The Machinimatographer
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The Machinimatographer
Making machinima, mastering the virtual camera and posting what helps me grow.
Curated by Asil
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7 Deadly Sins of Worldbuilding

7 Deadly Sins of Worldbuilding | The Machinimatographer | Scoop.it

Via The Digital Rocking Chair
Asil's insight:

Really helpful checklist for the novelist (or screenwriter or playwright). 

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The Digital Rocking Chair's curator insight, August 3, 2013 4:58 PM

Charlie Jane Anders:  "Worldbuilding is an essential part of any work of fiction. But especially for science fiction or fantasy, it's the lifeblood of storytelling. But when worldbuilding fails, it can wreck your whole story, and leave your characters feeling pointless. Here are seven deadly sins of worldbuilding" ...

Henrik Safegaard - Cloneartist's curator insight, August 4, 2013 3:21 AM
1. Not thinking about basic infrastructure.

How do they eat? What do they eat? Who takes away the garbage? Who deals with their bodily wastes? How do they get around? What do the majority of people do to survive? You're not just constructing a society, you're creating an economy. People don't oppress each other for fun — usually, systems of hierarchy and oppression have an economic component to them. Maybe you need a lot of peasants to grow labor-intensive crops, or maybe you need lots of cannon fodder in your space war. Maybe your only source of protein is a weird fungus that needs to be tended by specially trained people. Maybe everybody's eating algae. In any case, there's nothing worse than a fictional world where there are elaborate social structures, which seem completely separated from the realities of food, shelter and clothing.

 

click to read them all -

Juliana Loh's curator insight, August 4, 2013 3:42 PM

Having worked on an even smaller RPG project, I've had to build out and consider all aspects of our world both visually and wrt narrative. Responding to situations required designing the society mindset. Without that mindset, we wouldn't have known how to visually represent our world economically, socially aesthetically and politically.

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SEVEN STEPS TO THE PERFECT STORY [Fun Infographic]

SEVEN STEPS TO THE PERFECT STORY [Fun Infographic] | The Machinimatographer | Scoop.it

Via The Digital Rocking Chair
Asil's insight:

A good benchmarking tool to use when crafting your stories. [You may want to go directly to the image at http://www.the-cma.com/images/openmagazine/201210/seven-steps.png if your browser doesn't expand the one imbedded in the article.]

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Mary Westcott's curator insight, March 1, 2016 10:14 AM

Maybe a tad too complex for our young students, but still a nice way of understanding the foundations of storytelling!!

Marisa d's curator insight, March 11, 2016 12:22 AM

Maybe a tad too complex for our young students, but still a nice way of understanding the foundations of storytelling!!

Salena Argar's curator insight, May 17, 6:31 AM
Seven steps to the perfect story is a great visual representation of how to build a story. This clearly explains the process of how students can construct their narrative and the types of characters they will use. I would definitely use this in my classroom to help students understand the process of creating a narrative.
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Amazon launches Storyteller to turn scripts into storyboards -- automagically

Amazon launches Storyteller to turn scripts into storyboards -- automagically | The Machinimatographer | Scoop.it

Excerpt from review article by VentureBeat:
"Upload your script, choose some backgrounds, and magically created a professional-looking storyboard of your movie. Or the graphic novel version of your text-based anything.

Amazon Studios released Storyteller today to allow writers and filmmakers to quickly, easily — and cheaply — storyboard their scripts.

Roy Price, Amazon’s director of Studios said: “Storyteller provides a digital backlot, acting troupe, prop department, and assistant editor — everything you need to bring your story to life.”

You start by uploading a script to Amazon Studios — or by playing with one that’s already there. Then simply page through the script paragraph by paragraph. Storyteller will try to match up characters, props, and background with the words in each chunk of text, and it does a surprisingly good job.

But if you don’t like what Storyteller gives, you can choose from its library, or even upload your own custom background or characters. Currently, the software has a library of thousands of props, characters, and backgrounds..."

Read full review article: http://venturebeat.com/2013/06/07/amazon-launches-storyteller-to-turn-scripts-into-storyboards-automagically/

Learn more and try out Storyteller: http://studios.amazon.com/storyteller

 


Via Giuseppe Mauriello, Nicko Gibson, Henrik Safegaard - Cloneartist
Asil's insight:

I'm still parcial to Celtx.

