Maite's eLearning space
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Maite's eLearning space
Good practices, examples, trends... in eLearning.
Curated by Maite Goñi
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Introducción a e-Learning

Introducción a e-Learning | Maite's eLearning space | Scoop.it

El curso “Introducción al e-Learning” está dirigido a Docentes que desean conocer como desarrollar contenidos efectivos para la modalidad virtual, aprender a utilizar diferentes herramientas pedagógicas/tecnológicas, Líderes de instituciones u organizaciones que deseen adoptar la modalidad virtual y profesionales con un interés general en la educación, que deseen profundizar su comprensión de lo que significa enseñar y aprender en la era digital. El curso parte de la premisa que no existe un único tipo de e-Learning, ni la receta o combinación perfecta que garantice el éxito de una implementación.


Via juandoming, Carmen Huisa
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MOOCs Find Their Audience: Professional Learners and Universities - EdSurge News


In Oct 2011, a few Stanford professors offered three online courses which were completely free. The strong public interest in these courses caugh
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Understanding Content Curation – A Refresh

Understanding Content Curation – A Refresh | Maite's eLearning space | Scoop.it
In the summer of 2012, I began an exploration of the concept of Content Curation, and what this meant for teachers and students. Little did I know at the time that my journey would involve curating…about curating.  Given the task of providing professional development for teachers to curate resources for backwards-designed units, I started researching…
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5 tendencias del e-learning para 2017 - Corporación CIAPE

5 tendencias del e-learning para 2017 - Corporación CIAPE | Maite's eLearning space | Scoop.it
El sector de la educación online ha evolucionado siguiendo las tendencias tecnológicas y de consumo The Homuork Team 25/05/2017 En: http://www.homuorklab.com/es/5-tendencias-del-e-learning-para-2017_131_102.html Con la universalización de internet y el boom del vídeo como el gran formato de consumo de contenidos, el e-learning ha experimentado una evolución que le ha situado como una de las opciones de …

Via Ramon Aragon
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Competencias y habilidades para aprender en línea.

Competencias y habilidades para aprender en línea. | Maite's eLearning space | Scoop.it
"Blog sobre aprendizaje con tecnología y competencias digitales"

Via Juan Jesús Baño Egea
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Floridalia Acosta's curator insight, July 31, 12:36 AM
ser aprendiz en línea es un arte que se desarrolla con el tiempo; desde mi punto de vista, se precisa interactividad y mucha organización de la agenda real para poder cumplir con las exigencias propias de los cursos.  Por otro lado, es indispensable la lectura comprensiva!!! poder entender muy claramente lo que se pide.  Y los profes, por su parte, ser muy específicos con las indicaciones-
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30 plataformas de todo el mundo con cursos MOOC gratuitos

30 plataformas de todo el mundo con cursos MOOC gratuitos | Maite's eLearning space | Scoop.it
Completa lista de 30 plataformas con cursos gratuitos MOOC de todo el mundo, lo que además de aprender una disciplina, te ayudará a practicar idiomas.

Via Javier Sánchez Bolado, Cátedra UNESCO EaD
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Los estudiantes en línea buscan ser parte de una comunidad

Los estudiantes en línea buscan ser parte de una comunidad | Maite's eLearning space | Scoop.it
Un estudio que analizó datos de estudiantes en línea revela que los
estudiantes valoran ser parte de una comunidad y piensan que los cursos
pueden mejorar si se incrementa el compromiso entre los instructores y los
alumnos.
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Short Research Paper on Virtual Reality in Education

Short Research Paper on Virtual Reality in Education | Maite's eLearning space | Scoop.it
Short Research Paper on Virtual Reality in Education In the mid-2000s, there was a powerful push to integrate cyberspace into the classroom, and many educators thought that some form of virtual reality would be the future of education. For a time, institutions large and small encouraged instructors to create virtual spaces where students could meet…
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The History and Future of Virtual Reality

The History and Future of Virtual Reality | Maite's eLearning space | Scoop.it
Umeed Kothavala - 2017 might be a key year in the virtual reality industry. Multiple consumer devices that seem to finally answer the unfulfilled promises made by virtual reality in the 1990s have come to market now., , Virtual Reality
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Sin clases y gratis: así es la escuela de programación más revolucionaria del mundo

Sin clases y gratis: así es la escuela de programación más revolucionaria del mundo | Maite's eLearning space | Scoop.it
50.000 aspirantes compiten cada año por entrar en 42, una vanguardista academia de Paris que no exige ni el bachillerato y donde no hay profesores
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Flipped Herramientas

Flipped Herramientas | Maite's eLearning space | Scoop.it
Infografía interactiva con apps básicas para invertir tus clases.

Via Ramon Aragon
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9 Top ELearning Trends for 2017

9 Top ELearning Trends for 2017 | Maite's eLearning space | Scoop.it
Justin Ferriman at Learn Dash identified 9 top elearning trends for 2017:

Via Steve Yuen
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Un plan de 5 pasos para crear un curso eLearning basado en escenarios

Un plan de 5 pasos para crear un curso eLearning basado en escenarios | Maite's eLearning space | Scoop.it
El eLearning basado en escenarios combina el atractivo mágico y la pertinencia de historias con el realismo de la formación práctica en un entorno virtual.
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6 elementos del aprendizaje basado en juegos que cambiarán tus clases

6 elementos del aprendizaje basado en juegos que cambiarán tus clases | Maite's eLearning space | Scoop.it

El desarrollo de la tecnología educativa y la masificación de dispositivos electrónicos como tablets o smartphones, están promoviendo un nuevo escenario para la educación basada en el juego.  Ahora más que nunca,  este recurso, pueden tener un valor pedagógico incalculable con apoyo de la tecnología.


