If Every Kid Could Learn through Tinkering?

STUDENT PROFILES: Quin Etnyre: What If Every Kid Could Learn through Tinkering? | MakerSpace in the School Library Media Center | Scoop.it

STUDENT PROFILES: Quin Etnyre: What If Every Kid Could Learn through Tinkering?


Via sylvia martinez, Brian C. Smith
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sylvia martinez's curator insight, April 8, 2014 2:29 AM
STUDENT PROFILES: Quin Etnyre: What If Every Kid Could Learn through Tinkering?
Rescooped by John Parker from Tinkering and Innovating in Education
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Start Small: Why Tinkerers Get Things Done

Start Small: Why Tinkerers Get Things Done | MakerSpace in the School Library Media Center | Scoop.it

"... a funny thing often happens when you “just” start setting up and tinkering: you forget about the big, intimidating picture, and start taking small actions that will actually more the project forward. You begin by tweaking and tinkering, and before long, your imagination sparks into life and you’re happily absorbed in the work. You’ve started in earnest without even noticing it.

 

... Over to you…

Think of your next big creative project – the whole thing, all at once. What happens to your motivation?

 

Now imagine “just” doing some small insignificant task associated with the project. What difference does that make?" from source: - http://99u.com/

 

#behancen  #tinkering  #GTD  #Swiss_Cheese_Effect  #Flow


Via ghbrett
John Parker's insight:

Good advice for many endeavors.

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ghbrett's curator insight, November 13, 2013 8:26 AM

This is a good article for many projects, not just "creative projects." In some ways it resembles other project management philosophies, but puts them into a different context: Design. There are many lessons to be learned from Design Processes. Christopher Alexander's books about patterns, Pattern Language, and The Timeless Way of Building. Mihaly Csikszentmihalyi's work on the notion of Flow - top right in 2x2 for "Challenge Level" and "Skill Level" -- in other words flow is the result of using your best skills to engage your highest challenges. The are just two Design process examples that are practical and metaphorical tools that can enhance the work of Project Managers and their staff. Don't just think about it -- Do it!

ghbrett's curator insight, November 13, 2013 10:41 AM

Notes: This is a good article for many projects, not just "creative projects." In some ways it resembles other project management philosophies, but puts them into a different context: Design. There are many lessons to be learned from Design Processes. Christopher Alexander's books about patterns, Pattern Language, and The Timeless Way of Building. Mihaly Csikszentmihalyi's work on the notion of Flow - top right in 2x2 for "Challenge Level" and "Skill Level" -- in other words flow is the result of using your best skills to engage your highest challenges. The are just two Design process examples that are practical and metaphorical tools that can enhance the work of Project Managers and their staff. Don't just think about it -- Do it!