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Jim Doyle's curator insight, June 10, 2013 8:32 PM
Amazon launches Storyteller to turn scripts into storyboards -- automagically
vgpascal's curator insight, June 11, 2013 1:49 AM

Du synopsis au storyboard en passant par studio.amazon.com/storyteller

Alfredo Corell's curator insight, June 23, 2013 8:52 AM

load of applications in the classroom

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Fables, Myths And Narratives — Converting Our Stories Into Multi-Screen Experiences [#Transmedia]

Fables, Myths And Narratives — Converting Our Stories Into Multi-Screen Experiences [#Transmedia] | The Machinimatographer | Scoop.it

Senongo Akpem:  "This article talks about 5 concepts of telling multi-screen stories and how we can use them to create exciting, digital experiences."


Via The Digital Rocking Chair
Asil's insight:

Excellent overview with links to some great content. 

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Carmenne Kalyaniwala-Thapliyal's curator insight, May 19, 2013 11:21 AM

Interactive storytelling

gawlab's curator insight, May 20, 2013 11:38 AM

Un article interressant avec de belles références sur des travaux transmedias.

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The next chapter: storytelling embarks on an interactive adventure

The next chapter: storytelling embarks on an interactive adventure | The Machinimatographer | Scoop.it

David Cornish:  Our hero, Publishing, tumbles forth from the Pit of Paper Projects in a flurry of dust and curses. His tunic is torn, his shield lost, and his future far from certain. Regaining his breath, he rises to his knees and looks about him [...]

 

Wired.co.uk investigates the attempts of the publishing industry to make the most of new technologies.


Via The Digital Rocking Chair
Asil's insight:

How can you not love a story that leads with a superhero?

 

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The Digital Rocking Chair's curator insight, February 6, 2013 4:50 AM

A fabulously in-depth look at how publishing is meeting the challenges of changing audience behaviours.

readmusync's curator insight, March 24, 2013 6:16 PM

We are also making somekind of attempt, do you want to try it?

 

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Storytelling through Composition for Filmmakers

Storytelling through Composition for Filmmakers | The Machinimatographer | Scoop.it

Shane Hurlbut: "Many of you have expressed an interest in composition: what makes a good frame or a bad one. There are a few classic frames that I customize to give them flare. I think this will help all of you find your compositional voice."


Via The Digital Rocking Chair
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Fandom matters: writers must respect their followers or pay with their careers

Fandom matters: writers must respect their followers or pay with their careers | The Machinimatographer | Scoop.it

Damien Walter: "Science fiction authors have long understood the power of a solid fanbase that knows how to connect and grow through new technology. Mainstream writers, take note" ...


Via The Digital Rocking Chair
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Rescooped by Asil from Transmedia: Storytelling for the Digital Age
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The Hero's Journey


Via The Digital Rocking Chair
Asil's insight:

I love the voice-overs on this one.  Charming, funny and a good teaching video.

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Brooke Sheridan's curator insight, July 25, 2013 6:53 PM

Presented without comment. 

Bad Spoon's curator insight, July 26, 2013 3:22 AM

Une excellente présentation animée de l'un des axes narratifs les plus efficaces du storytelling : le voyage du héros

Henrik Safegaard - Cloneartist's curator insight, August 4, 2013 7:47 AM

It's maybe not exactly the truth but close enough - and it's pretty funny :-)

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Machinima: How brands are making films within games

Machinima: How brands are making films within games | The Machinimatographer | Scoop.it

"Creating movies from within computer games may sound like something best left to teenage boys, but the art of machinima, making animated films from within the real-time 3-D 'engine' of a video game, is proving anything but says Aaron Martin, Collective London's head of strategy" ...


Via The Digital Rocking Chair
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Henrik Safegaard - Cloneartist's curator insight, June 9, 2013 2:04 PM

Seeing the opportunity, EA commissioned Stoneman to create a piece of machinima that showcased the new downloadable content while paying homage to those "Only in Battlefield" moments.

