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The Machinimatographer
Making machinima, mastering the virtual camera and posting what helps me grow.
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Machinima: How brands are making films within games

Machinima: How brands are making films within games | The Machinimatographer | Scoop.it

"Creating movies from within computer games may sound like something best left to teenage boys, but the art of machinima, making animated films from within the real-time 3-D 'engine' of a video game, is proving anything but says Aaron Martin, Collective London's head of strategy" ...


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Shiraz Bazin-Moussi's curator insight, June 9, 2013 5:36 PM

Machinima: How brands are making films within games

Juan Carlos Burgon's curator insight, June 17, 2013 6:21 PM

I think in this times of life videogames are openning the doors for new types of filmaking by giving them chances to start producing about new topics and types of themes that are related to life and to actual information that would be great for editing and producing films, they would be magical, or of action, drama and they will have too many kind of brilliant acts to show

Rafael Geraldo's curator insight, April 6, 3:41 PM

Uma ideia na cabeça e um joystick na mão:

Conheça o Machinima, um gênero que usa a interface dos games para fazer filmes incríveis.

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informitv - Nielsen and comScore chart rise in online video

Americans still spend more than 33 hours a week watching television. While nine in ten households in the United States pay for a television subscription, over 5 million homes subscribe to broadband and receive only free broadcast television. A report from Nielsen says that this group tends to watch half as much television and twice as much online video as the general population. Data from comScore show that Americans are watching more online video than ever, with over a hundred million viewers a day in the United States. However, online video viewing still tends to be measured in minutes, rather than hours a day.

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