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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Writer's roundtable: the state of storytelling and what's next for videogame narrative

Writer's roundtable: the state of storytelling and what's next for videogame narrative | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come.

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The Digital Rocking Chair's curator insight, March 1, 2014 3:09 AM


Neil Long:  "Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Text During a Movie! Here's the First Trailer for 'APP,' a Film That Wants You to Keep Your Phone ON

Text During a Movie! Here's the First Trailer for 'APP,' a Film That Wants You to Keep Your Phone ON | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Usually moviegoers are instructed to turn off their smartphones while watching a film, but with "App," the new Dutch thriller directed by Bobby Boermans, viewers are encouraged to keep their phones on in order to experience the second-screen content.


As the first film made with the intentional inclusion of content on a second, mobile screen, "App" relies on an app, IRIS, which is equipped with sonic technology that triggers additional content during the movie.


Though it's not required for viewing the movie, using the second screen adds layers to the big-screen narrative.


The audience will be advised to leave their devices on their laps while watching the film. When there is additional content available on the second screen, their devices will vibrate. 


Click to watch teaser/trailer and read more.

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Harold Thwaites's curator insight, February 25, 2014 10:50 PM

Turn on your phone in the movies. A first but maybe not the last?

ELorenzut's curator insight, February 27, 2014 8:59 PM

Esto ya lo ví, pero me parece que se impone.

jose antonio gabelas's curator insight, January 4, 2015 1:30 PM

añada su visión ...

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer

Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer | Machinimania | Scoop.it

 

Sean Flynn:  "Will any of these experiments in storytelling become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?"


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

A festival still steeped in the established art of cinema, the question inevitably arises: Will any of these experiments in storytelling transcend the category of “first word art” and become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?


Click to watch videos and read more.

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The Digital Rocking Chair's curator insight, January 30, 2014 12:41 PM


Sean Flynn:  "Will any of these experiments in storytelling become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?"

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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The Future of Video Game Storytelling

The Future of Video Game Storytelling | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant. 


Click to red full article.

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The Digital Rocking Chair's curator insight, January 13, 2014 12:45 AM


Lucy O'Brien:  "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."

malek's curator insight, January 13, 2014 9:05 AM

The blurring line between movies and games

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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The 10 best web series of 2013

The 10 best web series of 2013 | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

If television is the brash younger sibling of cinema, then online web series are its screaming newborn grandchildren. As it's a medium still very much in its infancy, a whole host of questions remain unanswered. How long should an episode be? How do you keep fickle viewers coming back for more? Will they ever make any money? Until those answers are found, online filmmakers will continue to explore the possibilities of the nascent form, occasionally with wonderful results. Here are the best examples from 2013.

Click to see more.

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The Digital Rocking Chair's curator insight, December 28, 2013 12:43 AM


James Rawson:  "From surreal sci-fi invasion comedy The Power Inside to hard-hitting death row documentary One for Ten, it has been an eclectic but wonderful year for web TV series" ...

Web-On!'s curator insight, January 4, 2014 3:13 PM

Las series han dejado de ser parte exclusiva de la televisión. En plena revolución transmedia, conoce cuales han sido las mejores web series en inglés de 2013. [Artículo en inglés]

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Games Are a Whole New Form of Storytelling

Games Are a Whole New Form of Storytelling | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Great article.

 

The player is now not a witness, he is not being guided through a story. He is now a part of it. It's not a case of watching a character. The player is the character, the character is an extension of the player in the same way a car is. The character therefore inherits all the personality traits of the player. This can create situations that detriment a linear story, - click and read more.

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Maxine Horn's curator insight, November 29, 2013 8:06 AM

Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?

Mariale Peñalosa Arguijo's curator insight, November 29, 2013 10:01 AM

add your insight...

 10
Katie Chase's curator insight, December 5, 2013 5:28 AM

Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Infecting An Audience: Why Great Stories Spread

Infecting An Audience: Why Great Stories Spread | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Jonathan Gottschall is the author The Storytelling Animal: How Stories Make Us Human, published by Houghton Mifflin Harcourt. His work has been featured in the New York Times Magazine, Scientific American, and the Chronicle of Higher Education, among others.

