HabitRPG is a time and task management tool which overlays motivational elements of computer games onto managing time and tasks.
The two major motivational elements are health points, which can be used up and coins which can be earned by doing daily tasks, following good habits and doing jobs from your 'Todos' list. These coins can then used to buy rewards.
We’ve certainly come a long way but some things seem hauntingly similar to many years ago. For example, Thomas Edison said in 1925 that “books will soon be obsolete in schools. Scholars will soon be instructed through the eye.” I’m pretty sure this is exactly what people are saying these days about the iPad.
Teaching in an environment where the internet and discussion are allowed in exams would be different. The ability to find things out quickly and accurately would become the predominant skill. The ability to discriminate between alternatives, then put facts together to solve problems would be critical. AThat's a skill that future employers would admire immensely.
Whether you’re a Haiku Deck master or you’re just checking it out, I hope you’re getting the picture that we have a point of view about presentations. Does the world need more lame clip art and bullet points? We say no. Does it need more inspiration, more simplicity and beauty? That’s why we’re here...
Powerbullet Presenter is a desktop application for creating Flash animations and presentations. This tool can help you easily create Flash animations, even if you have no knowledge of making professional animations in Flash. Powerbullet Presenter comes with many easy to use options that allow users to add effects to still images to turn them into Flash based animations.
Does new technology conflict with or complement established teaching and learning? What is the impact on the teaching profession as we have traditionally known it? Will the power of the internet, with new innovations such as Massive Open Online Courses (MOOCs), create an unstoppable ‘avalanche’ of education reform, or are these reforms a false revolution? Can the value of face-to-face quality learning and student-teacher relationships ever really be questioned, at any level of education? Will the class room, lecture theatre, and traditional notion of education space – schools and universities – be usurped by a screen, online and distance learning, or alternative spaces such as the workplace, home, or concert-hall?
Digital literacy has become one of the major issues facing educators in this early part of the 21st century. The need to develop students and teachers digital literacies has become increasingly accepted as fact and yet most teachers' and students' understanding of what exactly constitutes a digital literacy still seems to remain quite vague. Even more vague seems to be teachers' understanding of how precisely we go about developing those literacies.
One of the greatest conflicts between new and old literacies is many educators’ continuing belief that students’ analytical skills are not properly developed through the use of new media. There is some justification for this: Many student-created new media works are simplistic mishmashes of audio and video clips with no thesis or rationale. New media is used more as a toy than as an educational tool. It is no wonder that many teachers, uncomfortable with new media to begin with, see it as harming student literacy.
We’ve all endured “death by PowerPoint.” It’s a painful experience for the audience and probably not all that fun for the presenter either. To help my students deliver effective presentations—free of those deadly bullet points—I have my go-to applications.
It’s time to share your presentation! Whether you’re delivering a business proposal to a client, an academic presentation to your professor, or even showing a personal photo slide to your grandmother, you have to ensure that your visuals can be clearly seen by your audience.