Computer animation has come a long way in the past 20 years -- to the point where hand-drawn animation is almost non-existent.
Most animation starts from scratch, with new models and textures needed for every animation. But what if you didn’t have to start from scratch? What if you were an independent animator, and you could build off a world that has already been created for you? That’s the idea behind Valve’s Source Filmmaker. The tools they use to make cut-scenes and....
Maybe that was what got us talking about Inception, Christopher Nolan’s metaphysical action flick, which came out two years ago and won’t let go. From there it was inevitable that we’d slide into The Matrix, eXistenZ, and other movies that seek to limn the parameters of reality. Eventually we had to go, but we ended up continuing the conversation online. What follows is an edited transcript in which we question everything, including those bricks on the wall.
The small-budget animated movie will use Valve's engine as a low-cost solution for real-time rendering and editing, an unusual approach that may grow in popularity for smaller studios. The partnership between the developer and the film production team may also result in the release of the movie on Steam.
This is where you find information about embedding metadata into digital media files.
The Embedded Metadata Manifesto defines five guiding principles for creating and storing metadata, so important data is carried with the file wherever possible.
The Embedded Metadata Manifesto is an expression of a business need by those who use metadata. It is addressed to the parties adding and managing metadata and to the vendors of hardware and software whose systems enable media and metadata workflows.
It is known that metadata is often ignored or dropped from media files as they are passed through a workflow. The Embedded Metadata Manifesto raises awareness about the squandering of this business value.
This is an open course – so anyone can participate at whatever level they want. Lurkers are always welcome. The asynchronous part of the course is at P2PU and the synchronous portion will be in Second Life, OpenSim and other virtual worlds and video games.
We've got an enlightening new After Effects tutorial coming in July that will take the 12 principles of animation and show practical examples of how they can be applied to motion graphics. In the days of hand-drawn animation, ...
Mark Wilson: "With just an SLR and a Kinect, these striking, 3-D avatars come to life. So what does tech like this herald for the future of film-making? ...The digital realm is one where Man becomes god, or as the very first line in the piece sums the idea up so well: "With programming, you can do whatever you want. At some point…it’s I wouldn’t say biblical, but it’s like, there’s nothing in the beginning…and you can start throwing things in there."
Entries to MachinimUWA V: Seek Wisdom close on the 30th of June 2012 and seeks for the creation of machinima with any storyline that fits to the theme of 'Seek Wisdom' so long as at least ONE of the 100 Treasures from UWA form part of the story.
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