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The Digital Rocking Chair's curator insight, October 22, 2013 1:25 AM


Jonathan Gottschall:  'In his 1897 book What is Art? the great Russian novelist Leo Tolstoy defined art as “an infection.” Good art, Tolstoy wrote, infects the audience with the storyteller’s emotion and ideas.'

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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I, Frankenstein Creator (and Actor) Kevin Grevioux Talks Comics, Film and Storytelling

I, Frankenstein Creator (and Actor) Kevin Grevioux Talks Comics, Film and Storytelling | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

The graphic novel has undergone some permutations since 2009 and will be released ahead of the movie (which comes out in January) but not by much, so many readers will go into the movie cold, knowing not much more than who’s in it and the basic sense for plot that the trailers give.

Click to read all about it.

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The Digital Rocking Chair's curator insight, October 14, 2013 12:50 AM


Russ Burlingame:  "There are few comic book movies that fans will go into with less information than I, Frankenstein; the film was written by Kevin Grevioux and Scot Beattie and adapted to a graphic novel from Grevioux’s first-draft screenplay."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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The Future Of Storytelling Is About To Get Wild

The Future Of Storytelling Is About To Get Wild | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

In other words, while the fundamentals of good storytelling remain the same, technology is changing how stories can be told. But what does that mean exactly? Click for more.

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The Digital Rocking Chair's curator insight, October 12, 2013 1:42 AM


Kim Gaskins:  "Many of us go about our lives constantly surrounded by screens, immersed in various "stories": movies, TV shows, books, plot-driven video games, news articles, advertising, and more. Whether we realize it or not, we're creating new behaviors, routines, mindsets, and expectations around what we watch, read or play—which in turn presents new challenges and opportunities for creators and marketers."

Günter Schumacher's curator insight, October 12, 2013 3:38 PM

Many of us go about our lives constantly surrounded by screens, immersed in various "stories": movies, TV shows, books, plot-driven video games, news articles, advertising, and more. Whether we realize it or not, we're creating new behaviors, routines, mindsets, and expectations around what we watch, read or play—which in turn presents new challenges and opportunities for creators and marketers.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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'Social Fiction' Brings Characters to Life via Facebook and Twitter

'Social Fiction' Brings Characters to Life via Facebook and Twitter | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

This social fiction story gives anyone a chance to interact with the plot and characters in real time.

"When someone interacts and comments, the characters will comment back," Lowtwait toldMashable, adding that he and Smith — a California-based Facebook employee — are currently writing the characters' posts.

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Deborah Banker's curator insight, August 28, 2013 5:30 PM

Not quite sure what to think about this one.

Lisa Belfield's curator insight, August 28, 2013 11:45 PM

Great idea for classroom novel study!

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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The WASTELANDER PANDA Saga! Part 1. Development: Creating the Storyworld of Wastelander Panda

The WASTELANDER PANDA Saga! Part 1. Development: Creating the Storyworld of Wastelander Panda | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Victoria wanted to try to translate the experience of her favourite video games to film – where players don’t just have one pathway to follow, but can go out and explore a vast world.  She came up with the idea of a post-apocalyptic wasteland.  The idea of the protagonist being a panda started as a rhyming joke – Wastelander Panda! – and became more serious over time

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The Digital Rocking Chair's curator insight, August 22, 2013 1:18 AM


Kirsty Stark (Producer), Ella Macintyre (PMD) and Victoria Cocks (Writer/Director):  "One of the first questions we’re asked when people hear about Wastelander Panda is “How did you come up with the idea?”  It’s a strange concept – the meshing of two ideas that don’t necessarily fit – but this seemingly incongruous pairing is one reason we believe the project has had so much attention so far" ...


A great article about a great project!

