We've cast our eyes across America before looking for the best movie theaters in the land (we did it twice, actually) — but that search was more about the overall experience, with history and programming as important (if not ...
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Scooped by Henrik Safegaard - Cloneartist onto Machinimania |
We've cast our eyes across America before looking for the best movie theaters in the land (we did it twice, actually) — but that search was more about the overall experience, with history and programming as important (if not ...
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How to Animate: Part 2 - Aesthetica: The Art & Culture Magazine |
Animation Ideas & Inspiration - Aesthetica: The Art & Culture Magazine |
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"The Dishonest Narrative Event is any time the video game’s reigns are ripped from the player’s hands in order to serve a specific plot’s agenda. In some cases, it is simply irritating or otherwise forgivable. Other times, it is the exact reason why a game’s narrative falls apart due to its own self-obsession."
DRC: This article examines the clash between cut-scenes and player driven storytelling. It includes some great examples of what does & doesn't constitute a "dishonest narrative event".
"Always play when possible, and only show when absolutely necessary." Via The Digital Rocking Chair Delete the scoop?
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