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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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What It Takes For A Great Film Director to Make a Great Video Game

What It Takes For A Great Film Director to Make a Great Video Game | Machinimania | Scoop.it





Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Believe it or not, the biggest gaming event in the world happened this week. But San Francisco didn't see any more traffic than usual and New York barely saw an extra gamer enter the city -- no, the biggest event in the world was in GamesCom in Germany.


Click to check it out.

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The Digital Rocking Chair's curator insight, August 23, 9:42 PM


Rob Manuel:  "Guillermo del Toro surprised gamers this week [August 16] by revealing that his newest project will be a "Silent Hill" sequel. But there's no guarantee that that the same skills needed to direct a film apply to video game design."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Transmedia Story Stream: Don't just read a book--play it!

Transmedia Story Stream: Don't just read a book--play it! | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds. Instead of downloading a static, dead ePub, readers can log onto story worlds that are alive with fans and friendship and earn rewards while reading. Don’t just read a book – play it!

Click to read more.

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The Digital Rocking Chair's curator insight, January 18, 6:51 PM


Karen Snyder:  "Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds" ...

Debbie Elicksen 's curator insight, January 24, 8:06 PM

Dare to be different.

Brad Tollefson's curator insight, February 10, 6:42 PM

In beta and coming soon...

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Emotion and the Self in Games

Emotion and the Self in Games | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

The poet, novelist, screenwriter, playwright and games writer will find similar rhetorical devices being applied in different ways.

 

What sort of emotions am I talking about? In his essay on emotion in film, film theorist Ed Tan speaks about the difference between what he describes as ‘artefact emotion’ and ‘fiction emotion’ (Tan). Artefact emotions are ‘non-empathetic’ and occur in response to sensory pleasures such as the appearance of the actors, costumes, scenery, and special effects.

 

If you are working with any kind of story telling this is very interesting reading. Click for full article.

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The Digital Rocking Chair's curator insight, September 3, 2013 9:40 PM


Christy Dena:  "There are some books that carry you along a journey until your tears make it impossible to read. Films and television shows, too. Games evoke emotion in a similar way to non-interactive works, with some exceptions – the greatest difference being emotion facilitated through action" ...

RainboWillis's curator insight, September 4, 2013 4:44 PM

VERY engrossing, well written and visually compelling explication of the narrative power/structure in a very, very good game: Journey. 

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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7 Things Dungeons & Dragons Taught Me About Storytelling

7 Things Dungeons & Dragons Taught Me About Storytelling | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Maybe this is a bit nerdy for many readers, but give it a chance. 

 

There have been disqusions about kids and people who spend times as Gamers and if it would harm them or if it was good for anything at all.

 

Well folkes, here is a great example of how gaming can be an asset for communication and storytelling.

 

"Once upon a time (in high school), a classmate bashed on what was then my preferred hobby: Dungeons and Dragons. His main argument was that, while not harmful, playing D&D was ultimately a waste of time. He challenged me to tell him how I benefited in any practical way, and the best response I could make was that enjoyment was an end of its own.

Well, it's a belated addendum, but I want to expand on that now. My years of experience as a Dungeon Master have taught me many valuable lessons, and many of those lessons are specifically applicable to my writing. Here are the seven most significant storytelling lessons I learned from playing Dungeons and Dragons."

click to read the full story.

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The Digital Rocking Chair's curator insight, August 16, 2013 10:56 PM


Robbie Blair:  "A nerdy confessional where I go back through some tabletop RPG experiences that taught me valuable storytelling truths" ...

Hans Heesterbeek's curator insight, August 16, 2013 11:48 PM

At first I thought, again some-one with some home made rules of storytelling. But it seized me. Great simple thoughts about storytelling, we all already know but braught in great way and compared it with a game he like to play. Be the way he writes great. A few quotes: 

"Stories can become a way of learning how to face situations we can't control, grapple with loss, and become resilient.

One of the most important jobs of a storyteller is to prevent their audience from getting bored.

Practice will improve anything

Failure is a part of ths process "

 

Enjoy this article

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare'

Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare' | Machinimania | Scoop.it

Bryan Bishop:  'Speaking Wednesday at a panel at the University of Southern California — joined by Microsoft’s Don Mattrick — George Lucas and Steven Spielberg argued that introducing the concept of interactivity fundamentally changes the experience. "They’re always going to be different," Lucas said when asked if movies and games were going to become more similar. "They’re never going to be the same."'


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

" By its very nature there cannot be a plot in a game. You can’t plot out a football game. You can’t plot out feeding Christians to lions. It’s not a plot."

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Louise Robinson-Lay's curator insight, June 14, 2013 3:22 PM

The way that we connect to static story as opposed to interactive story is an interesting topic. The masters of the genres discuss it here.

ChantalHarvey's comment, June 17, 2013 4:03 AM
There is more money in games than there is in movies, now
Andrés Núñez Álvarez's comment, June 27, 2013 3:55 PM
Great resource. Thanks for sharing.
Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How To Build A Video Game In Two Weeks (With No Experience)

How To Build A Video Game In Two Weeks (With No Experience) | Machinimania | Scoop.it

Michael Rundle:  "How do you make a video game? Sometimes the answer seems simple: you don't."


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Interesting :-)

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Maria Claudia Londoño D's curator insight, January 4, 2013 6:34 AM

Very useful tips fon parents,teachers...young developers...

Louise Robinson-Lay's curator insight, January 4, 2013 12:44 PM

This would be a great learning activity. 

