The Machinimatographer
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The Machinimatographer
Making machinima, mastering the virtual camera and posting what helps me grow.
Curated by Asil
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Rescooped by Asil from Transmedia: Storytelling for the Digital Age
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Ubisoft Looks to Avoid Pitfalls of Bad Movies Based on Videogames with Starlight Runner's Help

Ubisoft Looks to Avoid Pitfalls of Bad Movies Based on Videogames with Starlight Runner's Help | The Machinimatographer | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, September 6, 2013 10:20 PM


Marc Graser:  "Videogame-to-film crossover success has been spotty, but Ubisoft believes it has broken the code for a potential 'Splinter Cell' franchise" ...

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Machinima's secret to original drama is its audience

Machinima's secret to original drama is its audience | The Machinimatographer | Scoop.it
DeBevoise pinpointed several elements that might connect with the Machinima crowd — the CGI aesthetic that permeates both modern gaming and much genre filmmaking, the distinction between a virtual world and the real world — and also the fact that in order to achieve that goal, the company needs a talent base. “We can’t be HBO without great writers or directors,” he said.
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Rescooped by Asil from Transmedia: Storytelling for the Digital Age
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Role-Playing the Transmedia World of Continuum

Role-Playing the Transmedia World of Continuum | The Machinimatographer | Scoop.it

"New TV series Continuum explores dystopia of corporate hegemony, time travel and human augmentation and establishes a compact transmedia world with strong gaming elements."


Via Simon Staffans, The Digital Rocking Chair
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Benjamin Johnson's comment, March 21, 2013 9:48 PM
Leave it to the geeks to show us the way.