David Collet's curator insight, August 22, 2013 10:46 PM

Interesting post on the making of a movie with a limited budget and no apparent experience.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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7 Things Dungeons & Dragons Taught Me About Storytelling

7 Things Dungeons & Dragons Taught Me About Storytelling | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Maybe this is a bit nerdy for many readers, but give it a chance. 

 

There have been disqusions about kids and people who spend times as Gamers and if it would harm them or if it was good for anything at all.

 

Well folkes, here is a great example of how gaming can be an asset for communication and storytelling.

 

"Once upon a time (in high school), a classmate bashed on what was then my preferred hobby: Dungeons and Dragons. His main argument was that, while not harmful, playing D&D was ultimately a waste of time. He challenged me to tell him how I benefited in any practical way, and the best response I could make was that enjoyment was an end of its own.

Well, it's a belated addendum, but I want to expand on that now. My years of experience as a Dungeon Master have taught me many valuable lessons, and many of those lessons are specifically applicable to my writing. Here are the seven most significant storytelling lessons I learned from playing Dungeons and Dragons."

click to read the full story.

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The Digital Rocking Chair's curator insight, August 17, 2013 1:56 AM


Robbie Blair:  "A nerdy confessional where I go back through some tabletop RPG experiences that taught me valuable storytelling truths" ...

Hans Heesterbeek's curator insight, August 17, 2013 2:48 AM

At first I thought, again some-one with some home made rules of storytelling. But it seized me. Great simple thoughts about storytelling, we all already know but braught in great way and compared it with a game he like to play. Be the way he writes great. A few quotes: 

"Stories can become a way of learning how to face situations we can't control, grapple with loss, and become resilient.

One of the most important jobs of a storyteller is to prevent their audience from getting bored.

Practice will improve anything

Failure is a part of ths process "

 

Enjoy this article

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How Marvel Unified Its Movie Universe (And Why That Won't Be Easy for DC)

How Marvel Unified Its Movie Universe (And Why That Won't Be Easy for DC) | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Interesting article. -

 

In the midst of the massive geek Mecca that is San Diego Comic-Con, the big Marvel Studios movie panel had all the theater of a presidential campaign rally. Tom Hiddleston appeared in costume as Loki, the bad guy from Thor, and rallied the crowd in character. Then: so many movie stars, including the full casts of the upcoming Captain America sequel and Guardians of the Galaxy. And just when it seemed like it was over, Joss Whedon, patron saint of nerds, walked out for a Steve Jobsian one-more-thing and introduced the first teaser for The Avengers sequel. Eight thousand fans, some of whom had been waiting in line since the night before, shrieked like their souls were being ripped from their bodies.


Click to read it all -

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The Digital Rocking Chair's curator insight, August 7, 2013 11:27 PM

Adam Rogers:  "Kevin Feige helped Marvel unite its superhero movies into one interconnected universe. With a Superman and Batman movie on the way, will Warner Bros. be able to do the same?"


Image: Jon Favreau in Iron Man (Marvel)

Rescooped by Henrik Safegaard - Cloneartist from The Machinimatographer
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The Hero's Journey


Via The Digital Rocking Chair, Asil
Henrik Safegaard - Cloneartist's insight:

It's maybe not exactly the truth but close enough - and it's pretty funny :-)

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Brooke Sheridan's curator insight, July 25, 2013 6:53 PM

Presented without comment. 

Bad Spoon's curator insight, July 26, 2013 3:22 AM

Une excellente présentation animée de l'un des axes narratifs les plus efficaces du storytelling : le voyage du héros

Asil's curator insight, August 3, 2013 7:27 PM

I love the voice-overs on this one.  Charming, funny and a good teaching video.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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7 Deadly Sins of Worldbuilding

7 Deadly Sins of Worldbuilding | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:
1. Not thinking about basic infrastructure.