Noemi Mabel Giorgi's curator insight, January 7, 2013 9:11 PM

GRAN DESAFÍO

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Making Games

Making Games | Machinimania | Scoop.it

Edwin Mcrae: "There’s only one thing better than learning through games, and that’s learning through MAKING games" ...


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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How developers deal with griefers

How developers deal with griefers | Machinimania | Scoop.it

Simon Hill: "Griefers, the people in games that deliberately try to annoy others, are a problem for gamers. So how do developers plan design a game knowing that a small group will actively try to undermine their work?"


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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Masters of Narrative Design™ 10: Christy Marx

Masters of Narrative Design™ 10: Christy Marx | Machinimania | Scoop.it
An interview with transmedia writer and narrative designer Christy Marx. Her works have spanned from film and television, to comic book and video games.

 

[A great interview on both platform specific and transmedia storytelling.]


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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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4-Layers, A Narrative Design Approach

4-Layers, A Narrative Design Approach | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

It's all about storytelling. Games, movies, presentations,- you name it. They all need to have a goal, and you have to stay focussed on it.

Click to read this interesting article.

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The Digital Rocking Chair's curator insight, April 30, 3:52 AM


Thomas Grip:  "The approach is primarily meant to suggest a workflow that focuses on the story and makes sure the narrative and gameplay are connected. The end goal is to create games that provide a better interactive narrative."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Cage: The future of game narratives will be designed with Scorsese algorithms

Cage: The future of game narratives will be designed with Scorsese algorithms | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Very interesting Article. 

 

"But there is still resistance from filmmakers. Cage cited directors Steven Spielberg and George Lucas who publicly stated it's impossible to tell a story that is controlled by a player. "It's interesting to see that maybe they're not fully aware of what this industry is really doing," he said. "Because actually we are making it, we are creating interactive storytelling."


Click to read it and see if you agree -

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The Digital Rocking Chair's curator insight, September 15, 2013 9:53 PM


Emily Gera:  "Video game narratives will continue to evolve based off of technology that mimics the style of film directors, according to Quantic Dream studio head David Cage during his BAFTA Games keynote in London."

Militao de Maya Ricardo's curator insight, September 17, 2013 5:57 AM

Será??? Credo!!!

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia]

How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia] | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

The list of video game properties that have been able to leverage their audiences into other platforms, particularly film, is a short one.


I don't know but i think this could do it. Click to read the full story.

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The Digital Rocking Chair's curator insight, August 30, 2013 9:20 PM


Brent Lang:  "If Ubisoft's latest campaign works out, Sam Fisher's mission will no longer be confined to game consoles.


But before the game maker could deploy the black-ops protagonist of its hit "Splinter Cell" videogames into other media platforms like novels, television and film, it needed the help of Starlight Runner Entertainment."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Meteor's Take on Transmedia

Meteor's Take on Transmedia | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

"The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production. The [a]list daily sat down with Meteor's vice president of transmedia marketing and promotions Paula Cuneo to discuss the unusual nature of Hawken's marketing efforts."

And it's a  free-to-play Game -

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The Digital Rocking Chair's curator insight, July 26, 2013 12:43 AM

This is a great mini case-study for anyone interested in transmedia ....


Steve Peterson:  "Adhesive Games has been building the free-to-play giant robot game Hawken for over two years now, and Meteor Entertainment is the publisher. The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production."

Justin Nalepa's curator insight, July 26, 2013 10:40 AM

As a big fan of the mech genre, I can't wait to see and play this game for myself!

Дмитрий Аркас's curator insight, July 27, 2013 2:42 AM

Познавательный кейс...

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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SyFy and Trion launch Defiance transmedia experience

SyFy and Trion launch Defiance transmedia experience | Machinimania | Scoop.it

Peter Smith:  "Defiance is both a TV series and a video game, designed to support each other. The game launches today, the TV series in two weeks."


Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, April 2, 2013 10:01 PM

In case you've missed all the coverage to date, here's an excellent article explaining what the transmedia experience called Defiance is all about.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4

How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4 | Machinimania | Scoop.it

"For anyone who’s created a monster hit entertainment property, success comes with a built-in challenge--how do you follow yourself?"  Kevin Ohannessian speaks "to franchise director Frank O’Connor and some of the key players behind creating Halo 4 and reshaping the future of Halo."

 

Great article :-)

@safegaard


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Cole Larson's curator insight, September 27, 2013 7:51 AM

I am a huge Halo 4 player I ahve a clan called Pure and I have 7 guys in the clan if you want to join message me on Xbox live. Gamertag SteelWithValor. I think they did a good job on the game I just wish there was longer single player, and more guns in the game. Fun overall I give the game a 9.5 out of 10.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Man Of Action Studios Founders Talk Games And Transmedia

Man Of Action Studios Founders Talk Games And Transmedia | Machinimania | Scoop.it

John Gaudiosi: "The studio was ahead of the transmedia curve and thus far it’s paid off for them and all of the content creators they’ve worked with. Gaming and Hollywood continues to converge and these creatives are forging ahead with new cross-platform experiences" ...


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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation

On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation | Machinimania | Scoop.it

Erik Kain: "Blatant sexism and misogyny in gaming culture may be the work of a minority of gamers, but it’s still an important issue that deserves an open conversation. The ugly backlash to Anita Sarkeesian’s Tropes vs. Women Kickstarter project is an illustration why."


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Mariana Soffer's comment, July 15, 2012 4:44 AM
this things are a bit disgusting that is why people should be warned