The resulting short movie quickly became one of the most effective pieces of content EA has produced, generating more than 765,000 views and 25,000 likes without even as much as a sponsored post in media support. EA’s campaign for 'Battlefield 3' garnered them the top spot in the newly released Social Brands 100 for 2013.

Click headline for full story.

Juan Carlos Burgon's curator insight, June 17, 2013 6:21 PM

I think in this times of life videogames are openning the doors for new types of filmaking by giving them chances to start producing about new topics and types of themes that are related to life and to actual information that would be great for editing and producing films, they would be magical, or of action, drama and they will have too many kind of brilliant acts to show

Rafael Geraldo's curator insight, April 6, 2015 3:41 PM

Uma ideia na cabeça e um joystick na mão:

Conheça o Machinima, um gênero que usa a interface dos games para fazer filmes incríveis.

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Why You’re Addicted to TV

Why You’re Addicted to TV | The Machinimatographer | Scoop.it
Newsweek talks to the creators of today’s most addictive shows about what they’re doing to make sure we just can’t stop.

Via The Digital Rocking Chair
Asil's insight:

Machinimatographers can take some tips from this thought-piece on how we consume television serials.

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The Digital Rocking Chair's curator insight, May 20, 2013 2:57 AM

Wow! I couldn't stop reading this article ... the science of storytelling and why it's currently the "Age of the Hyperserial."

Dorothea Martin's curator insight, May 20, 2013 3:30 AM

Absolute Leseempfehlung! 

Das Phänomen des "Binge-watching"s (Komakucken?!) und "Hyperserien"


“I’ve always said that I don’t see my show as serialized so much as hyperserialized,” explains Vince Gilligan, creator of AMC’s Breaking Bad. “That is something that, honestly, I wouldn’t have been allowed to do 10 or 15 years ago.”

Während Serien wie Sopranos, The Wire oder Deadwood zuerst ihre Charaktere entwickelten und die Handlung erst an zweiter Stelle kam, entwerfen heutige "Hyperserien" Tableaus, die von einer zentralen Frage vorwärts getrieben werden - und noch größeres Suchtpotenzial haben:


"And that’s ultimately the biggest difference between the Hyperserials and the legendary shows that spawned them: a purer, more intense focus on one linear, series-long plotline. Hyperserials tend to do away with recaps, teasers, and exposition of any kind. They make even less sense when viewed out of order"

Rogério Rocha's curator insight, May 20, 2013 7:23 AM

IN A certain sense, all television is addictive. This should be pretty obvious, given that Americans watch more than five hours a day, on average. At that rate, a person who lives to the age of 80 will spend 21 percent of his or her adult life—the equivalent of 4,175 days, or nearly 13 years—in front of the tube.

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Where Curation and Storytelling Meet: The 85 Seconds Clip

Getty Images touches people in a new campaign created by AlmapBBDO. 


Via Robin Good
Asil's insight:

This is some great editing.

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carmen blyth's curator insight, May 22, 2013 9:31 PM

Distilled images woven into a story

Tyler Richendollar's curator insight, July 1, 2013 10:41 AM

Getty Images just knocked it out of the park with this. Great use of music, too. 

 

Linda Allen's curator insight, July 1, 2013 1:17 PM

Excellent

Rescooped by Asil from Transmedia: Storytelling for the Digital Age
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How to write a comic book

How to write a comic book | The Machinimatographer | Scoop.it

Zack Smith:  "There's no one set formula for writing a comics script — but here are a number of great resources to give you some guidance" ...


Via The Digital Rocking Chair
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Henrik Safegaard - Cloneartist's curator insight, November 29, 2012 7:04 AM

It's all about Visual Storytelling. If you make Comic's or Animation movies the most important thing is the story it self: Both genre is Visual but both need the same thoughts behind them to make a great script and  let it become alive. 

@safegaard

Jade Dryden's curator insight, November 10, 2014 4:28 PM

useful

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How to Write For Any Medium

How to Write For Any Medium | The Machinimatographer | Scoop.it

Simon Rich writes novels, essays, screenplays, and sketches—and he’s written them for some of the most respected arbiters of quality in their respective fields. Here, the prolific writer talks to Co.Create about the differences between each medium, and how to choose where an idea belongs.


Via The Digital Rocking Chair, Henrik Safegaard - Cloneartist
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