How do they eat? What do they eat? Who takes away the garbage? Who deals with their bodily wastes? How do they get around? What do the majority of people do to survive? You're not just constructing a society, you're creating an economy. People don't oppress each other for fun — usually, systems of hierarchy and oppression have an economic component to them. Maybe you need a lot of peasants to grow labor-intensive crops, or maybe you need lots of cannon fodder in your space war. Maybe your only source of protein is a weird fungus that needs to be tended by specially trained people. Maybe everybody's eating algae. In any case, there's nothing worse than a fictional world where there are elaborate social structures, which seem completely separated from the realities of food, shelter and clothing.

 

click to read them all -

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The Digital Rocking Chair's curator insight, August 3, 2013 4:58 PM

Charlie Jane Anders:  "Worldbuilding is an essential part of any work of fiction. But especially for science fiction or fantasy, it's the lifeblood of storytelling. But when worldbuilding fails, it can wreck your whole story, and leave your characters feeling pointless. Here are seven deadly sins of worldbuilding" ...

Asil's curator insight, August 3, 2013 5:21 PM

Really helpful checklist for the novelist (or screenwriter or playwright). 

Juliana Loh's curator insight, August 4, 2013 3:42 PM

Having worked on an even smaller RPG project, I've had to build out and consider all aspects of our world both visually and wrt narrative. Responding to situations required designing the society mindset. Without that mindset, we wouldn't have known how to visually represent our world economically, socially aesthetically and politically.

Rescooped by Henrik Safegaard - Cloneartist from Arts Independent
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SEVEN STEPS TO THE PERFECT STORY [Infographic]

SEVEN STEPS TO THE PERFECT STORY [Infographic] | Machinimania | Scoop.it

Via The Digital Rocking Chair, Mithuhassan, Nicko Gibson
Henrik Safegaard - Cloneartist's insight:

Normally i don't like infographics very much but this one is pretty good. Click or scroll to watch it and be inspired. It is good :-)

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Elena Savina's curator insight, December 2, 2015 5:33 AM

инфографика, как сделать хорошую историю.

Mary Westcott's curator insight, March 1, 10:14 AM

Maybe a tad too complex for our young students, but still a nice way of understanding the foundations of storytelling!!

Marisa d's curator insight, March 11, 12:22 AM

Maybe a tad too complex for our young students, but still a nice way of understanding the foundations of storytelling!!

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Two Different Types of Storytelling: Vine vs. Instagram

Two Different Types of Storytelling: Vine vs. Instagram | Machinimania | Scoop.it

Brian Honigman:  "Instagram Video launched on June 20th and since then there’s been a constant debate as to whether Facebook’s Instagram or Twitter’s Vine is doing better and which will come out on top as the “go-to” social video app."


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

 Each app’s features help craft an original, engaging story and the way people use those features will define the other metrics under debate.

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Charlie Dare's curator insight, July 13, 2013 6:31 PM

Lots of comments on this but by using comparisons become more relevant to your application ~

LiveWise✅'s comment, July 17, 2013 10:15 AM
trillstepmusic https://soundcloud.com/princewize/egyptian-adventure
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How to Write and Produce a Summer Movie Blockbuster

How to Write and Produce a Summer Movie Blockbuster | Machinimania | Scoop.it

Ari Karpel:  "Alex Kurtzman and Roberto Orci, two of the writer-producers of Star Trek Into Darkness and next summer’s The Amazing Spider-man 2 lay out five rules for a successful movie franchise collaboration."


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

The longtime writing partners’ impressive track record includes the previous Star Trek movie, Mission: Impossible 3,a couple of Transformers movies, and next year’s Spider-Man sequel.


They laid out their rules for crafting a summer blockbuster that is both popular and good.


Click the headline.

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The Digital Rocking Chair's curator insight, July 10, 2013 10:40 PM

Warning this article contains a "couple of Star Trek Into Darkness spoilers (you have seen it by now, right?)"