Via Gumersindo Fernández, Larrys Redlich Hvalibota
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10 Mobile Apps Instructional Designers Should Be Familiar With - eLearning Industry

10 Mobile Apps Instructional Designers Should Be Familiar With - eLearning Industry | Maite's eLearning space | Scoop.it
Wondering about which Mobile Apps Instructional Designers should know? Check this list with 10 Mobile Apps for Instructional Designers.

Via Ramon Aragon
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Los siete modelos de flipped classroom: ¿Con cuál te quedas?

Los siete modelos de flipped classroom: ¿Con cuál te quedas? | Maite's eLearning space | Scoop.it
El modelo flipped classroom siempre se ha caracterizado por su flexibilidad y versatilidad a la hora de diseñar actividades o tareas con las que pretendemos que nuestros alumnos desarrollen habilidades o destrezas cognitivas de orden superior. Estamos hablando de cambiar la cultura de aula, la cultura de escuela y para ello es necesario un

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En el núvol's curator insight, July 18, 1:33 AM
Los siete modelos de flipped classroom:
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Why Virtual Reality is the Saving Grace of Education

Why Virtual Reality is the Saving Grace of Education | Maite's eLearning space | Scoop.it
With VR there is no coasting option of just sitting and listening. Students have to interpret and examine, in real time, the subject matter that is portrayed in front of them. In this way, VR is helping educators recapture class interest, boosting their efforts in the process.

Via Nik Peachey
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Nik Peachey's curator insight, July 16, 1:46 AM

This is a bit evangelical and focuses rather too much on the motivational aspect of VR, but still worth a quick read.

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Privacidad y seguridad en la red

Presentación para el taller "Privacidad y Seguridad en la Red", dentro del curso de verano "Docentes conectad@s: el reto de educar en la era digital", organizado por la Universidade da Coruña.


Via Gumersindo Fernández, Cátedra UNESCO EaD
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Silvia's curator insight, July 8, 3:38 PM
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Metafocus: Seven Ethical Dilemmas of VR in Education

Metafocus: Seven Ethical Dilemmas of VR in Education | Maite's eLearning space | Scoop.it
We hear VR called an empathy machine. But can VR decrease empathy? What does the research say, if anything? And, if true, what can we do about it?
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20 of the Best Virtual Reality Games in Education

20 of the Best Virtual Reality Games in Education | Maite's eLearning space | Scoop.it
Without further ado, here is our list of the best virtual reality games on the market.
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The Landscape of VR/AR in Education – Dr. Lindsay Portnoy – Medium

The Landscape of VR/AR in Education – Dr. Lindsay Portnoy – Medium | Maite's eLearning space | Scoop.it
A dear friend asked for the skinny on up-and-coming companies doing interesting VR or AR work in the education space. I quickly realized this may be helpful for other folks in our space so I’m…
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Oskar Almazan's curator insight, June 27, 3:45 AM
The first thing to share is that learning games in VR are still largely spectator sports. Students can take some extraordinary field trips and engage in immersive experiences but their ability to meaningfully interact within VR experiences in the space of education is still in its’ nascent stage. This means that while students can manipulate molecules or measure liquids, these rudimentary movements have a ways to go to become the truly immersive learning experience that VR/AR promises to become. Herein lies the opportunity to innovate within this emerging technology. Reach + Access + Engagement = Holy Grail of Emergent Techs The companies I’ve included below are those specifically in the VR/AR education space. Some of these experiences allow greater engagement than others. What is important to consider here is their reach into classrooms, their accessibility predicated largely on device (see below), and the level of engagement in each experience. In all they’re an impressive group of companies who are working to ensure this emerging technology is as engaging and exciting as possible, but please know that this is by no means an exhaustive list.
 
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Virtual reality: could it revolutionise higher education?

Virtual reality: could it revolutionise higher education? | Maite's eLearning space | Scoop.it
With truly immersive headsets now on the market, academics are beginning to explore how to use the technology for teaching
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The ‘Minecraft Effect’? Educators Hope to Move Students From VR Consumption to Creation - EdSurge News

The ‘Minecraft Effect’? Educators Hope to Move Students From VR Consumption to Creation - EdSurge News | Maite's eLearning space | Scoop.it
The image of screens strapped to students’ faces is what the future of education looks like to some, but others see it as a passing fad that educator
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LA ATENCIÓN A LA DIVERSIDAD EN LOS MOOCS: UNA PROPUESTA METODOLÓGICA | García Barrera | Educación XX1

LA ATENCIÓN A LA DIVERSIDAD EN LOS MOOCS: UNA PROPUESTA METODOLÓGICA

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4 Reglas para crear escenarios en eLearning

4 Reglas para crear escenarios en eLearning | Maite's eLearning space | Scoop.it
Hay cuatro simple reglas que aseguran que cualquier escenario que diseñe mantenga comprometidos a los participantes del curso:
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Los empleos más demandados en 2020

Los empleos más demandados en 2020 | Maite's eLearning space | Scoop.it
En el año 2020, con la cuarta revolución industrial, se destruirán alrededor de siete millones de empleos, y se crearán otros 2,1 millones.
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