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Scooped by Henrik Safegaard - Cloneartist onto Machinimania
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The Most Beautiful Movie Theaters in America – Flavorwire

The Most Beautiful Movie Theaters in America – Flavorwire | Machinimania | Scoop.it
We've cast our eyes across America before looking for the best movie theaters in the land (we did it twice, actually) — but that search was more about the overall experience, with history and programming as important (if not ...
Henrik Safegaard - Cloneartist's insight:

Worth a visit 

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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Gears of War writer Tom Bissell on video games and storytelling

Gears of War writer Tom Bissell on video games and storytelling | Machinimania | Scoop.it
After writing Gears of War: Judgment, Tom Bissell talks to Maria Bustillos about the potentialities of video games as literature, as well as its challenges as a storytelling medium.

Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight, March 26, 1:56 AM

An in-depth look at video games as "an increasingly sophisticated vehicle for storytelling."

Luca Brigada's curator insight, March 26, 6:43 PM

An interesting interview to Tom Bissell about games and storytelling.

AL Bryant's comment, April 27, 4:51 AM
http://www.squidoo.com/games2013
Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation

On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation | Machinimania | Scoop.it

Erik Kain: "Blatant sexism and misogyny in gaming culture may be the work of a minority of gamers, but it’s still an important issue that deserves an open conversation. The ugly backlash to Anita Sarkeesian’s Tropes vs. Women Kickstarter project is an illustration why."


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Mariana Soffer's comment, July 15, 2012 7:44 AM
this things are a bit disgusting that is why people should be warned
Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How To Build A Video Game In Two Weeks (With No Experience)

How To Build A Video Game In Two Weeks (With No Experience) | Machinimania | Scoop.it

Michael Rundle:  "How do you make a video game? Sometimes the answer seems simple: you don't."


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Interesting :-)

Maria Claudia Londoño D's curator insight, January 4, 9:34 AM

Very useful tips fon parents,teachers...young developers...

Louise Robinson-Lay's curator insight, January 4, 3:44 PM

This would be a great learning activity. 

Noemi Mabel Giorgi's curator insight, January 8, 12:11 AM

GRAN DESAFÍO