LiveWise✅'s comment, July 17, 2013 10:15 AM
https://soundcloud.com/princewize/egyptian-adventure
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Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare'

Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare' | Machinimania | Scoop.it

Bryan Bishop:  'Speaking Wednesday at a panel at the University of Southern California — joined by Microsoft’s Don Mattrick — George Lucas and Steven Spielberg argued that introducing the concept of interactivity fundamentally changes the experience. "They’re always going to be different," Lucas said when asked if movies and games were going to become more similar. "They’re never going to be the same."'


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

" By its very nature there cannot be a plot in a game. You can’t plot out a football game. You can’t plot out feeding Christians to lions. It’s not a plot."

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Louise Robinson-Lay's curator insight, June 14, 2013 6:22 PM

The way that we connect to static story as opposed to interactive story is an interesting topic. The masters of the genres discuss it here.

ChantalHarvey's comment, June 17, 2013 7:03 AM
There is more money in games than there is in movies, now
Andrés Núñez Álvarez's comment, June 27, 2013 6:55 PM
Great resource. Thanks for sharing.
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Machinima: How brands are making films within games

Machinima: How brands are making films within games | Machinimania | Scoop.it

"Creating movies from within computer games may sound like something best left to teenage boys, but the art of machinima, making animated films from within the real-time 3-D 'engine' of a video game, is proving anything but says Aaron Martin, Collective London's head of strategy" ...


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Seeing the opportunity, EA commissioned Stoneman to create a piece of machinima that showcased the new downloadable content while paying homage to those "Only in Battlefield" moments.

The resulting short movie quickly became one of the most effective pieces of content EA has produced, generating more than 765,000 views and 25,000 likes without even as much as a sponsored post in media support. EA’s campaign for 'Battlefield 3' garnered them the top spot in the newly released Social Brands 100 for 2013.

Click headline for full story.

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Shiraz Bazin-Moussi's curator insight, June 9, 2013 5:36 PM

Machinima: How brands are making films within games

Juan Carlos Burgon's curator insight, June 17, 2013 6:21 PM

I think in this times of life videogames are openning the doors for new types of filmaking by giving them chances to start producing about new topics and types of themes that are related to life and to actual information that would be great for editing and producing films, they would be magical, or of action, drama and they will have too many kind of brilliant acts to show

Rafael Geraldo's curator insight, April 6, 2015 3:41 PM

Uma ideia na cabeça e um joystick na mão:

Conheça o Machinima, um gênero que usa a interface dos games para fazer filmes incríveis.

Rescooped by Henrik Safegaard - Cloneartist from Arts Independent
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Amazon launches Storyteller to turn scripts into storyboards -- automagically

Amazon launches Storyteller to turn scripts into storyboards -- automagically | Machinimania | Scoop.it

Excerpt from review article by VentureBeat:
"Upload your script, choose some backgrounds, and magically created a professional-looking storyboard of your movie. Or the graphic novel version of your text-based anything.

Amazon Studios released Storyteller today to allow writers and filmmakers to quickly, easily — and cheaply — storyboard their scripts.

Roy Price, Amazon’s director of Studios said: “Storyteller provides a digital backlot, acting troupe, prop department, and assistant editor — everything you need to bring your story to life.”

You start by uploading a script to Amazon Studios — or by playing with one that’s already there. Then simply page through the script paragraph by paragraph. Storyteller will try to match up characters, props, and background with the words in each chunk of text, and it does a surprisingly good job.

But if you don’t like what Storyteller gives, you can choose from its library, or even upload your own custom background or characters. Currently, the software has a library of thousands of props, characters, and backgrounds..."

Read full review article: http://venturebeat.com/2013/06/07/amazon-launches-storyteller-to-turn-scripts-into-storyboards-automagically/

Learn more and try out Storyteller: http://studios.amazon.com/storyteller

 


Via Giuseppe Mauriello, Nicko Gibson
Henrik Safegaard - Cloneartist's insight:

Could be good -

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Jim Doyle's curator insight, June 10, 2013 8:32 PM
Amazon launches Storyteller to turn scripts into storyboards -- automagically
vgpascal's curator insight, June 11, 2013 1:49 AM

Du synopsis au storyboard en passant par studio.amazon.com/storyteller

Alfredo Corell's curator insight, June 23, 2013 8:52 AM

load of applications in the classroom

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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The Fifty Shades Factor: Amazon Gives Fanfic Authors A Shot At A Publishing Payday With Kindle Worlds

The Fifty Shades Factor: Amazon Gives Fanfic Authors A Shot At A Publishing Payday With Kindle Worlds | Machinimania | Scoop.it

Chris Baker:  "Recognizing that the world of fan fiction has produced a bona fide blockbuster, Amazon is now turning fanfic from a grey market to a sanctioned revenue opportunity with Kindle Worlds."


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

A new initiative from Amazon called Kindle Worlds, introduced yesterday, is offering fanfic authors a cut of the sales when their works are published through the program. Amazon’s first partner in this project is Alloy Entertainment, a division of Warner Bros TV Group, which is providing the licenses to the franchises Gossip Girl, Pretty Little Liars, and The Vampire Diaries.

 

Very interesting indeed -

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The Digital Rocking Chair's curator insight, June 2, 2013 12:30 AM

If you're a writer of fan fiction then I suggest you also check out: What Fans Should Know About Amazon's Kindle Worlds Program from the Organization for Transformative Works.


JudithBriles's curator insight, June 11, 2013 10:39 AM

I wonder what Fifty shades of money to the lucky authors will look like!

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'Haunting Melissa': App-only film delivers horror to mobile

'Haunting Melissa': App-only film delivers horror to mobile | Machinimania | Scoop.it

Michelle Starr:  "Neal Edelstein, producer of 'Mulholland Drive' and 'The Ring,' creates an episodic horror film experience specifically for iOS.


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Interesting consept - i need to find out more :-)

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The Digital Rocking Chair's curator insight, May 26, 2013 12:36 AM

This looks interesting! I'm downloading the app now ...

Brad Tollefson's curator insight, June 18, 2013 8:09 PM

How might this deliver in a 48Hr Film Project context?

Brad Tollefson's curator insight, June 18, 2013 8:12 PM

How might this deliver in a 48Hr Film Project context?

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6 Winning Vines From Tribeca Film Festival

6 Winning Vines From Tribeca Film Festival | Machinimania | Scoop.it

Brian Anthony Hernandez:  "Tribeca Film Festival challenged people to use Twitter's Vine app to create six-second films — with a "beginning, middle and end." Here are the winners."


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Films, like many things in life, come in all shapes and sizes. Tribeca Film Festival gave new meaning to short films this year, however, when it challenged people to create six-second films using Twitter's Vine app.

more...
Cultureel Persbureau's comment, April 30, 2013 5:34 AM
Twitter is van het korte bericght. Vine is van twitter en gaat over korte filmpjes. Gaat groot worden.
Ky Stevens's curator insight, May 5, 2013 1:37 PM

More about Vine! I'm too afraid of being on camera to want to get one, but here's some really good ones.

Ky Stevens's curator insight, May 5, 2013 1:53 PM

interesting.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Happy 75th Birthday, Man of Steel!: Look at Superman Through The Ages

Happy 75th Birthday, Man of Steel!: Look at Superman Through The Ages | Machinimania | Scoop.it

Graeme McMillan:  "Throughout his existence, Superman has changed to match the times, for better and worse. Here's a quick guide to the many faces of the Man of Steel."


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Some love him, some hate him, everybody know him -

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Luca Brigada's comment, April 22, 2013 3:05 AM
Great and very interesting article!! I'm a fan of the Man fo Steel and my thesis for my degree was on him this is the title of my work: "Superman on television and in the case of Smallville transformation of the hero in contemporary seriality"
Ken Morrison's comment, April 22, 2013 8:36 AM
Thank you. This was much more interesting that I thought it would be!
Cindy Rudy's curator insight, April 23, 2013 7:11 AM
This story has lasted a very long time. Can kids explain why?
Curated by Henrik Safegaard - Cloneartist
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